VideogamesChronicle hat ein Übersicht veröffentlicht, wer alles bei The Initiative an
Perfect Dark arbeitet. Dazu wurden offizielle Ankündigungen und LinkedIn-Profile der Mitarbeiter ausgewertet.
Neben dem Namen der Person und ihrer aktuellen Position bei The Initiative, wird auch der alte Arbeitgeber und ggf. das Spiel angegeben, an dem sie mitgearbeitet hat:
- Darrell Gallagher, studio head (Activision, Square Enix)
- Annie Lohr, recruiter (Respawn, Treyarch)
- Daniel Neuburger, game director (Tomb Raider-Serie)
- Drew Murray, lead designer (Sunset Overdrive)
- Christian Cantamessa, cinematics director (Red Dead Redemption)
- Brian Westergaard, director of production (God of War-, Tomb Raider-Serie)
- Blake Fischer, director of narrative (Xbox)
- Christine Thompson, narrative lead (Destiny 2)
- Maxwell Morrison, QA lead
- Chris O'Neill, lead level designer (God of War & Metal Gear Online)
- Robert Ryan, senior systems designer (Motive + Naughty Dog)
- Justin Perez, senior systems designer (Jedi: Fallen Order)
- Kurt Loudy, senior systems designer (Id Software)
- Ian Miller, senior designer (God of War)
- Kai Zheng, principal level designer (God of War)
- Ray Yeomans, senior designer (God of War- & Tomb Raider-Serie)
- Jolyon Myers, principal world builder (Infinity Ward)
- Nigel Loster, gameplay designer (The Coalition)
- Daniel Steamer, lead technical designer (Crystal Dynamics)
- Cristian Guzman, associate technical designer
- Joey Tan, associate technical designer (Insomniac)
- Tom Sherpherd, technical director (GTA V, Red Dead Redemption 2)
- William Archbell, technical director (Riot Games, 343)
- Christopher Ng, technical designer (Survios)
- Cristian Guzman, associate technical director
- Ben Diamond, lead systems engineer (Respawn, God of War III)
- Cesar Castro, senior software engineer (EA Sports UFC, FIFA)
- Hawar Doghramachi, senior graphics engineer (Naughty Dog)
- Robert Marr, lead gameplay engineer (Cryptic Studios)
- Anthony Silva, senior engineer
- Yuka Murata, software engineer
- Stephen Clayburn, principal lead online services engineer
- Johal Gow, senior producer (Treyarch)
- Victoria Miller, producer (PlayStation)
- Irma Ward, associate producer
- Jonathan Chavez, associate producer (Treyarch)
- Ryan Duffin, gameplay animation director (BioWare, DICE)
- Lee Davis, lead gameplay animator (Naughty Dog)
- Jason Priest, lead artist (Insomniac)
- Eric Persson, associate art director
- Ryan Trowbridge, tech art director (Bend Studio)
- Matt Corcoran, principal character artist (Jurassic World Film)
- Sze Jones, principal character artist (Tomb Raider, Uncharted 4)
- Tyler Thornock, principal technical animator (Naughty Dog)
- Giovanni Martinez, senior environment artist (Insomniac)
- Justin Walters, senior environment artist (Avalanche)
- Pasquale Scionti, senior environment/lighting artist
- Allyson Smyth, environment artist (DICE)
- Sarah Swenson, environment artist (Naughty Dog)
- Jaime Molina, environment artist (Infinity Ward)
- Patrick Ward, 3D environment artist (Nexon)
- Fabian Elmers, senior tech artist
- Richard Burns, UI/UX lead (Forza Horizon-Serie)
- Branford Williams, principal production designer (Daybreak)
- Oliver Guiney, concept artist (Black Ops 4)
- Isaac Yeram Kim, concept artist (Naughty Dog)
- Victor Chavez, senior animator (Amazon Game Studios)
- Arlington Cruz, animator
- Sylvia Chambers, animator (Naughty Dog)
- Lindsey McQueeney, HR manager (Google, Crystal Dynamics)
CLICK (VGC: "Analysis: Who's working on the new Perfect Dark? Third-person action game veterans are helming Xbox's sci-fi spy reboot")