Can you confirm that Cloudberry Kingdom will be a launch title for the Wii U?
We can definitely confirm we will be in the launch window. There’s a really good chance we’ll be out on the first day, but there’s a tasty mix of unexpected challenges that go into that mission. We feel pretty confident right now though. Nintendo has been awesome to work with, and has been doing everything they can to help us make launch. I promise we won’t sleep until our relationships are destroyed and our health is ruined! Viva la Cloudberry!
Is the process easy for an indie developer to become an authorized Wii U developer, and what does Nintendo specifically look for when they authorize an indie developer to be a Wii U eShop developer?
We can only speak for Pwnee here, but Nintendo has been awesome to work with. Incredibly helpful, friendly, and really just great people all around. From the first day we pitched Cloudberry to Nintendo we’ve only had positive feedback and tons of support. Looking at the indie lineup for Nintendo I think they are really gunning for unique, innovative, and polished indie titles. If you’re an indie studio I definitely encourage you to consider WiiU as a platform.
In an older interview, you guys mentioned the possibility of Nintendo being influenced by Steam. Can you name any specific reasons why you believe Steam influenced Nintendo, and why you’re excited about the Wii U’s eShop?
Probably the biggest thing for a developer is turn around time. On other platforms there is a substantial delay between finishing a game or patch and actually having it go live on the platform, mainly due to the QA process for the platforms. Steam is completely hands off in this respect: QA is entirely on the developer, which means once we decide a build is ready, it is. It is incredibly easy to push an update on Steam. I’m talking about minutes, not months. The turnaround time for Wii U isn’t as instantaneous as Steam, but on the timescales of other platforms it might as well be.
Cloudberry has multiple difficulty settings and score possibilities. For the Wii U version, will there be any social features be implemented such as leaderboards, Miiverse, achievements/accomplishments, etc?
There is an online leaderboard for every platform, and we will definitely be rocking out as a part of the Miiverse. Really, you can expect us to be like most other games in regards to some of the social features. Achievements/accomplishments/trophies/whatever else you may want to call them are a must. How else can you rub it in your friend’s face that you are the better gamer?