Kane & Lynch devs: "developing for PS3 is fun"
STATEMENT von EIDOS
Posted Nov 7th 2007 3:30PM by Nick Doerr
Filed under: Interviews, News
It seems more and more people are coming out of the closet and admitting that the PS3, after the initial plunge, is no big deal to develop on. Developers IO Interactive, the heads behind the upcoming Kane & Lynch game (which could easily be changed to Cane and Lunch for some smirks), sat down and discussed their experience programming on the Great Black Behemoth.
Since this is the first time they've attempted making a game on the PS3, there were hurdles and difficulties in adjusting to the system. IO Interactive's Morten Heiberg explains: "It's a challenging platform to develop on, but it's also one that has a lot of potential that's just waiting to be unlocked as people get to know it better and as developers get more skilled at utilising the machine." Why is it so different and difficult? Apparently the code looks very different after being run through the Cell processor once ported from another version of the game (360, PC).
Still, that's not to say Heiberg and crew were discouraged. There is no difference between the versions of the game, he says, and despite the additional efforts and resources needed to optimize the PS3 version, the staff enjoys the PS3's architecture, because it is so different. "... I think most developers are rather keen on getting into because it's a new fresh system and it's an interesting architecture. Development wise it's fun." We hope to hear more positive responses about the PS3 in the near future!
Und noch ein zweites von AC Entwicklern Ubisoft:
Guillemot says developing for PS3 is no harder than 360
Posted Nov 7th 2007 5:30PM by Nick Doerr
Filed under: Interviews, News
Seems that talking up about the PlayStation 3's development process is in style -- first IO Interactive said how fun it was, now Ubisoft's own Yves Guillemot is claiming that it's no harder than programming a 360 title. Perhaps that's stretching it a little. Ubisoft is saying that, from a development standpoint, the two consoles can yield them equal results, working on the respective strengths of each console. In addition, he feels the rest of the year will be excellent for the PS3, with the price cut and lineup of good games.
As for the rumor that it costs a lot more to work on the PS3, well, it's still true, but not a major hike in price due to Ubisoft's complete cross-platform engine thingy. "What we do now is create for the PS3 and 360 at the same time, and it doesn't cost more than 10 per cent extra to develop for the other machine ... Before it was costing us more, about 20 per cent, just because it was difficult to learn the PS3 hardware, but now our engines are done and we can easily develop for both machines." Good stuff, we guess. Hopefully this means less delays for PS3 versions of games as well as equivalent gaming experiences.
Discuss! Finde es supi, dass die Entwickler langsam die PS3 verstehen. This means, noch mehr Games in der Qualität von Uncharted und noch höher




