Next Gen Beyond Good & Evil 2

  • Thread-Ersteller Thread-Ersteller Sasuke
  • Erstellungsdatum Erstellungsdatum
hier ein bisschen mehr Infos:

Credit where it’s due and to take this with a grain of salt, given the source is in French and a user provided a bullet point format with translation context from Resetera, here’s why BEG2 is pretty much stuck being developed way too long (and reminder that this report was back in 2023, so take this with a grain of salt):
About the game production/staff:
  • The game is still in preproduction.
  • In March 2022, he was told most of the content was just one planet, mostly empty, without a real city and places to visit, except for the assets of gameplay seen in 2018.
  • In 2022, he was told people on the game were still working on "woah effects" disconnected from each others. Prototypes of places, weather effects, the technical platform, etc.
  • Each year the game had a review with the Ubisoft directors, and each year it failed at obtaining a go to production, which would have helped to hire more staff.
  • In 2022, he was told one person was leaving the project every 10 days, for a year and half.
  • In 2022, he was told around 70% of the team that was initially building the engine around 2017 had left the project (split between Ubi Montpellier and other antennas)
  • In 2021, most lead positions (authors, lead game dev, lead engine, lead art, animation director, etc) had already seen two or more change of staff, with Ubi directors asking people still there to replace them in addition to their existing work.
  • He does not know how is the staffing on the game right now, and if the game is protected by the recent announcement of Ubisoft freezing hiring.
About the investigation of local French government:
  • The work inspection agency asked a third party to investigate.
  • The third party will not interview the people that left the project in the last two years.
  • Current BGE2 team he talked to feels betrayed because of this, feeling the conclusions of the investigations will be flawed.
  • He was told some staff feel the new leads won't be able to change anything, some feel that it might finally be moving forward.
On why it's not cancelled:
  • He reminds that the project was created at a time when Ubisoft was facing an OPA from the Bolloré Group and needed to show its muscles, "it's a vanity project".
  • He feels the situation has not changed, even if Tencent acquired stock in the group and would be forced, by contract, to sell it back to the Guillemot Family if an OPA happens, cancelling the game (or even Skull and Bones) would be a display of weakness.
  • If you cancel the game, you have hundreds of staff to put on other projects, and Ubi cancelled a lot of unannounced projects.
About Guillaume Carmona being fired:
  • He started at Ubisoft in 2006, came from marketing, and became director of Ubisoft Montpellier in late 2019.
  • Once the internal anonymous reporting platform was launched in 2020 following the crisis about Hascoet, several reports were done about his misconduct for things that happened before, between 2015 and 2019 while he worked in Ubisoft Paris.
  • So Ubisoft knew but did nothing until the work inspection agency came in.
  • Ubisoft covered his exit to preserve his future career, and people in Ubisoft did not get any information on why he left.
  • He apparently had a very "bro" mindset, and valorised the collaborators for their capacity to handle alcohol. Drinking parties were integral part of working with him.
Other stuff:
  • Apparently the studio Build a Rocket Boy (founded by ex-Rockstar producer Leslie Benzies) has taken a liking in Ubi staff and hired at least 25 of them and counting, including the former BGE2 director. Pay for some of the new hires was doubled from what they had at Ubi (low pay is a well known issue at the company).
  • Around 70% of staff at Ubi Montpellier is on BGE2, the rest is split between 3 projects (Prince of Persia: The Lost Crown, Sparks of Hope DLC Lineup, etc) that take staff exhausted by BGE2.
TL;DR:
Beyond Good and Evil 2 is having development troubles as 70% of the devs are currently struggling working on the game as the game’s fate is unknown to progress, Guillaume Carmona’s firing was mainly due to misconduct allegations during the Ubisoft’s work culture misconduct investigation reports, and they can’t cancel the game due to circumstances along the fact that cancelling BGE2 results shafting devs to other projects as Ubisoft has cancelled unannounced games on the corner due to their struggles and future downward spiral that is still showing in the games industry.
 
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