XLA Xbox Live Arcade Games

  • Thread-Ersteller Thread-Ersteller nighty
  • Erstellungsdatum Erstellungsdatum
Hi...brauch mal hilfe bei Castlevania Sotn.

Das spiel spiel ich jetzt schon seit längerem und es ist definitiv eines der besten marktplatz games.

Aber ich komm nicht weiter.....
ich muss in so einem frischluftteil der burg auf die linke seite des levels...doch beim drüberlaufen stürzt der boden immer unter mir ein und ich lande unten bei so grossen skelletten...über die erste schlucht kann ich noch als wolf springen..aber die 2. ist einfach zu gross...ich komm da nicht drüber! Was muss ich da machen? ich häng voll fest
 
Hi...brauch mal hilfe bei Castlevania Sotn.

Das spiel spiel ich jetzt schon seit längerem und es ist definitiv eines der besten marktplatz games.

Aber ich komm nicht weiter.....
ich muss in so einem frischluftteil der burg auf die linke seite des levels...doch beim drüberlaufen stürzt der boden immer unter mir ein und ich lande unten bei so grossen skelletten...über die erste schlucht kann ich noch als wolf springen..aber die 2. ist einfach zu gross...ich komm da nicht drüber! Was muss ich da machen? ich häng voll fest
Du brauchst dazu die Feldermaus. Ich glaube die gab es in der Biobliothek. Da gibt es ja einen Teil wo man am Anfang nicht hinkommt. Genau weis ich es nicht mehr.
 
GDC: Puzzle Quest: Galactrix angekündigt:





---

Den Vorgänger fand ich super und war eines meiner Favs für 2007. Ich bin sehr gespannt auf den Nachfolger. Wird ja diesmal doch vom Settling her total anders. Wen der Rest beibehalten wird, ist es mir egal.

ui, da freu ich mich echt mehr drauf als auf so manches vollpreisgame...suchtfaktor hoch 10.
 
erste Bilder zu Trigger Heart Exelica

- erscheint am Mittwoch für 800 M$-Punkte



---

Freut mich das es auch in Europa erscheint, da die DC Version nur in Japan erschien. Für solche Shooter bin ich zu schlecht. In den Videos zur DC Version sah man schon, dass es ganz schön schwer wird.
 
neue Infos + Bilder zu

GAL_title.gif


Galactrix is a unique blend of puzzle, rpg and strategy genres, set in a sci-fi world. It might best be described as a match-3 puzzle game, played against an opponent.

The player will spend their time playing simple addictive puzzle games, but unlike regular puzzle games, these are played versus an enemy. The opponent can be another human (in multiplayer) or an AI-controlled enemy.

It has high replay value, either in single or multi-player, with potentially hundreds of hours of play. There will be a strong 2-4 player component, and excellent support for downloadable content. Overlaying all this is an engaging storyline to play through in single-player.

Key Features

- Create a persistent pilot who gains skills and ships as he completes more battles.
- Each enemy you fight will require different tactics.
- Individual battles require only 5-10 minutes of time.
- Experience a conquer-the-galaxy style campaign mode.
- Find new objects to make your pilot and ship all-powerful.
- Trade supplies throughout the galaxy to increase your wealth.
- Meet companions who will join your crew and aid you in battle.
- Take your pilot and ship online against other players.
- Compete for positions on the online high score tables.
- Download new content - ships, items, plans, planets, factions and missions.
http://www.infinite-interactive.com/galactrix.php



---

Ok ist zwar ganz anders als der Vorgänger, schon weil es keine RPG Elemente mehr hat. Aber hört sich trotzdem gut an. Ich freue mich schon drauf.
 
Erweiterung zu Undertow angekündigt

Auf Grund der technischen Unzulänglichkeiten, die Ende des letzten Jahres für Probleme bei Xbox Live sorgten, entschied man sich bei Microsoft dazu, den Spielern mit dem Shoot'em Up Undertow, das kostenlos heruntergeladen werden konnte, eine Wiedergutmachung zu spendieren. Heute kündigte man eine Erweiterung zu diesem Titel an, die bereits morgen für einen Preis von 400 MS-Punkten erscheinen soll.

Die "Path of the Elect" genannte Erweiterung bietet euch nicht nur eine vollkommen neue Rasse, sondern zudem eine Kampagne mit fünf weiteren Levels, die wahlweise alleine oder kooperativ bestritten werden können. Gleichzeitig warten vier neue Maps für den Mehrspieler-Modus.
http://wii.gamingmedia.de/news,id6648,erweiterung_undertow_angekuendigt.html

---

Nicht schlecht. Ich mochte den Teil und war auch in meiner Liste der mit den meisten Kills. Ich glaube die hole ich mir auch. Ich hoffe es holen sich noch mehr das AddOn da ich dann Coop spielen kann. Da macht es noch am meisten Spass.

Ob es dann auch neue Erfolge gibt ? Ich glaube mal nicht oder ?

neue Bilder zu Rocketmen: Axis of Evil



---

Ich weis noch nicht ob ich mir den Titel hole. Auch wenn ich denke das es im Coop sicher spassig ist.
 
Zuletzt bearbeitet:
Erweiterung zu Undertow angekündigt

http://wii.gamingmedia.de/news,id6648,erweiterung_undertow_angekuendigt.html

---

Nicht schlecht. Ich mochte den Teil und war auch in meiner Liste der mit den meisten Kills. Ich glaube die hole ich mir auch. Ich hoffe es holen sich noch mehr das AddOn da ich dann Coop spielen kann. Da macht es noch am meisten Spass.

Ob es dann auch neue Erfolge gibt ? Ich glaube mal nicht oder ?

also ich finds ne hinterfotzige verarsche von MS, die haben sich doch genau überlegt welchen titel sie kostenlos machen und dann schon die erweiterung im hinterkopf. ich find die könnten sie ruhig auch noch kostenlos hinterhergeben.
mir hat das spiel eigentlich ganz gut gefallen, leider spielen extrem viele leute mit ner menge bots, was nich so spaßig ist.

aber hey, bin auch der mit den meisten kills in meiner friendslist, ich adde dich ma, hab aber eigentlich gar nich so viele.

ps: sehe du hast dein gamertag nich auf deriner userpage, versuchs ma mit deinem nick, ansonsten adde du mich ma.
 
Assault Heroes 2 kommt wohl schon bald ;-)

Wird natürlich direkt gekauft eil 1 ist für mich eines der besten Live Aracde Titel :blushed:

First Look mit Bildern und Gameplay Trailer auf IGN

Assault Heroes 2 First Look Details on the Xbox Live Arcade sequel along with the first trailer.

US, March 11, 2008 - You know Xbox Live Arcade has hit its stride when sequels to original games on the service begin getting announced. Such is the case with Assault Heroes, now a legitimate franchise that was born on Live Arcade near the end of 2006. Wanako Games hasn't missed a beat and is putting the finishing touches on the sequel, preparing to release another dose of co-op shooting into the digital download world.

Assault Heroes 2 doesn't stray from the core gameplay of the first title. At first glance, you might not even notice a difference between the two games at all. You'll still battle your way through endless waves of grunts and suicide bombers, take on giant mini and main bosses, and scour the ground for weapon upgrades. Look a little closer and you'll see that a lot has been added and improved. Michael Fahrny, associate producer at Sierra Online, told IGN that the team looked closely at forum and focus group feedback in order to keep the strong core gameplay intact and blow out the features everyone enjoyed.


Blowing out the game means new and more powerful weapons, interactive and destructible environments, hijackable vehicles, improved level design and a 30% longer experience. Stages have now been added that stray away from the vertical design, creating a path that snakes in all directions. The team has also made the stages more three dimensional in appearance. One area we saw had the heroes riding on a bridge high above water, adding a sense of grandiose perspective. That water, by the way, looks very cool and is quite impressive for an XBLA game.

The prize for the coolest stage shown goes to one that opened with the players working through a jungle area. That in itself is pretty standard, but Sierra Online added some magic mushrooms onto the playing field. These puppies warp your vision, causing things to distort and move in and out of focus and alter your controls to make things difficult. Don't worry, the mushrooms only make a teasing appearance at the beginning of the stage -- the developers aren't interested in annoying the player.

Along with adding some on-foot areas outdoors to mix things up, a larger emphasis has also been placed on the underground, on foot areas. Dying in these doesn't automatically warp you out to the main world and a greater focus has been put on making these areas feel as complete as the main game. There's even a new dodge roll move to keep the absence of a vehicle from being a death sentence. You'll need it, too, if you find yourself on foot with a pink kamikaze Cadillac barreling your way.

The levels are now designed to look more three dimensional.
The game remains capped at a two player co-op experience. The team looked at expanding the number of players to four, but found the screen too cluttered for its own good. Even though it is still locked at two players, a couple of new features have been added to make the co-op game more enjoyable. The first is the option to replay single stages co-operatively, rather than having to start from the beginning and work your way through the entire game. The team has also made it easier to activate the co-op linked weapons. Either player can hit a button to begin the strong attack as opposed to the old style where both had to engage the power at the same time for it to work.

At its heart, Assault Heroes 2 is a casual game designed so that anybody can pick it up and start blasting. That doesn't mean Wanako has forgotten about the hardcore gamer. The three difficulty levels have been tuned for the sequel. The easiest setting will be a little more friendly while the hardest will take some real talent to survive. Even the people who had been playing the game everyday couldn't last too long on the hardest setting during our demo.

Assault Heroes 2 is targeting a Spring 2008 release on Xbox Live Arcade and has already been rated Teen by the ESRB.

http://uk.xbox360.ign.com/articles/858/858415p1.html

5 Bilder

assault-heroes-2-20080311101933362.jpg

assault-heroes-2-20080311101935456.jpg

assault-heroes-2-20080311101947162.jpg

assault-heroes-2-20080311101950943.jpg

assault-heroes-2-20080311102148734.jpg

Trailer

http://uk.media.xbox360.ign.com/media/142/14237550/vids_1.html
 
neue Bilder zu Wolf of the Battlefield: Commando 3:



---

Rocketman war nicht so besonders. Ich hoffe der Titel wird besser.

Capcom kündigt 1942: Joint Strike an

Infos:

Though Pac-Man and Donkey Kong kicked off the arcade revolution, it was top-down shooters such as Capcom's 1942 that got many hooked on videogames in the '80s. Capcom continues the revisitation of its classic library with the launch of a downloadable remake of 1942. Set to arrive on Xbox Live Marketplace and PlayStation Network this summer, 1942: Joint Strike takes the essence of the original series, slaps on impressive 3D graphics and adds 2-player online cooperative play to create a fresh take on the 24-year-old game.

1942: Joint Strike is fundamentally the same game we've seen before. It's still a top-down vertical shooter. Only now we get it in true widescreen, sans the "arcade bars" so often seen on digital remakes. And though the gameplay remains two-dimensional, the visuals are actually 3D. 1942 is a gorgeous game, even in its unfinished state. Though we saw a few occasions of slowdown, it's certainly a looker that is only going to get better over the next few months. Surprisingly, the slick new look of 1942 is outdone by the new musical score by Metal Gear composer Norihiko Hibinio. It's contemporary, but doesn't feel out of place amidst the fast-moving arcade action.

As a pilot in an "alternate world version" of WWII, your task is simple enough: make it to the end of the level without being blown apart by enemy planes, tanks, anti-air guns and battleships. It sounds easy enough, but there is a constant onslaught of gunfire that forces you to deftly maneuver your plane across the screen and perform loop-the-loops to avoid being hit.

Your arsenal begins fairly weak. You'll have your choice of plane and starting weapon, but it won't be enough to handle some of the enemies that come at you as you progress through a level. As you defeat enemies, new weapon options and upgrades scroll down the screen. Grab the weapon you prefer and put it to use. Each of the variations is effective, from the traditional three-pronged spread shot to the powerful laser. Hold the shoot button and you can charge attacks, though unless you are blasting some of the larger enemies, powering-up attacks tends to be an ineffective strategy. Ultimately it's your skill at avoiding shots and tapping the shoot button that will determine if you'll make it to the boss at the end of the stage.

The bosses are massive machines of war. In the first stage of the demo you take on the Bodan, a war plane that takes up nearly the entire screen. When the Bodan isn't firing off multi-directional missiles, it's releasing quadruplets of high-powered mines. The Bodan is somewhat of a lightweight boss though (on the default difficulty), but the second boss, the Dagmor tank is another story. This mighty tank has a deadly missile-spewing main turret and quartet of smaller machinegun turrets. It won't go down without a serious fight. The main turret will push you to the upper corners of the screen and then the machineguns pop out to tag you as you sweep back towards the bottom of the screen.

Fortunately, Joint Strike supports offline and online cooperatively play so that you and a buddy can take on the forces of evil as a team. This is where having full widescreen support becomes a plus, as it's easier to avoid cluttering the screen with your rain of fire. And as an added bonus, once you've powered up the meter by killing some enemies, you can perform Joint Strike attacks.

There are three different Joint Strike attacks, selectable between missions. The one we found useful was a chained lightning attack. With this tandem strike, you create a line of energy connecting your plane with your wingman. Anything that runs through this line of energy takes some serious damage. Work together and you can capitalize on the short time the strike is in effect. Do your own thing and you'll find the joint strikes far less effective.

Clearly 1942 was built for co-op play. But if you choose to play alone, the difficulty scales and you gain a slightly different weapon set to make up for the lack of joint strikes. Playing alone just doesn't seem that fun -- and besides, that's quite a lot of screen for one plane to cover. If you know you're going to have no one to play 1942 with, it may be time to invest in some cloning research.

We've seen a number of arcade games remade as digital downloads. Many have failed to properly upgrade the graphics, sound or gameplay. From our brief time with 1942: Joint Strike, it doesn't seem developer Backbone Entertainment has fallen into this trap. In fact, Joint Strike stands out as an example of how to reintroduce an arcade game to a modern audience.

1942: Joint Strike is expected to release simultaneously for XBLA and PSN this summer for $9.99 (800 Microsoft Points).



Trailer: http://uk.media.xbox360.ign.com/media/142/14240366/vids_1.html

---

Geil sogar mit Coop Modus.
 
Zuletzt bearbeitet:
Zurück
Top Bottom