http://www.neogaf.com/forum/showthread.php?t=420232
Interessantes Thema, viele Beiträge treffen auch den Nagel auf den Kopf. Bin echt gespannt, wie lange Cave Shooter o.ä. noch für die X360 erscheinen, richtig zufrieden scheinen die Publisher verständlicherweise nicht zu sein, bei Multispielen braucht man erst gar nicht anzufangen.
Microsoft hatte ja schon immer einen schlechten Stand dort, der sich kurzzeitig verbessert hat, aber seitdem die ganzen Ports anfingen zu kommen, ging es nur noch bergab. Alle IPs mit Nachfolgern verkaufen sich mittlerweile deutlich schlechter, weil die meisten ihre Box verkauft haben.
Allgemein auch hier ein guter Beitrag aus dem Thread:
Die Zukunft in Japan liegt ohnehin leider in den Handhelds, denke auch, dass alle anderen Heimkonsolen schwächer werden.
Famitsu 360 Xbox 360 Strategy 2011 Game Developer Interviews
Alchemist
-A big title will be released around summer. Currently it remains a 360 exclusive (1)
-It is not an ADV. The ADV market is primarily on the PSP now (2) but because PSP sales are poor overseas, they have to look at things using a more global approach (3)
-They want to expand overseas, but in order to be able to sell overseas, they have to prove they can sell several tens of thousands units before they'd be seen as a viable company
-They've changed their former way of thinking: they've come to realize that it is important for them to choose the platform that fits their needs when releasing games (4)
Microsoft
-The new slim 360 could very well still be in the limelight, but it seems Kinect has been completely blown off
-There will be more titles coming besides Gears of War 3
Bandai Namco
-The domestic sales of Kinect Brain Training were more horrible than expected
-2011's focus will be on multiple strong multiplatform titles
Bethesda
-Sales of Fallout 3:NV, were good, but they noticed that the 360 version sold significantly less
-The DLC for New Vegas will be released soon
-The release date for Skyrim overseas is 11/11 but the Japanese version will also come not long after
Capcom
-There will be at least 4 titles released this year
-COMPLETE GLOBAL SATURATION is the motto of the day
Cave
-There will be 3 titles shown at February's event
-2 XBLA titles: one original title, and one port
-The domestic 360 market is very weak. While titles are still selling, total sales have fallen across the board. Therefore, they have to think really hard about what they're going to do from now on.
-The other day a buyer said "The 360 never sells beyond the pre-order copies, won't you develop for a different console?"
-But if there's something they want to do, then they'll struggle if needed to do it
-Kinect hasn't really been a hot topic of discussion among the people at all, especially now that it's post-launch. No one's talking about it.
-They are worried about MS' new all-Kinect-focused stance
-Right now circumstances make it really difficult to release low-priced games on the 360.
Codemasters
-It's been a tough year, but both F1 and Operation Flashpoint: Dragon Rising did favorably
-But the 360 version sales have been declining and they have been forced to lower their sales estimates.
-There's definitely a large gap between the 360 version and the PS3 version in terms of sales
-There will be 1~2 titles released this year
D3Publisher
-5 titles will be released this year, two of which being Dream Club and Earth Defense Force.
-1 of them will be a Dream Club-related game. It will not be Dream Club 2 (5)
5pb
-There will be 2~3 PC ADVs ports released this year
-There will be some original titles too
-They admit the 360 is their main console of choice
KOEI
-Sales have completely shifted to the PS3. In some cases, PS3 games are outselling the 360 version by a 10:1 ratio
-They are considering releasing Kinect titles
-Several titles planned for 2011
-Titles planned for game fans in general, and not restricted to only 360 users
-In the beginning they wanted to try selling 2,800 yen titles and then make profits off of DLC, but MS needs to set up an infrastructure for selling budget-priced games
Sega
-They want to do several titles like Project DIVA (6)
-They've realized that each console has its own advantages
-It is easy to enrich social-type gaming with the services the 360 has to offer
-This year will release roughly about the same number of titles as last year (7)
Spike
-Sacred 2 sold well, but Metro2033 did not meet expectations
-They have 1 new localization title to be announced
-While Kinect seems to be doing well worldwide, the sales in Japan are not as strong, so they do not want to get involved with it
-They're declaring the revival of western gaming
UBIsoft
-There will be 10 titles released in 2011 of which 3 will be Kinect titles
-A numbered Assassin's Creed is in development but it won't make this year
Russel
-Because it's the 360, they have to be careful about the games they pick
-3~4 titles scheduled for 2011
Hudson
-On the whole 2010 wasn't bad, but the 360 still isn't doing so well domestically
-Deca Sports sold 300K, a sequel is planned
Interessantes Thema, viele Beiträge treffen auch den Nagel auf den Kopf. Bin echt gespannt, wie lange Cave Shooter o.ä. noch für die X360 erscheinen, richtig zufrieden scheinen die Publisher verständlicherweise nicht zu sein, bei Multispielen braucht man erst gar nicht anzufangen.
Microsoft hatte ja schon immer einen schlechten Stand dort, der sich kurzzeitig verbessert hat, aber seitdem die ganzen Ports anfingen zu kommen, ging es nur noch bergab. Alle IPs mit Nachfolgern verkaufen sich mittlerweile deutlich schlechter, weil die meisten ihre Box verkauft haben.
Allgemein auch hier ein guter Beitrag aus dem Thread:
Ich denke, dass einzige was bleibt, sind diverse größere Multi IPs, die sich im Westen ordentlich verkaufen und halt die paar Otaku Games, ansonsten ist meiner Meinung nach der Zug abgelaufen für Microsoft in Japan, auch in den nächsten Generationen. Die einzige Möglichkeit, dies zu ändern, wäre Square-Enix zu kaufen, was nie passieren wird.Not like that was a real problem. Back earlier in the generation when Microsoft was still pushing for Japanese deveopers, such sales were comparable to the PS3. Factor in the extra sales that were picked up upon localization and there was potential for at least some sort of ecosystem.
The reason MS failed was because they lost the confidence of Japanese gamers with their shortsighted timed exclusives and because they chose to put the final in their own coffin. In the beginning of the JRPG rush, MS had a bunch of strong JRPG titles that no other system could offer, and that was starting to have its effect. The sales were slowly increasing with each release, and gamers were slowly being forced to acknowledge the console.
Then the ports started appearing. Enchanted Arms, then Vesperia PS3 was a huge blow, followed by SO4. By then, everyone knew that any exclusive JRPG not published by MS was going to end up on the PS3 sooner or later, and so they were able to completely write the 360 off. Which is why nothing can save the 360 now: it has no means for the mainstream gamer to care about it anymore.
And then you have MS, who never seemed to realize how to follow up on their limited success in Japan. Blue Dragon was their first huge hit, big enough to get gamers to line up for it, and what did they choose to do after? Pass off on continuing the series and license out the property to the DS. Same with Lost Odyssey, which was a moderate hit in Japan, and a success worldwide. Yet instead of announcing a follow-up to keep interest strong they chose to cast out Mistwalker completely and instead butter up S-E for a multiplatform Final Fantasy. While a commendable feat, it does nothing to distinguish the console from the PS3 in terms of Japanese gaming, and without something strong to differentiate the console, who would want to pick one up over a PS3? MS failed to realize the reason for their initial success was their constant stream of exclusive JRPGs, and once they gave up caring about those efforts, the rest of Japan gave up caring about them.
Now all that's left is for the console to go the way of the Dreamcast: a slow decent as shmups and ADVs escort it off into irrelevancy.
Die Zukunft in Japan liegt ohnehin leider in den Handhelds, denke auch, dass alle anderen Heimkonsolen schwächer werden.
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