MeanMrMustard
L14: Freak
Jawoll, endlich keine MP-Trophäen mehr, außer die im Koop 
Vielleicht sammel ich dann diesmal etwas mehr, als im vierten Teil

Vielleicht sammel ich dann diesmal etwas mehr, als im vierten Teil

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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I can confirm all of this, I've played an XB1 build of the game yesterday at the Milan Games Week
- Awful framerate: it probably dips below 20fps very often, It looked it was always way below 30fps
- Awful image quality: aliasing and some weird edge artifacts around arno and some scenery
-Not sure if 900p: looked even lower like 720p(I had played Bayonetta 2 few minutes before)
- Bugs: I once got stuck in a pinnacle over notre dame, had problems to draw the sword and other small things(time played: less than 10 minutes)
The game looked fantastic seen from 4-5 meters at least though.
It was a disaster, I don't know how old was the build, I hope it had some months at least. I have no idea why Ubisoft think show that mess to the public, why not use a more recent build?
I haven't seen the console or devkit but the pad was the xb1 one.
I think that other italians who were there can easily confirm my experience with the game
Erste Eindrücke von einem italienischen Event. :o
Quelle?
Klingt nach einem uralten Build.... und das weiß ich mit sicherheit.
There’s a certain irksome delay that keeps occurring during the demo. Whenever a lot of activity is on screen, the view slows down to a framerate unbefitting a console release. It’s impossible to accurately say how the framerate is affected, but it won’t even reach 20 frames per second (fps), that’s certain. This isn’t a PC that is just incapable of running a game; it should work as intended, but it doesn’t. Usually, the huge crowd of people is involved in this slowdown, but it can also be a quick camera turn that involves other active parts of the game. It’s pretty much always there when not secluded and it makes playing a lot harder than it should be. An already artifacted scenery only becomes more washed out because of it as well. Assassin’s Creed Unity is running 900p at 30fps, but doesn’t even manage to hold that perfectly at all times? That is more inexplicable than inexcusable.
The breaking point occurs at the pinnacle of the mission. Arno, the protagonist for this game, can make their way right above the assassination target. Normally, it should be possible to smoothly swoop down and kill someone. Since there’s a crowd present, however, the screen starts chugging, the move fails and Arno awkwardly falls into a pack of men who draw their swords. Combat is still extremely facilitated in Assassin’s Creed Unity, luckily. Sword strikes quickly connect on nearby targets, while it’s also possible to perform a pistol shot on the fly. If the screen would stop getting hacked up, it’d probably go swimmingly. Slowdown doesn’t stop, so more than one controller input fails to register and what should be an easy kill is now a desperate struggle for survival. The target eventually starts going down, but the screen is still getting slammed and enemies are wailing all over Arno, who drops down. Death? Really? Crap, this shouldn’t have happened. I walk away. This was not how it should be.
It took about ten minutes for this rather short mission to come to an unfortunate end, but the desire to try again was completely gone. This was a battle to enjoy the open elements of this game, every step of the way. It looks like Ubisoft wanted to add many more bodies to a game that ultimately can’t handle it and it crashes completely as a result. It’s unlikely that we’ve taken a hard stance here on resolution demands that have popped up this generation, but whatever option Ubisoft chose, it was the wrong one. It doesn’t need to go for 1080p and 60fps if it doesn’t want to, but if it’s opting for a lower scale it had damn well run it perfectly. More people on screen doesn’t mean a thing if the overall experience suffers from it to this degree.
Man stelle sich vor, dass das Game diese Woche erschienen wäre. Vielleicht war das der Grund, weshalb es verschoben wurde? Mal auf erste Tests warten.
Zu den Previews. Das nennt sich auch der Ubisoft Effekt.
Jo, hab auch schon gedacht dass da irgendwas im Busch ist wegen der Verschiebung. Vielleicht läuft da wegen der neuen Engine und Gameplay-Elementen nicht alles so rund wie sie es gerne hätten.
Gibts ein Review-Embargo? Habs zwar noch für die PS4 pre-ordered, aber falls vor Release noch rauskommt dass es eine technische Gurke ist, würd ich abbestellen. Wäre schade, freu mich schon sehr auf das Game.
ubisoft halt am durchdrehen was npc's und details angeht
Ich lasse mich davon nicht abschrecken.
Die Gameplayvideos wo ich gesehen habe, waren alle von der ONE und da habe ich nix von den hier beschriebenen Probs gesehen. Haters gonna hate.
Auf was? Alising und sub 30fps :rofl: made my day
kannst ja mal die Videos posten![]()
Kann mir dennoch nicht vorstellen, dass Ubisoft sowas abliefert. Habs mir eh für die PS4 vorbestellt, da MUSS es besser laufen.
und wie sieht Unity aus, wenn man es alleine spielt/spielen will?