PS4 The Last Guardian (Team ICO)

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hehe ja der neue trailer war schön auch wenn er oft die selben einstellungen vom ersten trailer verwendete...

und das vieh muss man sicher am ende killen
 
hehe ja der neue trailer war schön auch wenn er oft die selben einstellungen vom ersten trailer verwendete...

und das vieh muss man sicher am ende killen
naja aber schau dir mal den alten build an und dann den neuen. Das ist ein enormer untschied was die grafik und auch die animationen angeht^^
 
echt schön.
wird wohl geholt.
gibs schon sowas wie nen termin?
 
Die Grafik hat sich IMO enorm verbessert :-) Man sieht jeder kleine Haar/Feder auf dem Vieh :D
Und der Threadtitel kann sich jetzt in Last Guardian umbennen lassen ;-) Oder The Last Guardian? ^^ (Habe nur Last Guardian gesehen)
 
Der Trailer gehört echt zu dem besten, was es gibt :eek:

Finde es cool, dass der Miller's Crossing Score weiterhin genutzt wird :love2:
Hatte schon befürchtet, es wäre nur Platzhalter..
 
gefällt mir auch immens.
Athmosphäretechnisch locker das bisher schönste was ich diese Gen erleben durfte.
Ich mag es auch irgendwie in den Team ICO Spiele dass man sich irgendwie "alleine" fühlt, alleine in einer Welt die man nicht kennt. Es sieht so nach untergegangener Kultur aus..was wie wo da passiert ist, keine Ahnung...aber gerade das passt irgendwie. Scheinbar spielen aber alle 3 Spiele bisher in einer Welt, sieht irgendwie danach aus. Echt, ein hammer Spiel!
 
:o :o :o

WAHNSINN!

lange hat mich kein trailer mehr so weggeballert, ein traum. gut, dass ich im september ne ps3 kaufe.
 
infos

First, some naming issues. The game that eventually came to be known as The Last Guardian has been referred to by fans for some time now as "Trico," as it's the third project from the team that gained world attention with ICO on the PS2. You might also start hearing about the game by another name: "Hito Kui no Oowashi Toriko." That's the official Japanese name, as listed in Famitsu. It literally translates to "The Giant Man-Eating Eagle Toriko." More on the word "Toriko" in just a bit.

The "Oowashi," or "Giant Eagle," part of the title is what the development team uses to refer to the bird-like giant, Ueda told the magazine. Since Sony's American offices haven't shared official terminology for the creature, and since referring to it as "creature" is not particularly ideal, we're going to call it "eagle" for the time being.

According to Ueda, having a giant living creature was the first idea to emerge when creating the game. Ueda hoped to make the relationship between the player and Agro, the horse from Shadow of the Colossus, a bit more central to the game design this time.

As you might have guessed, players take control of the little boy from the trailer. The basic game design has the boy being young and thus weak and lacking abilities. The giant eagle makes up for these areas. As a young boy, the main character cannot rely on his strength to get past obstacles. However, perhaps he can overcome some trials by bringing the eagle with him.

Famitsu noted that the movements of the creature are extremely natural. Ueda explained this by recalling how he took care of not just dogs and cats in his childhood, but a variety of other animals as well, including monkeys and ducks. This gave him a sense for the motions of a variety of animals.

His childhood experience with animals also appears to have influenced his games in another way. You might have noticed how verbally quiet ICO and Shadow of the Colossus are. Ueda feels that this particular type of setting comes from the fact that animals don't speak.

There's a care aspect for the eagle as well. You can feed the eagle and remove spears and arrows that have pierced it. Ueda feels that the development staff will have to take care to strike a balance and make sure the care aspects do not becoming a chore.

Growth and stage puzzles are major elements to the game. There are platforming aspects as well -- you can climb, grab things and crawl.

The flow of the game is a bit of a mystery right now. Asked if your movement through the stages will be seamless, Ueda said that it's seamless as far as there being no load times as you move about. However, there is an order to the locations that you visit.

Also something to keep in mind as you work through the levels is that eagle's level of intellect isn't all that high (this is what Uedo said -- don't send nasty e-mails to us). It may not move according to your expectations. As an example, you may be able to clear an area if the eagle would just sit still. However, the eagle ends up moving.

Ueda's comments were even more vague on the onlne possibilities for the game. He would only say there are things they'd like to do with online, but that he could not say if it will be possible to realize them.

For this third project, Team ICO is making use of some advanced technology. Different from their past titles, they're using real physics. As an example of this, Ueda made note of a scene where the creature eats a barrel. This is not done with motion capture, but with actual physical calculations involving the barrel and the creature's mouth.

The staff is paying great attention to one particular environmental effect: wind. The wind determines how the eagle's feathers sway. Each feather is processed individually.
http://ps3.ign.com/articles/990/990431p1.html
 
man, ich kann nicht aufhören diesen trailer zu sehen, sowas hatte ich lange nicht mehr. werd mir jetzt zu dem spiel nichts mehr ansehen oder durchlesen bis ich es gespielt hab. bin erstmal raus aus dem thread. will möglichst unvorbereitet in das spiel gehen. 8)
 
Why was The Last Guardian not shown earlier, and were you disappointed at the leak?
I’d be lying if I said I wasn’t disappointed. Maybe there’s a reason the person who leaked it waited until just before E3. But the reason we didn’t show early footage was because the team wanted to feel comfortable that the vision they created could be delivered. So everything we showed here was from the game engine, and they’ve got to the point where they know they can make this game and can see how it’ll be completed.

Do they have a release date in mind?
When I teased them about being the Olympic Team [a reference to four-year gaps between Team Ico’s games], I thought that would suggest a limit of Christmas this year. But we’ll be able to show more now because the game is running and the team is creating more and more content, and you’ll be able to play it sooner rather than later.
http://www.edge-online.com/features/...shida?page=0,0

sieht nach tgs aus^^
 
naja ist wohl mehr als wahrscheinlich wenn man schon zur E3 nen trailer zeigt... (hab eher mit einer erstpräsentation inkl. gameplay auf der TGS gerechnet)
 
man, ich kann nicht aufhören diesen trailer zu sehen, sowas hatte ich lange nicht mehr. werd mir jetzt zu dem spiel nichts mehr ansehen oder durchlesen bis ich es gespielt hab. bin erstmal raus aus dem thread. will möglichst unvorbereitet in das spiel gehen. 8)

geht mir änlich. bei SotC habe ich zu vieles in dem vorfeld schon gewusst. bei the last guardian wird mir das nicht mehr passieren. werde mit keine trailer bzw. infos zu dem spiel angucken.
 
what the fuck?! :o wie geil ist denn der trailer bitte? habe ihn eben erst gucken können, aber das teil ist ja mal richtig geil. imo einer der besten trailer der e³, wenn nicht sogar der beste trailer..
die infos hören sich auch richtig nice an. gefällt mir bisher eigentlich alles. :goodwork:

mehr davon auf der tsg wäre natürlich schon ziemlich geil. ganz besonders wenn es wieder so geil ist wie der trailer :D
 
Hoffe, es kommt noch in diesem Jahr raus - wird wieder ein exzellentes Spiel von Team ICO :goodwork:!

Bin schon sehr gespannt, wie es sich dann spielen wird - von der Atmo wird es eh wieder 1A.
 
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