Angeblich ein Entwickler der sich zu Star Wars Jedi Survivor und PSSR geäußert hat: "
"As this is UE4 game, it's using SDK9. This also means earlier PSSR implementation. Maybe even the initial one. For up-to-date version of PSSR you need to use later SDKs (10 and up).
I am pretty sure UE5.5 titles using PSSR will looks much better - even at lower internal resolution.
I cannot give you specific details because of NDAs (like how many different PSSR iterations are already available, or what kind of improvements they present), but you can expect IQ improvements in the second/third batch of PS5 Pro supported games using PSSR.
For a game I am working, PSSR (one of the later versions, but not the up-to-date one) is giving us much better results in comparison to TSR and FSR. I am expecting in the next 6-12 months PSSR to be in a much better state in comparison to the initial versions used in the first batch of Pro supported titles. It's already is."
I remember someone on Era boldly claimed months ago the Pro would fix Jedi Survivor woes Lol
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