flowpow
L07: Active
hey klasse, mal wieder cc bilder.
hab schon ein wenig angst das es ein neues duke nukem wird
hab schon ein wenig angst das es ein neues duke nukem wird

Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Du brauchst dazu die Feldermaus. Ich glaube die gab es in der Biobliothek. Da gibt es ja einen Teil wo man am Anfang nicht hinkommt. Genau weis ich es nicht mehr.Hi...brauch mal hilfe bei Castlevania Sotn.
Das spiel spiel ich jetzt schon seit längerem und es ist definitiv eines der besten marktplatz games.
Aber ich komm nicht weiter.....
ich muss in so einem frischluftteil der burg auf die linke seite des levels...doch beim drüberlaufen stürzt der boden immer unter mir ein und ich lande unten bei so grossen skelletten...über die erste schlucht kann ich noch als wolf springen..aber die 2. ist einfach zu gross...ich komm da nicht drüber! Was muss ich da machen? ich häng voll fest
Spiel mal Dishwasher (XNA)...aber Achtung:
Das dürfte dir die Vorfreude auf CC zerstören.;-)
wow, the dishwasher geht ja mal richtig ab! seeeehr geiles spiel!
Auf jeden Fall ... hoffentlich kommt das auch so nach Deutschland - dann wird es zu 100% gekauft![]()
Shooter Trigger Heart Exelica erscheint am 27 Februar für 800 M$-Punkte (nur Japan ????)
DC Bilder: http://www.gamekult.com/tout/jeux/fiches/J000080551.html
Quelle: gamekult
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Shooter erscheinen ja doch etliche auf XBL. Der Titel sieht ja wieder mal hammerschwer aus.
http://www.infinite-interactive.com/galactrix.phpGalactrix is a unique blend of puzzle, rpg and strategy genres, set in a sci-fi world. It might best be described as a match-3 puzzle game, played against an opponent.
The player will spend their time playing simple addictive puzzle games, but unlike regular puzzle games, these are played versus an enemy. The opponent can be another human (in multiplayer) or an AI-controlled enemy.
It has high replay value, either in single or multi-player, with potentially hundreds of hours of play. There will be a strong 2-4 player component, and excellent support for downloadable content. Overlaying all this is an engaging storyline to play through in single-player.
Key Features
- Create a persistent pilot who gains skills and ships as he completes more battles.
- Each enemy you fight will require different tactics.
- Individual battles require only 5-10 minutes of time.
- Experience a conquer-the-galaxy style campaign mode.
- Find new objects to make your pilot and ship all-powerful.
- Trade supplies throughout the galaxy to increase your wealth.
- Meet companions who will join your crew and aid you in battle.
- Take your pilot and ship online against other players.
- Compete for positions on the online high score tables.
- Download new content - ships, items, plans, planets, factions and missions.
http://wii.gamingmedia.de/news,id6648,erweiterung_undertow_angekuendigt.htmlAuf Grund der technischen Unzulänglichkeiten, die Ende des letzten Jahres für Probleme bei Xbox Live sorgten, entschied man sich bei Microsoft dazu, den Spielern mit dem Shoot'em Up Undertow, das kostenlos heruntergeladen werden konnte, eine Wiedergutmachung zu spendieren. Heute kündigte man eine Erweiterung zu diesem Titel an, die bereits morgen für einen Preis von 400 MS-Punkten erscheinen soll.
Die "Path of the Elect" genannte Erweiterung bietet euch nicht nur eine vollkommen neue Rasse, sondern zudem eine Kampagne mit fünf weiteren Levels, die wahlweise alleine oder kooperativ bestritten werden können. Gleichzeitig warten vier neue Maps für den Mehrspieler-Modus.
Erweiterung zu Undertow angekündigt
http://wii.gamingmedia.de/news,id6648,erweiterung_undertow_angekuendigt.html
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Nicht schlecht. Ich mochte den Teil und war auch in meiner Liste der mit den meisten Kills. Ich glaube die hole ich mir auch. Ich hoffe es holen sich noch mehr das AddOn da ich dann Coop spielen kann. Da macht es noch am meisten Spass.
Ob es dann auch neue Erfolge gibt ? Ich glaube mal nicht oder ?
Assault Heroes 2 First Look Details on the Xbox Live Arcade sequel along with the first trailer.
US, March 11, 2008 - You know Xbox Live Arcade has hit its stride when sequels to original games on the service begin getting announced. Such is the case with Assault Heroes, now a legitimate franchise that was born on Live Arcade near the end of 2006. Wanako Games hasn't missed a beat and is putting the finishing touches on the sequel, preparing to release another dose of co-op shooting into the digital download world.
Assault Heroes 2 doesn't stray from the core gameplay of the first title. At first glance, you might not even notice a difference between the two games at all. You'll still battle your way through endless waves of grunts and suicide bombers, take on giant mini and main bosses, and scour the ground for weapon upgrades. Look a little closer and you'll see that a lot has been added and improved. Michael Fahrny, associate producer at Sierra Online, told IGN that the team looked closely at forum and focus group feedback in order to keep the strong core gameplay intact and blow out the features everyone enjoyed.
Blowing out the game means new and more powerful weapons, interactive and destructible environments, hijackable vehicles, improved level design and a 30% longer experience. Stages have now been added that stray away from the vertical design, creating a path that snakes in all directions. The team has also made the stages more three dimensional in appearance. One area we saw had the heroes riding on a bridge high above water, adding a sense of grandiose perspective. That water, by the way, looks very cool and is quite impressive for an XBLA game.
The prize for the coolest stage shown goes to one that opened with the players working through a jungle area. That in itself is pretty standard, but Sierra Online added some magic mushrooms onto the playing field. These puppies warp your vision, causing things to distort and move in and out of focus and alter your controls to make things difficult. Don't worry, the mushrooms only make a teasing appearance at the beginning of the stage -- the developers aren't interested in annoying the player.
Along with adding some on-foot areas outdoors to mix things up, a larger emphasis has also been placed on the underground, on foot areas. Dying in these doesn't automatically warp you out to the main world and a greater focus has been put on making these areas feel as complete as the main game. There's even a new dodge roll move to keep the absence of a vehicle from being a death sentence. You'll need it, too, if you find yourself on foot with a pink kamikaze Cadillac barreling your way.
The levels are now designed to look more three dimensional.
The game remains capped at a two player co-op experience. The team looked at expanding the number of players to four, but found the screen too cluttered for its own good. Even though it is still locked at two players, a couple of new features have been added to make the co-op game more enjoyable. The first is the option to replay single stages co-operatively, rather than having to start from the beginning and work your way through the entire game. The team has also made it easier to activate the co-op linked weapons. Either player can hit a button to begin the strong attack as opposed to the old style where both had to engage the power at the same time for it to work.
At its heart, Assault Heroes 2 is a casual game designed so that anybody can pick it up and start blasting. That doesn't mean Wanako has forgotten about the hardcore gamer. The three difficulty levels have been tuned for the sequel. The easiest setting will be a little more friendly while the hardest will take some real talent to survive. Even the people who had been playing the game everyday couldn't last too long on the hardest setting during our demo.
Assault Heroes 2 is targeting a Spring 2008 release on Xbox Live Arcade and has already been rated Teen by the ESRB.