Con$olef@natic
L99: LIMIT BREAKER
The Tomirrow Children wird auch was interessantes nutzen, Cascaded Voxel Cone Tracing (Ray-tracing) für ihr lighting.
http://fumufumu.q-games.com/archives/Cascaded_Voxel_Cone_Tracing_final.pdf
http://fumufumu.q-games.com/archives/Cascaded_Voxel_Cone_Tracing_final_speaker_notes.pdf
Aber das beste ist das die Devs große hoffnung in Uncharted 4 haben

When you guys see this game actually *running* in 1080p on your tvs with the lighting all simply *working* you are going to love it; dig into a mountain and the light spills around correctly, and the shadowing from things cast in all directions natually and realistically. It /almost/ looks like a Pixar movie at times and is the closest to that "rendered" ideal I've seen so far in an actual game (not a tech demo). Although I do have high hopes for Uncharted on the PS4!
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