Amuro
L99: LIMIT BREAKER
- Seit
- 13 Jun 2007
- Beiträge
- 86.264
btw Activision ist das beste Beispiel dafür, warum ich mir wieder ein Videospielcrash wünsche:
http://www.examiner.com/article/ex-high-moon-studios-employee-on-deadpool-troubled-developmentYup exactly. We had a couple of weeks were we crunched pretty aggressively on Deadpool. Having activision cut aand cut and CUT just took its tole on so many of us. For a studio to demand that we do mandatory overtime for a project and then keep cutting so much time and money from it was ridiculous. At about halfway into development we were told that we weren't even aiming very high in terms of score.
Can you imagine working on a game where your higher ups say "yeah we're shooting for a 64 or lower" and then have them give you mandatory overtime?