Translation for this picture : "When you make your character, aside from choosing the race, you will also be able to customize their appearance. Head, skin color, hair type etc, there will be multiple factors. Just how exact we will be able to customize their appearance is still unknown, but we mean it in a good way when we say that it seems like it will become a worry to many players
According to the article, character creation will go much further beyond slapping together race and face. Players will be able to customize a wide range of features, such as hair color & style. Exactly what else will be adjustable is unknown at this time.
There appears to be five selectable races so far, with one picture of a horned creature speculated to be a Gria-esque race. The setup looks similar as well, with male and female Hume, Elvaan and TaruTaru races, but only female Mithra and male Galka. A lot of the characteristics of the races are strikingly similar as well
The Hyuran are said to be the most prolific race of all Eorzea. This is pretty much in line with Vana'diel, as they again appear to take the role of "default race." The article says that they migrated to Eorzea in large number from neighboring islands and continents. They brought with them great technology and innovation that raised the civilization of Eorzea to new heights (quite literally, judging from the trailer). Having immigrated from a variety of lands there is great diversity to be found amongst the Hyuran in terms of language and culture. The two main classifications of Hyuran are "Midlanders" who migrated to lower areas of Eorzea, and the "Highlanders" who migrated into the hills and mountains.
The "Elvaan" of Final Fantasy XIV are called "Elzen." However, the official English spelling is not visible in the pictures. The Elzen are the anscestral race of Eorzea, and have clashed with the Hyuran in the past to defend their homeland. In addition, they are said to possess impeccible hearing, but this could just be a joke. Let us not forget the rumors of Sumo Wrestlers in Final Fantasy XI spread by those clever Japanese players. More information will be avaiable on them soon. The Elzen, that is.
Lalafell are short, munchkin-looking creatures not unlike the TaruTaru of Final Fantasy XI. They are a race of farmers who live mainly near the Southern Sea. They also boast an exceptional degree of intelligence.
The Roegadyn are a muscular race of fishermen that live near the Northern Sea. It appears that some work as hired mercenaries or bodyguards, but others lead a less noble life as pirates. A portion of their explanation is cut off, so I will get into more detail about them upon the magazine's release.
Miqo'te are cat-like people who are again known as fierce hunters. They are mainly separated into "Sunseekers" and "Moonkeepers," the latter of which are nocturnal. Together, the Miqo'te are a minority race in the land of Eorzea. It is rumored that the Miqo'te will be even more cat-like than their Mithran counterparts. More information to come once the full blurb is visible.
Jobs will work on what is called the Armory System. Judging from what we can see, the player can change the growth path of their character by equipping different weapons, and within each path are a set of classes. Again, there may be better details available on Friday, but we can still see a couple of the professions from which we will have to choose.
The path of the Fighter is for those wishing to be adept at wielding great weapons of battle. Classes that represent the way of the Fighter include Fencer and Archer.
The path of the Sorcerer is open to those who possess magical weapons imbued with fantastic power. The picture shows a staff, but it is possible there will be other weapon types available. Classes representative of the way of the Sorcerer include 呪術士 (ju-jutsu-shi), which may be a first for Final Fantasy. The upcoming Four Warriors of Light: Final Fantasy Gaiden on the Nintendo DS will also have a 呪術士 class. It can translate to a couple things, such as witch, shaman or warlock. The second class, 幻術士 (gen-jutsu-shi), literally means Illusionist, but has appeared before as Conjurer in Final Fantasy III, and Caller in Final Fantasy IV.
Now this is interesting. The article says that equipping crafting tools will put you on the path of the Crafter. This would suggest that crafting has been absorbed into the job system itself. No more mid-battle juice? Anyway, by taking a tool, such as a Blacksmith's Hammer, in hand, you are on the path of the Crafter, which contains classes such as Blacksmith and Chef (probably sans hammer).
The path of the Gatherer is activated by equipping harvesting tools. In the example picture, the horned mystery man is holding a hatchet. Classes included under Gatherer are Gardener and Fisherman.
Information gleaned from Japanese sites indicate a developer interview will accompany all these pretty pictures. It is impossible to confirm these bullet points right now, so anything listed here could change. Here are a few of the more interesting things rumored to be in this week's article:
* The difference in ability between races is said to be less severe than that of Final Fantasy XI
* Battles progress in real-time, but are not action-oriented, i.e. There is more to consider during battle that simply targeting the enemy and wailing away on it
* The Armory System allows for job changing anywhere, so inventory space is of great importance. Therefore, ways to change armor quickly and easily are being considered
* Currently investigating whether to allow all skills to be mastered, or have a see-saw style system like crafting in Final Fantasy XI
* "Guild Leave" will be a system of quests that include monster hunting, skilling up and a myriad of other activities. Players will obtain items to allow them to travel instantly to their required destination. There seems to be a lot about this system in the article as well, but we'll save that until it's fully visible.
* There will be weather effects and night/day transitions. One game day is one Earth hour.
* Final Fantasy XIV will be casual enough that even playing one hour a day is sufficient to enjoy the game.
* The game currency will be gil.
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Translation by others too
*** RACES ***
Hyuran
Most prolific race in Eorzea. They migrated from nearest islands and continents, taken with them their technology. The Hyurans are split up into two big groups according to their geographic localisation: inhabitants from low-lands and high-lands. Their cultures and languages are numerous.
Elzen
This race is native from Eorzea. They clashed with the Hyuran after the latter's massive migration. Their auditory ability is noteworthy.
Roegadyn
Most live in the northern sea on fishing. Some of them are hired as mercenaries or bodyguards by other races, but the other ones prefer to go towards the sea and choose to become pirates.
Lalafell
This race of farmers is above all settled near the southern sea. The Lalafells may appear to be small but their intelligence is superior to the other races. It seems there aren't many women.
Miqo'te
This minority race in Eorzea splits up into two big groups: sun seekers and moon guardians. Most of them are dreadful hunters. Men are extremely rare.
Differences between races is rather minor but differences between genders will be more important.
Character Customization will be more complete: possibility to change face, skin, color of eyes and hair, etc
*** AREAS ***
In the region of Eorzea, there're three big towns: Uldaha in the desert, Gridania in the forest, and Rimsa-Rominsa in the seaside. There're pirates in the latter one. Developers promise to give a story to each inhabitant of these towns. Money is gils.
*** TIME/WEATHER ***
Weather changes.
Day-Night cycle.
1 day Eorzea = 1 hour Earth
*** GAME SYSTEM ***
Game system is named "Armory System", it depends on character's equipment. To change play style, you need to change equipment parts: this modification is executed in real time.
For example, if you're invited to join a team of warriors to fight the enemies, you only need to wear the corresponding equipment to be ready. Once the party disbanded, you only need to change equipment to come back as a crafter, fisherman, etc.
This freedom will make the solo play easier since a warrior who wants to be cured can change into a healer himself. Thereof the number of inventory's slots is more important than FFXI. The developers thought about an easier way to change equipment.
To get more powerful in each specifications, it is advised to balance out the equipment parts between them. In FFXIV, the equipment's level is essential, even more than the character's level itself. The developers insist once again on the huge freedom of this system wherer change can be made whenever. That's probably why the name of the jobs are more neutral than FFXI. The game's team has deliberately chosen to avoid the usual job class.
*** BATTLE ***
Fights are in real-time although te developers point out they won't be the "action" type.
In FFXIV, fights won't be only target and engage the enemy! You'll need to think to other parameters but no more details yet. (the magical barrier in the trailer?)
The items' resistance will be reduced through their use.
*** GUILDS & MISSIONS ***
In FFXIV, guilds delivers licences/permits to players. These illustrated (and beautiful?) cards match with the missions the character has to fulfill. The players will be able to share these permits (having the card or not) and even decide on the number of persons who can participate to the mission.
The game will be irrevelant to the level of each players but some permits can't be obtained before a definite level. These tasks would take 30min~ to be fulfilled, even if some of them will be shorter. Of course, you can carry several permits at the same time.
Those missions will have different and various goals: monster hunting, enemies' raid, skill ups... These operations are called "etherites" (?) and will allow you to be instantly teleported to the specified area.