XSeries/PC Avowed

Aus dem Resetera:

As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.

So, I did get new informations about Avowed:
  • fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
  • primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
  • big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
  • realtime weather system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
  • very advanced character creation tool (didn’t get more info)
  • mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
  • very large number of fractions but very different approach than with Skyrim
  • you’ll be able to have companions (different than Outer Worlds)
  • storyset: fight against incoming threat of tyranny (independent from previous stories)
  • game has bosses planned and some of them are very very large
  • Gods will have special say in the game
  • great focus on iconic landmarks, statues and buildings
  • two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
  • fully respecting POE creatures lore with new additions
  • dynamic presentation of dialogue
  • for now idea is to keep “you can kill everyone in the game” option
  • around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
  • full production is already a thing
  • team will still grow
  • target date: late 2022/early 2023
  • UE4/UE5 based. (Other studios are involved, but not at large scale or as codevelopers - basically they are baking in some shared stuff from other teams and also sharing their stuff with others)
  • Series X/PC-only

Keep in mind that some parts of this can change during the development process.
 
Zuletzt bearbeitet:
Aus dem Resetera:

As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.

So, I did get new informations about Avowed:
  • fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)
  • primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)
  • big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)
  • realtime weather system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)
  • very advanced character creation tool (didn’t get more info)
  • mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)
  • very large number of fractions but very different approach than with Skyrim
  • you’ll be able to have companions (different than Outer Worlds)
  • storyset: fight against incoming threat of tyranny (independent from previous stories)
  • game has bosses planned and some of them are very very large
  • Gods will have special say in the game
  • great focus on iconic landmarks, statues and buildings
  • two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)
  • fully respecting POE creatures lore with new additions
  • dynamic presentation of dialogue
  • for now idea is to keep “you can kill everyone in the game” option
  • around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
  • full production is already a thing
  • team will still grow
  • target date: late 2022/early 2023
  • UE4/UE5 based. (Other studios are involved, but not at large scale or as codevelopers - basically they are baking in some shared stuff from other teams and also sharing their stuff with others)
  • Series X/PC-only

Keep in mind that some parts of this can change during the development process.

Hört sich alles sehr gut an ?.

Leider wohl erst Ende 2022 .... dann hoffentluch Fable Ende 2021.
 
Weiß man, wie lange Obsidian bereits an Avowed arbeitet? Solche Spiele verschlingen doch locker mal 5 Jahre Entwicklungszeit.
 
Weiß man, wie lange Obsidian bereits an Avowed arbeitet? Solche Spiele verschlingen doch locker mal 5 Jahre Entwicklungszeit.

Insgesamt bislang 2 Jahre und 7 Monate:

  • around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
  • full production is already a thing
  • team will still grow
 
Aber wenn man das schon liest.."größer als Skyrim. Zwei große Städte, viele kleine" usw. klingt das sehr ambitioniert. Ich bin mal gespannt wie das stemmen werden.

Es wär auf jeden Fall schon ein Fortschritt, wenn einem nicht in jedem Kuhdorf der selbe Typ mit der immer gleichen Geschichte ("früher war ich auch mal Abenteurer...") über den Weg läuft. xD
 
Insgesamt bislang 2 Jahre und 7 Monate:

  • around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m
  • full production is already a thing
  • team will still grow

Aber woher hatten sie die Kohle bevor sie zu den XGS gehörten?
 
Aber woher hatten sie die Kohle bevor sie zu den XGS gehörten?

???

Die Studios haben doch nicht erst Geld, seit MS sie übernommen hat ...

Sie haben allerdings nun mehr Budget und mehr Sicherheit, seit MS sie übernommen hat.

Einfach ausgedrückt: gehört man zu den Xbox Studios, lebt es sich komfortabler. ?
 
Das wird ein Fest.

War mein Highlight der Show :)

Wir haben genau was bisher gesehen? Wann soll es erscheinen? In 3 Jahren? Es war ein Mini-CGI-Teaser, mehr nicht....null Aussagekraft. Wenn Gameplay da ist und der Release absehbar dann lasse ich mich vielleicht zu so einer Äußerung hinreissen, wenn es überzeugt....hoffentlich bekommt Obsidian die Ressourcen, die sie benötigen....das knowhow haben sie!
 
Ja und im Gamepass ist die Wahrscheinlichkeit auch höher dass es gespielt wird weil man keine 60€ hinblättern muss.
 
Ich bin nun doch überrascht dass es ne richtige Open World wird, habe mal in nem interview gelesen dass Obsidian die Idee mit grossen abgeschlossenen Levels besser findet ( wie bei Pillars und Outer Worlds)
 
Wir haben genau was bisher gesehen? Wann soll es erscheinen? In 3 Jahren? Es war ein Mini-CGI-Teaser, mehr nicht....null Aussagekraft. Wenn Gameplay da ist und der Release absehbar dann lasse ich mich vielleicht zu so einer Äußerung hinreissen, wenn es überzeugt....hoffentlich bekommt Obsidian die Ressourcen, die sie benötigen....das knowhow haben sie!

Und? Frist Person Classic AAA RPG! Sowas gab es 2011 das letzte Mal. Dazu von einen der besten RPG Team.

Das reicht mir
 
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