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Gab doch mal Gerüchte das Fantasy Action RPG ein Zelda Action RPG werden soll. Das würde wohl auch Rekorde für Monolith brechen
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Gab doch mal Gerüchte das Fantasy Action RPG ein Zelda Action RPG werden soll. Das würde wohl auch Rekorde für Monolith brechen
Gab doch mal Gerüchte das Fantasy Action RPG ein Zelda Action RPG werden soll. Das würde wohl auch Rekorde für Monolith brechen
Monolith Soft has sent Nintendo 10+ business proposals for approval over the years, but the only one that has been approved recently was Xenoblade, says Takahashi.
Takahashi: The project itself started around the end of 2017 if I recall. At the time, we were developing Torna, The Golden Country, and so we were multitasking. We presented the outline of the new project we are working on within Division 1 in conjunction with the outline for DE around May of 2018, and we should have started after we formally finished Torna, in August. It wasn’t for that long, but you could say we were simultaneously working on 3 projects at once. For Division 1, we organized staff that works on the new game, DE, and those who work on both.
Co-founder, director and scenario writer Tetsuya Takahashi explains that the Definitive Edition project was launched approximately at the end of 2017, just after the release of Xenoblade Chronicles 2.
The plan was to work on it at the company Production Team 1 (which usually works on the Xenoblade franchise) alongside Torna – The Golden Country and a new game at the same time.
In May 2018, Takahashi-san hosted a presentation about the new game and the Definitive Edition together, and production officially started in August after Torna went gold.
Basically, the studio has worked on three projects at the same time for a while. The team was divided between DE team, new game team, and those involved in both.