The embargo ends midnight/12AM Oct 23rd.
I have my review all set and ready. I'd like to post it, but I don't wish to get in trouble. So, instead, I'll post a few excerpts:
I think part of the reason why each and every Ratchet game continues to be such an enjoyable piece of software is largely due to the fact that Insomniac doesn't radically mess with the formula that has made the series so successful, in the first place. Over time, the franchise has seen a lot of elements added to it, all the while not seeing much removed or drastically altered. The key aspects of the series have remained the same, and it's the level design, the action, the weapons, and the characters that have driven the sequels.
The same goes for Ratchet and Clank Future, albeit on a much larger scale. The PlayStation 3 really brings Ratchet and Clank to life, with gigantic environments that tower over you, creating a grand scale that's absurdly fun to explore. If you've played a Ratchet and Clank game before, you'll know that gameplay consists of a mixture of action and platforming, where guns and melee weapons will help you stay alive, meanwhile scaling walls, hurdling over obstacles, and such, will help you progress.
Insomniac really wanted to capture that epic scale of the franchise more so than ever before, and they've done a great job with Ratchet and Clank Future. Detail goes beyond whatever's happening in the background, as Ratchet himself has been visually overhauled, featuring more joints in his face alone, than his entire PlayStation 2 counterpart had altogether. That kind of attention to detail allows Ratchet to animate as fluidly as possible, and show off facial animations that we've been yearning for in videogames since we first saw Toy Story.
Ratchet and Clank on the PS3 is, arguably, that first monumental step at achieving the 'Pixar' look for videogames successfully. One look at the details on Ratchet and the textures that make up his form, and you'll agree that Insomniac has put together one very intricate character - that is not to say that there isn't room for improvement. Even the more prominent characters in the game are designed as well as Ratchet is, and Insomniac didn't skimp out on the bosses and enemies, either.