Finanzen Finanzthread

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jo nur darf man hier nicht vergessen, dass MS ihre XBL Gold Abos da auch mit zurechnet^^

Glaub ich nicht. Schliesslich nimmt MS ja jährlich - wenn man mal sagen wir 15 Mio Gold-User nimmt und mit 50 Euro multipliziert (lässt sich einfacher rechnen^^) - schon gute 750 Mio Euro (etwa ne Milliardo Dollar) damit ein, und das ohne DLC, Themes, Arcade-Games etc. ;)

Oder mach ich da nen Denkfehler?
 
Glaub ich nicht. Schliesslich nimmt MS ja jährlich - wenn man mal sagen wir 15 Mio Gold-User nimmt und mit 50 Euro multipliziert (lässt sich einfacher rechnen^^) - schon gute 750 Mio Euro (etwa ne Milliardo Dollar) damit ein, und das ohne DLC, Themes, Arcade-Games etc. ;)

Oder mach ich da nen Denkfehler?
Hör dir mal den neusten 1 UP podcast an da sagen sie es auch^^

Und ja du machst einen Denkfehler. Zum einen bekommst du dein Abo für viel weniger als 50$ und zum anderen gibt es zu den Spielen sehr oft 3 monate XBL gold etc dazu^^
 
Hör dir mal den neusten 1 UP podcast an da sagen sie es auch^^

Und ja du machst einen Denkfehler. Zum einen bekommst du dein Abo für viel weniger als 50$ und zum anderen gibt es zu den Spielen sehr oft 3 monate XBL gold etc dazu^^

Bei welchen spielen?
Das einzige spie das ich hael bei dem mal mehr als 48h gold dabei waren ist GTA4.
 
Ich weiss ja nicht wieso hier über 50$ geredet wird, aber vermutlich nehmen sie 20 Euro pro Jahresabo ein. Macht bei 9Mio Xbox Live Gold User ca. 450Mio im Jahr.

Ende Gen wirds locker 25 Milionen Xbox Live User geben und dann haben sie ihre Milliarde Gewinn im Jahr xD
 
Activision Revenue for 2008

acticonsoles.jpg


http://kotaku.com/5161882/so-which-console-is-buttering-activisions-bread
 
Naja, MMORPGs sind da schon etwas anders.

Da verdient man das Geld in erster Linie nicht durch verkaufte Einheiten, sondern durch aktive Abos... Ich finde die Trennung ganz ok.
 
Take-Two Interactive Software, Inc. Reports First Quarter Fiscal 2009 Financial Results

New York, NY - March 10, 2009 - Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced financial results for its first fiscal quarter ended January 31, 2009.

Net revenue for the first quarter was $256.8 million, compared to $240.4 million for the same quarter of fiscal 2008. First quarter sales were led by Grand Theft Auto IV, Carnival Games, NBA 2K9 and Midnight Club: Los Angeles.

Net loss for the first quarter was $50.4 million or $0.66 per share, compared to a net loss of $38.0 million or $0.52 per share in the first quarter of fiscal 2008. The Company's increased loss for the first quarter compared to the prior year was primarily due to higher marketing, legal, and research and development expenses.


The first quarter results include $6.2 million in stock-based compensation expense ($0.08 per share) and $4.9 million in expenses related to unusual legal matters ($0.06 per share). Results for the first quarter of 2008 included $6.1 million in stock-based compensation expense ($0.08 per share) and $1.7 million in expenses related to unusual legal matters and business reorganization costs ($0.02 per share).

Non-GAAP net loss was $39.3 million or $0.52 per share in the first quarter, compared to a net loss of $30.3 million or $0.41 per share in the first quarter of 2008. (Please refer to Non-GAAP Financial Measures and reconciliation tables included later in this release for additional information and details on non-GAAP items.)

Business Highlights

Among the significant recent business developments, Take-Two noted the following:

Over 13 million units of Rockstar Games' Grand Theft Auto IV have been shipped as of January 31, 2009.

Rockstar Games announced Red Dead Redemption, a follow-up to the 2004 hit game Red Dead Revolver, which is in development at Rockstar San Diego and planned for a fall 2009 release.

2K Play's wholly owned Carnival Games™ franchise, including Carnival Games for Nintendo's Wii™ and DS™, and Carnival Games™ MiniGolf for Wii, has shipped over four million units worldwide.
...

Product Pipeline

The following titles shipped during the first and second quarters of 2009:

Title Platform
Dora the Explorer: Dora Saves the Snow Princess DS
Grand Theft Auto IV PC
Grand Theft Auto IV: The Lost and Damned Xbox 360
Major League Baseball® 2K9 Multiple platforms
MLB® 2K9 Fantasy All-Stars DS
MLB® Front Office Manager Xbox 360, PS3, Games for Windows®
MLB® Superstars Wii

Take-Two's lineup announced to date for the remainder of fiscal 2009 includes the following titles:

Title Platform
Beaterator TBA
BioShock® 2 TBA
Borderlands™ Xbox 360, PS3, Games for Windows
Don King Boxing Wii, DS
Grand Theft Auto: Chinatown Wars DS
Grand Theft Auto IV Second Episode Xbox 360
Mafia II Xbox 360, PS3, Games for Windows
Major League Baseball® 2K9 PSP
Midnight Club: Los Angeles Downloadable
Content - South Central Premium Upgrade Xbox 360, PS3
NBA® 2K10 Multiple platforms
NHL® 2K10 Multiple platforms
Red Dead Redemption Xbox 360, PS3
The BIGS™ 2 Multiple platforms

download.cfm
 
Die Qualitätsschmiede Majesco zeigt den anderen Third´s was die Leute auf der Wii spielen möchten. Weiterhin viel Erfolg :goodwork:

Majesco Sees Revenue Up 75% Over Last Year

Majesco has posted an impressive 75.8% revenue increase over last year, in part to a strong sales of key franchises.

With so much doom and gloom plastered in the financial section these days, you'd have to wonder if anyone out there is pulling in the cash these days. While its only natural for the mainstream media to keep the focus on the negative (misery sells), there are others who get a real case of the tingles whenever we hear something positive. Semiconductor giant AMD celebrated a real milestone with their 50 millionth GPU shipment for Nintendo's console, and now third-party purveyor of the Cooking Mama herself - Majesco - has plenty of reason to uncork the bubbly and administer a round of friendly back-slapping and high-fives.

Their recent financial reporting has the company surging, with net revenues up an astonishing 75.8 percent ($32.8 million) over last year's reporting ($18.7 million), a sure sign their aggressive campaign into the casual-gaming market has been wildly successful. Key titles include the Cooking Mama franchise and the breakout hit Jillian Michaels' Fitness Ultimatum 2009 . A strong supporter from the beginning, the company has found success on Nintendo's gaming consoles where some third-party developers and publishers have not, thanks in part to a specific strategy that has allowed them to expand alongside the burgeoning market for family-friend entertainment.

Apart from the glorious news of positive financials (i.e. profit) and a strong line-up that bodes well for continuing fortunes, the bulk of the announcement is a list of bragging rights that should appeal to the statistical hound in your family. Feel free to skim through the numerically-rich press blurb just below and interpret how you will. With the global recession affecting so many, good news is always welcome, and congratulations must go to Majesco for anticipating the market's needs and a game well played.

---------------



EDISON, N.J. - March 11, 2009 -- Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today reported financial results for the first quarter ended January 31, 2009.

For the first quarter ended January 31, 2009, Majesco's net revenues increased 75.8 percent to $32.8 million versus $18.7 million in the same period a year ago. During this same period, the Company reported operating income of $3.7 million compared to operating income of $2.4 million in the first quarter of 2008. Net income for the quarter was $4.2 million versus net income of $2.7 million in 2008. The Company's basic and diluted earnings per share for the quarter were $0.15 compared to $0.10 in the same period last year.

Results for the first quarter of 2009 include $0.4 million of non-cash compensation; a loss of $0.1 million related to a change in the fair value of warrants; a $0.1 million charge related to settlement of litigation; and $1.1 million of net proceeds from the sale of rights to a state tax operating loss carryforward. Results for the first quarter of 2008 include $0.4 million of non-cash compensation; a gain of $0.5 million related to a change in the fair value of warrants; and a $0.3 million gain related to settlement of litigation. Non-GAAP operating income for the first quarter of 2009 was $4.3 million and $2.5 million for 2008. Non-GAAP net income was $3.7 million for the first quarter of 2009, and $2.3 million for the same period in 2008.

Jesse Sutton, Chief Executive Officer of Majesco, said, "We had a terrific holiday season as reflected by our outstanding financial performance in the first quarter and our best quarter since implementing our casual gaming strategy three years ago. Revenue for the quarter grew more than 75 percent to $32.8 million and net income increased 54 percent to $4.2 million, which further demonstrates our ability to execute on our strategy and convert revenue growth into bottom-line returns. Our success was driven by strong demand across our product line, specifically for our Cooking Mama titles and the newly released Jillian Michaels' Fitness Ultimatum 2009, which has become a hit with approximately 500,000 copies sold to date. We are well positioned to capitalize on the increasing demand for family friendly mass market games, the fastest growing segment of the industry, which in part is being driven by the success of Nintendo's platforms. We are focused on the right market, have the right strategy and have a proven management team that is delivering profitable growth and building value for our shareholders."

Generally Accepted Accounting Principles (GAAP) and Non-GAAP Metrics

To facilitate a comparison between the three months ended January 31, 2009 and 2008, the Company has presented both GAAP and Non-GAAP financial results. GAAP financial measures, including operating income, net income, and basic and diluted earnings per share, have been adjusted to report Non-GAAP financial measures which exclude expenses related to non-cash compensation, gains due to changes in the value of our common stock to be issued in settlement of the class action litigation and related charges, the change in the fair value of warrants issued in connection with our September 2007 equity financing and net proceeds from the sale of certain state income tax net operating loss carryforwards. These Non-GAAP measures are provided to enhance investors' overall understanding of the Company's current financial performance and the Company's prospects for the future. These measures should be considered in addition to results prepared in accordance with GAAP, but should not be considered a substitute for, or superior to, GAAP results.

These Non-GAAP financial measures exclude the following items from the Company's unaudited condensed consolidated statements of operations:

* Expenses related to non-cash compensation

* Net proceeds from sale of income tax net operating loss carryforwards

* Settlement charges related to the settlement of class action litigation

* Change in fair value of warrants

For more information on these Non-GAAP financial measures, please see the tables in this release captioned "Reconciliation of GAAP and Non-GAAP Financial Measures" which includes a reconciliation of the Non-GAAP to the GAAP results.

Comparison of Three Months Ended January 31, 2009 to January 31, 2008

-- Net revenue was $32.8 million in 2009, compared to $18.7 million in 2008. The increase was due primarily to strong sales across the company's product line, specifically the Cooking Mama franchise and Jillian Michaels' Fitness Ultimatum 2009.

-- Domestic revenue increased 72.1 percent and international revenue increased as well.

-- 96.7 percent of revenue came from domestic sales with 3.3 percent from international. This compares to the first quarter of 2008 when 98.8 percent of revenue came from domestic sales with 1.2 percent from international. The year ago period reflects a strong domestic performance and the release of a number of international titles shifting into the second quarter of 2008.

-- Gross margin was 36.1 percent, compared to 40.2 percent in 2008. Gross margin for the period was impacted by higher royalties and development costs.

-- The GAAP operating income was $3.7 million, compared to 2008 operating income of $2.4 million. Non-GAAP 2009 operating income was $4.3 million, compared to non-GAAP operating income of $2.5 million in 2008.

-- GAAP operating income for 2009 included a $0.1 million non-cash charge related to the settlement of class action litigation, compared to a $0.3 million non-cash gain on settlement of liabilities and other gains in 2008.

-- GAAP net income was $4.2 million or $0.15 per share, compared to 2008 net income of $2.7 million, or $0.10 per share. Non-GAAP net income was $3.7 million, or $0.13 per share, compared to non-GAAP net income of $2.3 million, or $0.08 per share.

-- GAAP net income for 2009 included a $0.1 million charge related to the increase in value of warrants and a $1.1 million gain related to the sale of the New Jersey tax loss carryforward. GAAP net income for 2008 included a $0.5 million gain related to the change in fair value of the warrants.

http://news.vgchartz.com/news.php?id=3129
 
EA verliert Herr der Ringe-Lizenz an Warner

13.03.09 - Der Lizenzvertrag für Herr der Ringe ist zwischen New Line und Electronic Arts Ende 2008 abgelaufen, EA hält nicht länger die Videosopiele-Rechte an der Marke.

Zuletzt erschien von Electronic Arts Der Herr der Ringe: Die Eroberung (PS3, Xbox 360, NDS) am 15.01.09: Die Qualität des Spiels blieb unter den Erwartungen, was wohl daran liegen könnte, dass Entwickler Pandemic das Spiel vor Ablauf des Vertrags fertigkriegen musste - auch, wenn EA das Spiel zwei Wochen nach Vertragsende noch veröffentlichen durfte.

Die Rechte liegen jetzt wieder bei New Line, die Warner Bros. gehören. Da Warner eine eigene Videospiele-Abteilung hat (Warner Bros. Interactive Entertainment), werden zukünftige Herr der Ringe-Spiele wohl über Warner kommen.
CLICK (Variety: 'Lord of the Rings game rights now at Warner Bros.')
Quelle: www.gamefront.de
 
Microsoft settles lawsuit over Xbox

Microsoft Corp. said Thursday it settled a patent-infringement suit in which a New York company was demanding $90 million in royalties on the Xbox video game system.

Financial terms weren't disclosed, Microsoft spokesman David Bowermaster said, adding that it was an "amicable agreement." The settlement cuts short a trial that started this week over the suit, filed by closely held PalTalk Holdings Inc.

"The parties have settled the case, and PalTalk is quite pleased with the outcome," Max Tribble, a PalTalk lawyer, said in a phone interview.

In opening statements Monday, Tribble said that "Halo" first-person shooter games and the Xbox console on which they are played infringe two patents for inventions developed by MPath Interactive Inc. PalTalk bought the patents for less than $200,000, Microsoft's lawyer, David Pritikin, told the federal jury in Marshall, Texas.

The trial centered on technology for ways to control interactive applications over multiple computers. MPath was "a pioneer in the online video industry in the area of real-time, multiplayer online games," Tribble said. Tribble didn't immediately return a call to his office.

Microsoft said it chose a different path in developing the "Halo" game.

It also challenged the validity of the patents and the $90 million that PalTalk was seeking.

The entertainment and devices division, which includes the Xbox games and console, generated $5 billion in sales in the six months ended Dec. 31, the company said Jan. 22 in its quarterly report. The "Halo" games are the company's best-selling Xbox game franchise.

Overall, Microsoft reported $31.7 billion in sales in that period.

Achievement.aspx


http://seattlepi.nwsource.com/business/403501_msftxbox13.html

Sehr schön, ich hoffe weitere Klagen gegen Anbieter von Multiplayerspielen folgen! :goodwork:
 
SelfoWned nach der A Boy and his Blob Ankündigung :-)
Blast Works soll auch cool gewesen sein. Selbst Cooking Mama ist sicherlich zumindest eines der besseren Casual Games (wenn man's mit BullshitZ und Imagine: Nintendo-like Quality vergleicht), und das Dings von Nana-On Sha wird garantiert so schlecht auch nicht, wenn man auf so etwas steht. Majesco macht sich.
 
Nintendo: Game Over? Time To Sell, Deutsche Bank Says

Deutsche Bank analyst Satoru Kikuchi this morning launched coverage of the video game company with a Sell rating, asserting that profits are likely to “peak and decline after growing on the success of the Wii and the DS.” He asserts that earnings could “return to past levels if the company fails to come up with new blockbuster platforms.”

Kikuchi expects Nintendo’s profits in the March 2009 fiscal year to “slightly” excess guidance, but then sees profits sliding 18% in FY 2010, due at least in part to unfavorable exchange rates, with another 19% fall in FY 2011 “as sales slow.”

In Kikuchi’’s view, a key question going forward is well much Nintendo can boost sales for long-selling titles for the Wii and the DS. He notes that sales in Japan have “declined substantially” for both Wii and DS hardware and sofware. While sales remain “brisk” in the Europe and the U.S., he says there is “risk of an early fall if content remains unchanged.”

His target on the stock is 20,000 yen, or about $202.62; 8 American Depositary Receipts for Nintendo are equal to one regular share, which would put his target for the ADRs at $25.33. In U.S. trading, NTDOY is off $1.90, or 5%, to $36.10.

http://blogs.barrons.com/techtrader...do-game-over-time-to-sell-deutsche-bank-says/
 
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