“I’ve been told that Sony won over Nintendo by surrounding itself with software companies, and I will admit that situation was there in the past. However, times have changed, and it’s no longer a race to see how many useless companies you can get on your side.” said Yamauchi.
Kaplan responds, “I will say, and Microsoft will tell you this themselves, we’re a little more like a pyramid and I think Sony and Microsoft are inverted. They want to have the masses and third-parties producing stuff and few games come out of their own house, versus Nintendo which is fewer and greater, and then spreads from there. I mean, we do have a lot of folks that are working on games, and Jim and his group continue to bring more and more folks on — and now it’s going to escalate even further. But it’s a wholly different approach. We’re in the hit business and I think Sony is in the business of just having a lot of software to pick from.”
“The GameCube has been well received by the development community, but we don’t believe in overwhelming third party support. However, we’re certainly talking with more developers about the possibility of working together. Frequently, developers use our platforms solely for their own self-interests, so it’s hard to form management relationships. Rather than business to business relationships, we’ve chosen more personal collaborations such as creator to creator. Capcom’s decision to release Biohazard on the GameCube is a direct result of that,” said Iwata.
http://www.dromble.com/2014/01/07/dolphin-tale-story-of-gamecube/
Gibt sicher noch mehr wenn ich weiter gucken würde, ist nicht nur Yamuchi sondern auch iwata und paar andere
Ganz klar, die Third Party mögen Nintendo nicht und deshalb gabs auch miesen Third Party Support auf der Cube, totally
:v: