Wii U Der Wii U Spiele Thread

  • Thread-Ersteller Thread-Ersteller MuhMuh
  • Erstellungsdatum Erstellungsdatum
also haben die bis jetzt meist nur lizenz crap entwickelt und das meist für psp und ds die letzten werke :

MX vs. ATV: Untamed (DS, PSP – 2007)
Pony Friends (DS – 2007)
The Legend of Spyro: Dawn of the Dragon (DS - 2008)
Pony Friends 2 (Wii, DS, PC – 2009)
MX vs. ATV Reflex (PSP, DS – 2009)
Cars Race-O-Rama (PSP, DS – 2009)
Legend of the Guardians: The Owls of Ga'Hoole (DS - 2010)
Drift Street International (DSiWare, 2010)
Megamind (video game) (PSP, DS – 2010)

Da kommt sicher was großes auf uns zu
 
also haben die bis jetzt meist nur lizenz crap entwickelt und das meist für psp und ds die letzten werke :

MX vs. ATV: Untamed (DS, PSP – 2007)
Pony Friends (DS – 2007)
The Legend of Spyro: Dawn of the Dragon (DS - 2008)
Pony Friends 2 (Wii, DS, PC – 2009)
MX vs. ATV Reflex (PSP, DS – 2009)
Cars Race-O-Rama (PSP, DS – 2009)
Legend of the Guardians: The Owls of Ga'Hoole (DS - 2010)
Drift Street International (DSiWare, 2010)
Megamind (video game) (PSP, DS – 2010)

Da kommt sicher was großes auf uns zu

Und die Saturn Ports von Wipeout und Wipeout 2097 sowie The House of the Dead. Aber ja, ich erwarte da auch nicht viel.
 
Sie müssens auch nur porten und nicht entwickeln, aber kann in der Tat natürlich alles sein.
 
also haben die bis jetzt meist nur lizenz crap entwickelt und das meist für psp und ds die letzten werke :

MX vs. ATV: Untamed (DS, PSP – 2007)
Pony Friends (DS – 2007)
The Legend of Spyro: Dawn of the Dragon (DS - 2008)
Pony Friends 2 (Wii, DS, PC – 2009)
MX vs. ATV Reflex (PSP, DS – 2009)
Cars Race-O-Rama (PSP, DS – 2009)
Legend of the Guardians: The Owls of Ga'Hoole (DS - 2010)
Drift Street International (DSiWare, 2010)
Megamind (video game) (PSP, DS – 2010)

Da kommt sicher was großes auf uns zu

Ist alles kein AAA-Titel.
 
FIfa 13 WiiU enthüllt, soll die hübscheste Version werden

Touchscreen tackling
FIFA 13 Wii U makes it easy for players to switch between defenders as you can take control of a player by tapping on him on the Wii U GamePad's touchscreen. You can then tap on the attacking player, either to man mark him or tackle.
In many games, switching between players is done automatically, so this gives you an extra level of control. You could imagine the man marking tactics being useful when defending against top class players such as Ronaldo and Messi.
Touchscreen passing
You are able to choose exactly where you want to aim the ball thanks to Touchscreen shooting. Shaking the controller or pressing L3 (clicking the left analogue stick) brings up an image of the goal on the screen and then you simply tap on the position you want to place your shot on the goal.
This will make shooting more accurate and realistic than ever before as rather than pressing a direction with the analogue stick or D-Pad, you are now able to enjoy precision shooting by blasting the ball exactly where you want to.
Touchscreen shooting
You are able to choose exactly where you want to aim the ball thanks to Touchscreen shooting. Shaking the controller or pressing L3 (clicking the left analogue stick) brings up an image of the goal on the screen and then you simply tap on the position you want to place your shot on the goal.
This will make shooting more accurate and realistic than ever before as rather than pressing a direction with the analogue stick or D-Pad, you are now able to enjoy precision shooting by blasting the ball exactly where you want to.
Manager Hub
Anyone who follows football will know how important starts are in modern football. We are bombarded with possession, assists and shots on target stats in the media while managers even use Prozone stats to analyse how their own players are performing.
So, FIFA 13 Wii U promises to make it easier than ever before to analyse stats and make managerial decisions in the Manager Hub. You can tap on any player in your team to get full statistical analysis. You can also see where shots are being taken from and it will help you decide who to man mark.
New Free Kick and Penalty System
You already know that you can shoot using the Touchscreen so it shouldn't come as a surprise that you can take free kicks with the GamePad. However, it's not simply a case of tapping on the screen to place your free kick.
Instead, you lift up your GamePad and look through the screen to aim the ball, before putting curve on the ball and shooting. Basically, you are seeing it from the free kick taker's perspective and you can move the GamePad around to see where your players are positioned; this should come in handy when you're taking a free kick from a wide position and are looking to cross the ball into the box.
Manage the Match on the GamePad
As already mentioned, you can analyse the match by looking at the match stats on the GamePad but you can also adjust tactics on the screen when playing as the manager
You can also make half-time team talks to motivate key players. You can choose the manage the team like this in all of the main game modes and intervene if things aren't going well.

http://www.officialnintendomagazine...-fifa-13-wii-u-facts-how-it-uses-the-gamepad/
http://www.officialnintendomagazine.co.uk/40523/fifa-13-wii-u-details-revealed/
 
da bin ich aber mal gespannt, wie das am ende funktioniert, mit dem spieler auswählen und gegner zuweisen funktioniert.

und vorallem das tor auf dem pad aufrufen und dann dort zielen.
das alles während man aufs tor zudribbelt?
 
Jetzt ist die Frage ob ich mir den Teil für die 360 hole oder lieber auf die Wii U Version warte...wäre nett, wenn Nintendo endlich mal Infos rausrückt zum Launch.
 
Fifa werde ich ganz sicher nicht mit dem uPad spielen. Bei Fifa müssen die Controller einfach zu sehr leiden. :kruemel:
 
Ist vlt leicht ot, aber weiß man schon wie Nintendo die DRM Maßnahmen handhaben wird?
Bisher gibts ja nur vage Andeutungen, dass man sich die Games Online als auch wie immer im Laden kaufen könnte. Muss ehrlich sagen, das ich die Pläne die es (zum Glück nur gerüchteweise) bei der PS4 gibt von wegen Onlinezwang und Gebrauchtspieleverkaufsverbot zum kotzen finde...:x
 
Erster Trailer zu Toki Tori 2. Download-Titel für WiiU und Steam.

[video=youtube;9C4WFDPnH-Y]http://www.youtube.com/watch?v=9C4WFDPnH-Y&feature=youtube_gdata_player [/video]
 
Star Beast -WiiU (eShop)

We should preface this by saying that it’s not entirely clear how much of this information is still relevant. Most of the gameplay ideas are probably still intact, but the page does mention that the Wii and 3DS are targeted platforms. That’s no longer the case as a LinkedIn profile states that the game will be released on the Wii U, PC, and mobile devices.

In any case, you can find all of the content below.

star_beast-1.jpg

About

Take control of the universes’ most deadly weapon and plow through the depths of hell to secure the survival of the human race.

Description

THE UNIVERSE NEEDS YOU!

Take control of the D.R.A.C 01 and plow through the depths of hell. Star Beast takes you across a barren earth, through space, and into a hostile alien planet. Our team at Pixel Entertainment is hard at work producing Star Beast, an innovative 2.5D horizontal shooter which will change the way players think about the genre, for the Nintendo Wii and Nintendo 3DS. Taking influences from Gradius, R-type and Nanostray, Star Beast is a game where players pilot a ship on a mission to secure the survival of the human race.

CINEMATIC STORYLINE

In the distant future, humanity has finally mastered space travel, enabling us to travel the stars in search of the big question: Is there life out there?

We searched and searched until we finally found an amazing life form which we called Stellamorph. These creatures reached out to us, asking for our help. The Stellamorph were dying.

Humanity tried hard to save the species but we only managed to save one. Angered by the demise of his species, Rahu bellowed out to all of humanity, “You will all pay for the death of my people!” With that he disappeared for many decades.

Humanity began colonizing on the planet of the Stellamorph, forgetting the word of Rahu. We called the planet Stellar.

After many decades; attacks started raining down on the Planet Stellar. Rahu was behind these terrible attacks. Rahu had nearly destroyed all of the colonies on Stellar and started unleashing his attacks on earth, until Humanity finally unleashed its final weapon, The Drac-01 Project.

This lone warrior ventured out into open space seeking Rahu to stop him once and for all and give humanity hope.

DYNAMIC DIFFICULTY SELECTION

Star Beast will feature a three layer, level set up. The top level, which is exposed and easy to access, will be the easiest of the three layers, containing minimal creatures but a significant lack of minerals. The middle layer, which is less noticeable and blocked, will have a moderate amount of enemies and rewards such as mineral deposits. The bottom layer, which will be hidden, will be crawling with creatures and contain extremely large mineral deposits.

MULTIPLE ALIEN BIOMES

Players will be able to experience unique environments and biomes. While reminiscent of those on Earth, planet Stellar has taken each biome and created its own distorted versions

-Forest: More like a desert than a real forest. Various plant-like organisms live here, the more tree-like ones clumping together. Despite its barren-looking landscapes, this biome has the most species inhabiting it.

-Caverns: Massive tunnels and caves created by ancient creatures millions of years ago. It’s said that these tunnels can go as deep as the planets inner core. Although not as diverse as it once was, it still boasts some of the most unusual and hardy creatures.

-Swamp: A fairly new biome, only forming a few hundred years ago. As a result there are few species fully adapted to living in this environment. Despite this it’s becoming a fairly widespread ecosystem, growing about a foot in diameter every five years.

-Inner Core: The oldest of all the biomes, the inner core is home to some of the most ferocious creatures on the whole planet. Nothing but diamond hard rock and magma filled caverns, it’s no wonder that this biome has the smallest number of species out of all the other environments.

star_beast-9.jpg

UNIQUE ECOSYSTEM

Star Beast features a unique ecosystem on an alien planet very different from Earth. Each creature interacts with its surroundings differently making everything feel more immersive.

-Dracosaur– Highly aggressive, attacks with a combination of physical and ranged acid blasts. Weakness: Ribcage

-Serpentisaur – Incredibly fast flyers with pinpoint accuracy, they shoot successions of rapid bullets. They move swiftly around the screen but pause for a few seconds after firing. Weakness: Ribcage

-Petrataurus – Slow to react but will retaliate with extreme force, firing a long cone of fire. It takes a while to charge before firing, keeping its mouth wide open. Weakness: Blade and inside the mouth

-Thanatosadon – Attacks the ship by either snapping with its huge jaws, or by swinging its massive claws. Weakness: Ribcage and inside the mouth

-Mucrosaur – Fast, small, and hard to hit, they will mob and cling to the ship, preventing the player from using most of the ships weapons. Weakness: Burst and overheating the ship

-Kleptosaur – Although graceful flyers, they become sluggish after gorging themselves on the ships energy. If not dealt with quickly, it will explode inflicting massive damage. Weakness: Burst and overheating the ship

star_beast-6.jpg

COLLECTIBLE ITEMS

Star Beast will include 3 types of collectable items. These items include fossils, artifacts, and data chips. Each of these items will provide background information about planet Stellar.

-Fossils: These items (when every piece is collected) will provide the player information about the creatures that live on Stellar.

-Artifacts: These items will contain information on the Stellarmorphs that lived on the planet before disease killed them off.

-Data Chips: These items will include logs of the humans that lived on the Stellar before it was taken back.

SEAMLESS COOPERATIVE PLAY

Star Beast will feature a unique version of drop in/drop out cooperative play. The game will have an option for players to turn cooperative play on or off, when they load up their files. Players will also be able to permanently turn this feature on or off within the options menu. When a player is in a level with co-op active, any other player can join into the game at any time. Each player’s ship (when carried over into cooperative play) will have the attributes that the player has in the loaded profile. For example, if player one is playing a level and player two decides to join in, the stats from player two’s save file will be carried over into the cooperative game.

5 UNIQUE WEAPONS

Players will have access to five deadly weapons, all of which are upgradable and have special attributes.

-Swift is an energy based beam which can pass through enemies and certain objects.

-Blade is a sharp blade which cuts through thick armor like butter and the toughest vines and roots.

-Burst is a flame thrower like weapon which burns leaves and sets enemies ablaze.

-Strike is a lightning bolt weapon which allows players to turn on switches and stun enemies.

-Force is a powerful blast which sends enemies flying and helps move big objects, like boulders, away.

Each weapon puts a strain on the ships boiler, causing the ship to overheat. Each weapon puts its own amount of stress on the boiler. This mechanic will be used to regulate the players’ use of each weapon.

UPGRADE SYSTEM

Players will be able to collect minerals littered across the planet and use them to upgrade their ship and weapons. The game will also feature a skill tree where players can tailor their ship in their own image. This allows each player to have a unique ship.

IN CONCLUSION

Star Beast is a collaborative effort between talented artists, writers, game designers, musicians, and programmers. We, at Pixel Entertainment, are looking to create an engrossing adventure that takes players across the stars in search for sanctuary.

TOGETHER, WE WILL SAVE THE UNIVERSE!

Quelle
 
Nein, Nintendo, nein. Verzieht euch von diesen Smartphone-Entwicklern. :(
 
Sniper: Ghost Warrior 2 for Wii U



Ghost-Warrior-2-sniper-ralease-date-march-2012.jpg

Sniper: Ghost Warrior 2 is headed to the Wii U, according to a listing on the official Entertainment Software Ratings Board for the upcoming title.

The sequel to 2010's Sniper: Ghost Warrior was previously announced to arrive on Xbox 360, PlayStation 3, and PC.

The upcoming Sniper game will use CryEngine 3, echoing Crytek's earlier statement that a title using the engine is on its way to Wii U. Speaking to Polygon earlier this month, Crytek director of business development Carl Jones stated the engine is currently running on the new platform.

"The engine is working on Wii U," Jones said. "There are a couple of licenses and one very, very big project using CryEngine on Wii U."

Jones declined to describe the game, only saying it was a "very different style."

Sniper: Ghost Warrior 2 is scheduled to release January 15th, 2013; however, it is unknown whether the Wii U edition will release alongside the other consoles.

 
Zuletzt bearbeitet:
Zurück
Top Bottom