Funnily enough, performing poorly will often mean that players will see  more content, simply because they have to take a more circuitous route.  "If you don't ask the right questions then you maybe end up having to  chase down leads," Rob explains. By way of example, he outlines a  situation where making the correct choices in a conversation gives  players a partial license plate, enabling Phelps to locate a particular  car with ease. Steer the conversation in the wrong direction, however,  and the player may only get a description of a 'blue Ford coupe'. Call  that in to the station and you get ten possible matches. Ask which of  those have priors and you still don't have a single possible owner, and  Phelps may have to visit three separate residences to find the person  he's looking for.