derwissende
Gesperrt
- Seit
- 7 Jul 2007
- Beiträge
- 182
die atmo von resi ist angst einflössendDen Spruch solltest du lieber in Bezug auf Killzone 2 ablassen. Immerhin war Killzone 1 ne spielerische Niete und ganz bestimmt nicht Resident Evil 4.![]()

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
die atmo von resi ist angst einflössendDen Spruch solltest du lieber in Bezug auf Killzone 2 ablassen. Immerhin war Killzone 1 ne spielerische Niete und ganz bestimmt nicht Resident Evil 4.![]()
die atmo von resi ist angst einflössend![]()
nur teil 5Meinst du jetzt Resi überhaupt oder nur Teil 5?;-)
Weil die Musik jetzt in Teil 5 mit dem Video, Oberhammergruselig <- wow neues Wort;-)
Nein du bist nicht der einzige, ich muss mich auch in diese Randgruppe verziehen :sad:
Meine Fresse...
Also so wie das jetzt aussieht, sieht es eigentlich sogar besser aus als Crysis und das hätte ich nie erwartet. Nur allein die Dschungelszenen bei Crysis haben mich mehr geflasht, aber wenn Killzone 2 mal Final ist, will ich nicht wissen was da abgeht. Einfach wow.
Bin so gefhlasht, dass ich meinen PSN-Nick hier eingetragen habe.
Endgeil! ;-)Geändert. So, zufrieden?
Aber du bist bei der arbeit oder sowas. Ich bin zuhause und hab locker die chance![]()
aber ich warte auf den hd trailer im ps store und dann heute abend schön in ruhe angucken.
mfg
dann guck doch gametrailers.com da gibts denn schon in hd
mfg
probably been posted, but Q&A with Guerilla
Quote:
Killzone 2
Guerrilla Games Media Q&A
Q: How big is the team currently at Guerrilla?
A: 135 people
Q: Please describe the work atmosphere at Guerrilla.
A: Its a very creative environment, with a great international workforce. We have over 20 different nationalities inside the studio.
Q: What is the premise of Killzone 2?
A: Its 2 years later and the ISA are invading the Helghast home planet of Helghan. The goal is to capture the Helghast leader and bring the war machine to a halt.
Q: What inspired the team to come up with the Killzone world?
A: We have a great number of team members who love First Person Shooters and we wanted to have elements of the great conflicts of the 20th century depicted in the Killzone franchise.
Q: What does the PS3 allow you to do with development of Killzone 2 that you have not been able to do before?
A: For us, we need a great deal of processing power. The PS3 really allows us to build Killzone 2 on a grand scale with a level of detail that is truly eye-catching. To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2.
Q: How is the Killzone franchise different from other first-person shooters and what makes it unique?
A: What has always made Killzone unique is its about a realistic influence with a twist. We take inspiration from conflicts of the 20th century, but we dont set the game on Earth or use historical reference for location or setting.
Q: What are some of the key impressions you want to make with gamers after seeing Killzone 2?
A: We want people who see the game to say Wow! What a rush! We hope that they see the level of detail, intensity, and chaos we have put into building the game and are really excited to see and hear their reactions.
Q: Did any military personnel or other professional advisors help with the design of Killzone 2?
A: Not military, but we did work with Hollywood special effects people and weapon experts from a variety of fields. Weve captured things like muzzle flashes, reloads, and how a weapon feels and reacts in your hand. We want it to be as realistic as possible.
- more -
SCEA Killzone 2- Guerrilla Games Q&A
2-2-2-2
Q: What can players expect to see in terms of new environments and will they be interactive?
A: Killzone 2 is a hostile theater of war, with a gritty look to the environments that players will find are highly dynamic and destructible. Were introducing a completely new planet so there are numerous environments that will be unique in the game.
Q: In terms of A.I., what changes/improvements are you seeing and what do you hope to accomplish by the time the game ships?
A: We are bringing very dynamic environments and the AI must deal with the nuances in each by intelligently navigating and fighting through the world. Enemies will also be able to see at night with their goggles so we wanted to make their actions accurate even in darkness.
Q: How does the team feel about the current progress of the game when everyone has been so focused on the E3 2005 target video?
A: The level we showed at our event is a very important milestone for the team since this is the first anyone has seen of the game. We are very proud of the games progress to date and look forward to having more available for you all soon.
# # #
For more information, please contact:
Ron Eagle Alex Armour
858.824.5585 858.824.4648
ron_eagle@playstation.sony.com alex_armour@playstation.sony.com
# # #
PLAYSTATION, PlayStation and PSP are registered trademarks and PS3 is a trademark of Sony Computer Entertainment Inc
Killzone®2 ©2007 Sony Computer Entertainment Europe. Published by Sony Computer Entertainment Europe. Developed by Guerilla. Killzone is a registered trademark of Sony Computer Entertainment Europe. All rights reserved.
To give you an example, our character models on screen use the same amount of polygons as an entire level of Killzone on PS2.
ich dachte du kennst fallout gar nicht. ODer meinst du dieses Obliout?^^So, nochmal angeschaut und muss sagen, die Atmo kommt bei K2 viel besser rüber als bei manch anderen Endzeit Spielen.
Eine Liga Höher spielt da meiner Meinung nur noch Fallout.![]()