Battlefield: Bad Company 2

Patch ist da:
http://www.gamestar.de/news/pc/action/egoshooter/2316035/battlefield_bad_company_2.html

Liste mit Änderungen

Server - Some potential sources for lag/rubberbanding have been eliminated

Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

Server - Log file for server admins: all remote admin interface commands/events are logged

Server - Log file for server admins: major server events + all chat messages are logged

Server - Idle kick is controllable

Server - Profanity filter can be disabled

Server - Teamkill-kick system is controllable

Server - Ticket counts and bleed rate are controllable per-level

Server - Infantry only mode available per-level

Server - Initial spawn delay and respawn delay are adjustable

Server - Server description can be up to 400 characters, and use "|" for line breaks

Server - Banlist can contain up to 10.000 entries

Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened

Admin Interface - ensured that player.onJoin events always report the player name

Admin Interface - events triggered when people spawn

Admin Interface - much more info on kills

Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes

Gameplay - Helicopter handling has been tweaked

Gameplay - Weapon tweaks have been implemented based on PC public feedback

Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s

Gameplay - Fixed technical hang when a crate was armed outside of the combat area

Gameplay - "Victory is near" message was shown for the wrong team on Valparaiso, this has been fixed

Gameplay - Countermeasures can be fired when driving a helicopter

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

Gameplay - Advanced Spotting scope works better

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Gameplay - Hit box for moving targets expands based on the speed of the targets movement

Gameplay - G36 now has crosshair when in Hardcore mode

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

Server Browser - Added support for retrieving update progress

Server Browser - Now refreshes information

Server Browser - Join queue system when attempting to join a full server

Server Browser - All settings are automatically saved between sessions

Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

Client - Fixed some crashes

Client - Toggle/hold crouch is user controllable

Client - Toggle/hold zoom is user controllable

Client - Vsync bugfixed for DX10/DX11

Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Improved Play Now functionality

Client - Removed K/D ratio and Skill Level filters in the leaderboards

Client - Any points you get while being dead will be added to your score

Client - Reduced negative mouse acceleration

Client - Increased health on the Cobra to match other vehicles

Client - More informative disconnection/kick reasons

Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
das wichtigste habe ich mal Fett markiert :)
 
890 MB und es gibt wieder beschwerden, dass sich zusätzliche Bugs eingeschlichen haben :uglylol:

Aber gut, in dieser beziehung war DICE schon immer schlampig.
 
http://www.bfcom.org/content/245-bad-company-2-bildmaterial-vom-kommenden-map-pack.html

hier sieht man wohl neue bilder zum kommenden" mappack" aber diesmal sind wirklich nur rush mode und CQ dabei. Aber keine komplett neuen maps... die "neuen" maps mit den entsprechenden modi wirken interessant. :) gerade port valdez mit helis und atacama desert im rush mode :lick: termin gibts leider nocht nicht.

aber nach dem neuesten patch kann ich über gar nix mehr klagen, spiel läuft sehr rund, performance wurde nochmal gesteigert. helis taten die gegenma0nahmen gut, ebenso der langsamere tracer dart, einzig die VSS und die g36 sind mittlerweile recht imba imo ;) genauso auf den servern dieses Carl gustav gespamme ist leider noch geblieben, sowie zu viele sniper in einem team....
man sollte den admins die möglichkeit geben begrenzungen was die sniper class betrifft einzuführen

wie sind eure erfahrungen?
 
Zuletzt bearbeitet:
ich gloob ich kram bei gelegenheit nochmal die CD raus und geb dem spiel nochmal ne chance.
zuvor haben mich die probleme mit der hitbox ziemlich genervt aber das muss ja wohl mittlerweile was besser geworden sein.
 
warum lande ich nur in leeren spielen?
und werden die fortschritte aus dem BC2 mp zu vietnam übernommen?
 
Ich lande nie in leeren Spielen, komisch. Die Fortschrifte werden übernommen, du kannst also nichts mehr freispielen und hast gleich alle Erweiterungen die du auch im normalen Spiel schon hast.
 
und was kann ich damit anfangen?
kann ich mir die server iwie selber aussuchen?
bisher sucht er ja immer für mich.
 
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