Ridge Racer Unbounded (PS3, 360, PC)

  • Thread-Ersteller Thread-Ersteller wsippel
  • Erstellungsdatum Erstellungsdatum
[video=youtube;UPBgdlzLiGE]http://www.youtube.com/watch?v=UPBgdlzLiGE[/video]

300-rainbow-puke.jpg
 
eben im GAF gefunden:

Was digging around Bugbear's Twitter. Some info:

- The "Official" levels were made using the in-game editor - which shows it is really powerful
- No split screen. Team focused on editor instead
- Demo for all three platforms being "worked on." No dates
- PC version goes live on Steam worldwide on March 30th

- Game went "Gold" on Feb 28th
- X360 Wireless Speed Wheel not "officially supported," but works well
- They recommend playing using a pad
- Shares some core DNA with Flatout
- 49 events in career, all unique tracks

Kein splitscreen....nargs :/
Konsolenversion läuft wohl auf 30 FPS


Edit: noch n paar andere kurze berichte:

Zum Editor:
I haven't unlocked much in the track editor, but yes, you can build pretty much any track you want. There are track pieces from each city district, and a wide array of filler (eg. jumps, exploding barrels, gas stations, unbreakable walls, collectibles etc.).

The tracks themselves can be laid on a 8x8 grid. Not sure how long each cell is, but you won't run out of space. When the track is done add the aforementioned filler and some goals and you good to go.

There are a ton of fun to be had here.



Zum spiel:
This is not Ridge Racer, so forget the brandname, and you'll find a very accesible arcade racer with a lot to offer.

Plenty of events to complete in the SP alone, and with a rockhard AI, that's only slightly rubberbandy, you'll be battling for every single XP point and star.

Then comes the online, which with the City Builder alone will last for as long as Namco Bandai keeps the servers alive. It's like laying racetracks on the livingroom floor again, only this time you get to blow stuff up. You can build som pretty outrageous tracks, and I for one can't wait to see what people will come up with.

It's not as tight as Burnout (before Paradise), the sensation of speed isn't breakneck, handling feels a bit floaty at times and it'll take you 4-5 races to get the drifting right (hint: adjust throttle) but all in all this is a pretty entertaining game.
 
Zuletzt bearbeitet:
edge gibt ne 9?
ka ob das n lob sein soll weil edge sonnst streng ist oder sorgen machen soll das der redakteur einfach komisch drauf war xD
 
Anforderungen für den PC:

OS: Windows XP, Vista SP2 32-bit, Win 7. (Requires an updated version of the OS with all service packs)
DirectX: DirectX 9.0c
Processor: Dual Core Athlon x2 2.6 GHz Intel or equivalent
Memory: 2 GB
Hard Drive: 6 GB of free space
Video: 512 MB RAM, ATI Radeon 4850 or higher, NVIDIA GeForce 8800 GT or higher
Sound Card: DirectX compatible
To activate, and the game requires an Internet connection. Requires an account Steam.

steam release diesen FR weltweit.


Bitte noch mit vorsicht genießen, ist keine 100% sichere quelle ;)
 
noch n paar hand on berichte ausm GAF:

Here are some online details (just booted the game back up):
- User can create a city which consists of 5 tracks
- Each track can feature 1 of 5 events (Same as campaign)
- You can add traffic, time of day, AI difficulty, car class, time limit
- There are 9 areas to choose from in the tile editor (you can mix and match tiles from different areas)
- Anywhere from 5-15 tiles per area
- Advanced editor is too much to bullet out...you can basically do anything in there

When browsing through other peoples tracks:
- You can sort through cities by New, Cities of the Day, Hot Right Now, Top Cities, Favorites, and Published.
- Each track has a creator top time/score that you compete against with whatever bots he has set up (AI difficulty is chosen by creator)
- You can search for a city by creator name or city name
- 3 Featured cities appear on the main screen, 24 Hour Challenge, 6 Hour Challenge, and 1 Hour Challenge...seems like a neat way to rotate cities in and out
- You can also select multiplayer, and choose any user created city to play in

ich glaube Bugbear hat nen Editor entwickelt und stellte dann fest das man daraus n spiel machen könnte, nicht andersrum :ugly:
 
Vom ersten Trailer an dachte ich, wtf is this shit?
Jetzt denke ich, wow wieder mal nen Racer der mich interessiert.
Nur hat das nichts mit Ridge Racer zu tun.
 
wtf, ich lese und sehe heute das erste mal was von dem spiel. (vllt habe ich es auch nur bisher ignoriert weil der letzte teil so schlecht war...)

finde das sieht in den trailern gar nicht schlecht aus.
ich mag burnout, ich mag split/second und ich mag hot pursuit. könnte also genau mein spiel sein :)
 
[video=youtube;wDELnUDEs3M]http://www.youtube.com/watch?v=wDELnUDEs3M&feature=g-u-u&context=G2b7f6e7FUAAAAAAAGAA[/video]

Sieht auf jedenfall interessant aus, auch wenn ich noch etwas skeptisch bin. Blos das die Autos unendlich schalten stört mich mal wieder etwas. Sowas darf meiner Meinung nach bei einem Rennspiel nicht sein
 
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