The policy is mystifying many members of the country's indie community. "Why, Nintendo, is 'only Japan' excluded from individual registration?" asked Japanese indie dev Toshirou Takahashi.
"Seeing 'No Japs' written on an international-looking website is such a terrible sight that it makes me weep," tweeted a Japanese developer from indie group Studio Rice Cake. Obviously, Nintendo didn't write in such tinged language and the developer seems to be making the point that this is discriminatory.
That same developer said that at this year's GDC, there was lots of interest among Japanese developers in attendance and many of them applied, unaware of any sort of restrictions. But about a half a month later, there was a strange email that said something to the effect that it was difficult to support indie developers living in Japan, so this dev kit offer wouldn't work out.
Android app developer Tatsuo Nagamatsu pointed out on Twitter that Nintendo's refusal to work with indie developers seems to be supposedly related to the company's Wii U software policy, which apparently states Nintendo exclusively works with software selling entities (read: "publishers") and not individuals. This policy, perhaps, seems to be designed to protect Nintendo's second- and third-party partners.
Meanwhile on 2ch, Japan's largest forum, some called the decision "discrimination", while there were also snide remarks that this rule was to prevent "creepy otaku" from making erotic games for the Wii U. Others on 2ch and Twitter mentioned how the whole situation seemed cruel and showed a narrowing of options for indie game makers in Japan.
There is another possibility: Nintendo could be rolling out a different development program for Japan and Japanese indie developers. If so, this hasn't exactly been motivational.