Tomb Raider

  • Thread-Ersteller Thread-Ersteller sisxoo
  • Erstellungsdatum Erstellungsdatum
ist das bei legend und underworld anders?
hier ist es ja wirklich so, dass zwischen anfang und ende der 4 welten nicht passiert, kein wort gesprochen wird.

Naja...Gameplay ist halt wichtiger. Ein Tomb Raider hat für mich dadurch deutlich mehr Widerspielwert als ein Spiel, dass mir ständig Cutscenes vorsetzt und das Gameplay limitiert - bpw. durch Steuerungslimitierung (siehe bspw. der viel zu lange Wüstenabschnitt in Uncharted 3). Tomb Raider habe ich mehrfach durchgespielt, schon alleine weil man bei den Plattformelementen noch sterben kann und nicht alles auf "Auto" läuft wie bei den Uncharted-Spielen.


Uncharted ist toll, kann ich einmal durchspielen. Für mehr taugt es halt nicht. Ist für mich das gleiche wie Gears of War oder ein Alan Wake. Kurzweiliger Spaß aber nichts was mehrfach in meiner Konsole rotiert. Nicht falsch verstehen. Die Spiele machen das, was sie sollen schon richtig. Ein Kandidat der in dieser Hinsicht total versagt ist Resident Evil 6.
 
Zuletzt bearbeitet:
wenn das so weiter geht, spiel ich anniversary wahrscheinlich gar nicht durch. xD
 
Tomb Raider’s New Lara Croft Is Still Rich, But There’s A Catch

Lara Croft is a very different character in Crystal Dynamics’ upcoming Tomb Raider reboot. In the original Tomb Raider games, Lara was depicted as an elegant, confident and aristocratic explorer. She came from a wealthy background, had her very own mansion (and butler), and constantly travelled the world in search of adventure, with no apparent financial concerns whatsoever.

In contrast, the new Lara Croft is a young, inexperienced woman with a passion for archaeology. She isn’t elegant, she certainly isn’t confident, and little is known of her family background. However, Crystal Dynamics haven’t done away with Lara’s wealthy family roots in their re-imagining. According to the game’s writer, Rhianna Pratchett, Lara still comes from a wealthy background.

“Lara definitely comes from money. Her father is titled,” Pratchett shares in a recent Crystal Dynamics podcast. “At the start of the game her parents are missing. They’ve been missing for a number of years. That side of things is not touched in the game. Her parents don’t appear. So she technically has access to that money, but she doesn’t want to touch it for a number of reasons.”

Pratchett elaborates: “For one, she very much wants to stand on her own two feet. She’s very… I don’t know about stubborn, but she wants to make her own way in the world on her own terms. She puts herself through university. She works several jobs in order to do so, one of which she mentions in the game. She talks about a late shift at the Nine Bells. She doesn’t use her family’s money to do that. She does it herself. Also, because her parents are missing, she doesn’t want to touch that money, because it would sort of be tantamount to admitting that they’re really gone, that they’re not going to come back.”

These aspects of Lara’s past aren’t explored in the games, but are explored in the promotional Tomb Raider comics that take place in the weeks running up to the events of the game. Lara’s wealth is tied up in trusts and various other arrangements, so she can’t access any of it.

These changes, Pratchett—who is also involved with the comics—says, were made to make Lara feel more relatable, and less like a character who has the ability to throw money and fancy gadgets at every problem, adding that: “She might get there one day, but this is how Lara feels at 21.”

Pratchett provides her thoughts with regard to Lara’s trademark confidence, which is absent at the start of the new Tomb Raider as well.

“I know that some people have felt that we’re breaking down Lara in this game. That we’re taking a strong character and sort of breaking her down through the events that happen. But that’s really not the case,” Pratchett says.

She continues: “What we’re doing is taking her back to a time when she didn’t have the answers to everything. She didn’t have the guns and the gadgets to deal with every situation. She was seeing everything with fresh eyes and she didn’t know she was capable of doing these things. So she’s on that mission of self-discovery.”

The goal, Pratchett shares, is to allow Lara to discover that she does have all of the traits that Tomb Raider fans associate with her character.

“I think it was a little bit shocking to players, to see Lara being scared,” Pratchett admits. “You rarely see characters being scared, especially when they’re usually seen as so strong and capable. I think that was a bit of a shock for people. But we’re playing a long game with Lara. When you see Lara scared and asking Roth for help, that’s very early on in the game.”

-Quelle
 
So she technically has access to that money, but she doesn’t want to touch it for a number of reasons.

Lara’s wealth is tied up in trusts and various other arrangements, so she can’t access any of it.

Also isses letztendlich egal, ob sie das Geld verwenden will oder nicht, sie bekommt es so oder so nicht und hätte sich eh alles selbst erarbeiten müssen.
 
TL;DR..


aber gut.
sie hat also ne passion für archäologie.

hatte ich als kind auch mal. :oops:
 
aber nee, ernsthaft.
sie sollte sich schon etwas besser auskennen, das zueg studiert haben oder so.

Vielleicht einfach mal lesen was Kiera.... haha ;-)

Did Lara still study archaeology, and is she an aristocrat?

KS: “This is a very grounded Lara. She is still smart, she is still in college, and yes, she is still studying an element of archaeology. [...]
 
sowas muss in die überschrift. :x

viel wichtiger als ob sie reich ist oder nicht.
 
ja, war mir nur nicht sicher, ob sie hier überhaupt was mit archäologie am hut hat vorher.
aber anscheinend ja doch. :goddwork:
 
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