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Sonic and the Black Knight info


- Tutorial supposedly better than Sonic and the Secret Rings
- Sonic trying to stop corrupted King
- You’ll spot fairies while going through levels
- Yellow fairies = give rings (can also get rings by smashing pots)
- Red fairies = Give significant speed boost to soul gauge (lines of pearls now apples)
- Blue fairies = Give you significant speed boost (like dash pads)
- Missions include simple races, others are heroic deeds (such as helping you to master a particular technique to please Lady of the Lake)
- Can get collectibles throughout the game - 200 to collect (include badges of rank if you defeat foes, etc)
- Can trade over Wi-Fi
- Unlock special media - vault similar to Secret Rings - includes character art, cut scenes, music, character voices, etc.
- Gawain (Knuckles) is the second of the triumvirate of Knights leading up to Black Knight
- Shadows (Lancelot) is completely loyal
- Cutscenes involving Knight of the Round Table has instrumental versions of musical themes - (Shadow had “Throw It All Away,” Knuckles had “Unknown from M.E.”
- Blaze (Percival) in the game

Thanks to Jake for the news tip.
 
Even more details on The Conduit/High Voltage - CEO wouldn’t rule out game on 360/PS3


- Game has been in development for over 14 months
- On quality of Wii titles - High Voltage CEO and Founder, Kerry Ganofsky: “Everyone’s aware that a lot of the Wii product that’s been moved over is an afterthought. There’s the front line PS3/360 and then there’s a Wii port if you will or as publishers like to call them, ‘port pluses’. What we set out to do is actually create technology from the ground up and create a product from the ground up that’s Wii specific. We took the opposite approach and I think everything you’re seeing here shows it.”
- HV has talented engineers, have “rung out every ounce of power that they can” and Ganofsky believes “there’s still room from improvement”
- The Conduit appeals to the hardcore demographic but controls make it accessible to average Wii owner
- On The Conduit going over to the 360/PS3 - Ganofsky: “I wouldn’t rule anything out. There’s definitely a market there. There’s been companies doing PS3/360 shooters several revs deep now. There’s a time and a place for everything. If Nintendo, Sega and High Voltage come to an understanding, I think The Conduit could become the Halo for the Wii.”

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Ghostbusters: The Video Game


The Wii version of Ghostbusters: The Video Game features a very stylized, cartoony look and it runs on a modified version of the engine used for Red Fly Studios' previous effort, Mushroom Men: The Spore Wars. The game controls are relatively sound and simple, much like the overall level design. It uses an over-the-shoulder third-person view and the Wii Remote pointer is used heavily throughout the game to move the camera and aim your character's Proton Gun. You fire the gun by holding down the B button.

The level I played, reportedly the fourth level of the game, took place in the library that is famously haunted by Eleanor Witty, the Gray Lady. Accompanied by Ray Stantz (Dan Aykroyd) and Egon Spengler (Harold Ramis), you travel through the level to a confrontation with the library ghost.

Most puzzles in the game are solved by using Paragoggles, which reveals the spiritual world to the player. For example, at one point in the level I had to walk across a bridge that can only be seen while wearing the Paragoggles. You can also scan ghosts using the goggles much like the scan visor in the Metroid Prime series. The lesser enemies of this level are made up of books and can be easily defeated by a zap of the Proton Gun. As you get farther in the level, you run into ghosts that you must attack, stun, and trap. After focusing your gun's stream onto the ghost for a while, he becomes weak and then, with a flick of the Nunchuk, you put them into a capture stream. Then, you have to point the Wii Remote in the various directions on the screen as the game informs you. Eventually, you'll receive the cue to slam the Wii Remote downwards, slamming the ghost into the ground. With a bowling motion, you use the Nunchuk to throw out a trap and then you must guide the ghost towards it. There was a steep learning curve with this in the demo, but I think that has to do with the fact that the level being shown was from a later level. Once I figured out how trapping is done, it was fun and easy.

You use the same method to trap Eleanor Witty in the final battle of the level. I dodged books as I fired my Proton Gun away at the library ghost until I caught her in a capture stream and trapped her. While this didn't wear thin in the demo, I hope that Red Fly Studios varies the ghost trapping as the game progresses, especially in boss fights.

In addition to all that, you also have a running monetary total of the damage you caused throughout each level. While it doesn't have much of an effect on the overall game, it is a fun little meta game.

Overall, the demo was a nice taste of the potential the Wii version has. The graphics were very appealing and the Wii-specific controls worked wonderfully after I figured them out. I am eager to check out the full version when it hits store on June 16, 2009.

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Dead Rising Wii shows 100 zombies in one screen

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Dead Rising : Chop Till You Drop comes back with a new video that shows the capacity of the Wii to generate simultaneously 100 zombies on screen. Good new I guess for all the Wii gamers.

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Codemasters talks Overlord, working with Wii

It might not be a good time to port your game to the Wii right now. With Dead Rising causing many jaws to hit the floor in disgust, confidence isn't in ready supply. Enter Overlord: Dark Legend brand manager Dan Robinson, who doesn't want you to think his game is just being slapped together.

Codemasters "realized quite early on if we just did a port of 'Overlord' or 'Overlord 2' onto the Wii, we'd get slighted," Robinson told MTV Multiplayer. The most important thing for his company is that "the game works with the control system." He explained that when making a game on a Nintendo console, a developer has to "make sure that it hits all the buttons that Nintendo fanboys want," because it can be "dead in the water before you've even started." Viewing the Wii as something more than a system to make a quick buck on ... that is a good start!

Codemasters, like Sega, is looking for that hardcore buck, too. "I think it's definitely more of a hardcore game than you've got on the Wii at the moment," he said. "I think this gives us an opportunity to show them that the Wii can actually do games like this, and it actually works and it can make good fun." Casual players need not feel left out, however, as he thinks there are "elements of it" that will appeal to them.

Overlord: Dark Legend is currently slated for release this summer.

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Olympics licensing director jumps the gun, reveals new Mario & Sonic at the Winter Olympic Games

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The rumors (that we all knew were true) appear to be true: Sega's got a winter version of Mario & Sonic at the Olympic Games on the way. Dennis Kim, director of licensing and merchandise for the 2010 Olympics in Vancouver, seemingly revealed Sega's plans to The Province.

"Last year, 2008, they had a very successful game using Mario and Sonic at the Beijing Games, as well as a multi-sport simulation type of game," Kim said. "That's what's being discussed and planned for Vancouver. We are feeling optimistic about sales because of the Beijing experience." Kim has reason to feel optimistic: the first Mario and Sonic game is one of the best-selling releases on the Wii.

Kim praised Sega's dedication to realism: "They want to get a real sense of accuracy, particularly with the landscape and the venues and the look of the Games." If the venue didn't look 100% accurate, people would be able to tell from the first moment a two-tailed cartoon fox stepped onto the track.

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Vicious Cycle Software Partners With Smack Down Productions For Fourth Time - two Wii games in the works


Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced a licensing agreement with Smack Down Productions. Vicious Cycle Software will provide the Vicious Engine®, the leading game development engine, to Smack Down Productions for the development of two new videogames for Wii™. This is the fourth time that Smack Down Productions has licensed the Vicious Engine for development of its games.

“What we really liked about the engine is that it let us get started working on features from day one, resulting in the creation of high-quality games in record time,” said Laurent Benadiba, CEO of Smack Down Productions. “We have yet to find another engine that allows our team to accomplish such fast-paced development times with the level of quality in the work that we’re able to produce.”


Based in France, Smack Down Productions first licensed the Vicious Engine starting in 2007 with the development of Build-A-Bear: A Friend Fur All Seasons for Wii. The game went on to win the award for“Best Children’s Game of the Year” at the Paris Video Game Festival. Smack Down Productions then licensed the engine again for the development of Koh Lanta for Wii, which continues to be a top selling game in France. With two new titles in the works, Smack Down Productions has once again elected to license the Vicious Engine.

“While developing Build-A-Bear and Koh Lanta, we were able to tweak and modify the Vicious Engine to fit our exact needs, considerably speeding up our production pipeline. We’re very pleased to be licensing the engine again for the development of two new games for Wii based on high-profile licenses,” added Benadiba.

“We work closely with our partners to ensure they have all the right tools and the capability to customize the engine to fit their individual needs,” said Eric Peterson, president and CEO of Vicious Cycle Software.“Our goal is to provide high-quality, adaptable and efficient tools for developers to create games in a wide range of genres and on every available platform.”

Always staying on the forefront of innovation in game development, Vicious Cycle Software has announced a new version of the company’s proven game engine, Vicious Engine 2™ (Ve2). Ve2 offers a suite of new and improved features for current generation consoles, including an updated lighting engine, an animation blending component, and modern pixel shader technology, all optimized for current platforms. The Vicious Engine and the new Vicious Engine 2™ (Ve2) are widely available to developers. Interested parties are encouraged to contact licensing@viciousengine.com.

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Cate West: The Vanishing Files - more screens

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In anticipation of Cate West's move to the Wii, Destineer has released a series of 'Arrest the Criminal' screens, which do a really nice job of illustrating and summarizing the gameplay. The list of suspects is long, but with Cate West on the case the mystery is as good as solved! Cate West: The Vanishing Files hits the Wii this spring.


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Vicious Cycle Software Partners With Smack Down Productions For Fourth Time - two Wii games in the works

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Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced a licensing agreement with Smack Down Productions. Vicious Cycle Software will provide the Vicious Engine®, the leading game development engine, to Smack Down Productions for the development of two new videogames for Wii™. This is the fourth time that Smack Down Productions has licensed the Vicious Engine for development of its games.

“What we really liked about the engine is that it let us get started working on features from day one, resulting in the creation of high-quality games in record time,” said Laurent Benadiba, CEO of Smack Down Productions. “We have yet to find another engine that allows our team to accomplish such fast-paced development times with the level of quality in the work that we’re able to produce.”


Based in France, Smack Down Productions first licensed the Vicious Engine starting in 2007 with the development of Build-A-Bear: A Friend Fur All Seasons for Wii. The game went on to win the award for“Best Children’s Game of the Year” at the Paris Video Game Festival. Smack Down Productions then licensed the engine again for the development of Koh Lanta for Wii, which continues to be a top selling game in France. With two new titles in the works, Smack Down Productions has once again elected to license the Vicious Engine.

“While developing Build-A-Bear and Koh Lanta, we were able to tweak and modify the Vicious Engine to fit our exact needs, considerably speeding up our production pipeline. We’re very pleased to be licensing the engine again for the development of two new games for Wii based on high-profile licenses,” added Benadiba.

“We work closely with our partners to ensure they have all the right tools and the capability to customize the engine to fit their individual needs,” said Eric Peterson, president and CEO of Vicious Cycle Software.“Our goal is to provide high-quality, adaptable and efficient tools for developers to create games in a wide range of genres and on every available platform.”

Always staying on the forefront of innovation in game development, Vicious Cycle Software has announced a new version of the company’s proven game engine, Vicious Engine 2™ (Ve2). Ve2 offers a suite of new and improved features for current generation consoles, including an updated lighting engine, an animation blending component, and modern pixel shader technology, all optimized for current platforms. The Vicious Engine and the new Vicious Engine 2™ (Ve2) are widely available to developers. Interested parties are encouraged to contact licensing@viciousengine.com.

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KORREKTUR: Die Screenshots zeigen nicht die Vicious Engine, sondern die Vicious Engine 2. Und die gibt's nicht für Wii. Die Vicious Engine 1, um die es hier geht, ist eine modifizierte PS2-/ PSP-Engine und taugt nichtmal als solche sonderlich viel.
 
Ghostbusters: The Video Game - more Wii details


“The Wii is not as powerful of a system as the PS3 and the 360. You can’t get away with the things you can do on the next-gen systems, so why bother? The Wii is more arcade-y, and I love how it looks. And [actor/writer] Dan Aykroyd loves how it looks.” - Todd Slepian, producer

Controls are subject to change

- B for Proton Pack
- daze the ghost by shooting it with your Proton Pack stream, and then follow on-screen arrows to guide it to a trap
- d-pad for PKE meter, goggles, and more
- the items mentioned above help find hidden items, locations, ghosts and more
- multiple gameplay hints to keep you from getting stuck (PKE meter messages, audio cues, visual cues and more)
- destructible environments
- the more damage done, the better your rating will be
- co-op mode uses damage ratings as a competitive score
- 7 or 8 missions total, each mission with 3 to 5 levels
- 8-10 hours of gameplay for a straight run-through
- much of the same audio and cut-scene direction as the 360/PS3 version
- different level layouts
- some different enemies

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KORREKTUR: Die Screenshots zeigen nicht die Vicious Engine, sondern die Vicious Engine 2. Und die gibt's nicht für Wii. Die Vicious Engine 1, um die es hier geht, ist eine modifizierte PS2-/ PSP-Engine und taugt nichtmal als solche sonderlich viel.

2. Korrektur bzw. Ergänzung:
Die Engine ist schon seit 2 Jahren auf der Wii erhältlich und es wurde schon Spiele mit dieser Engine released.
Eins davon ist/war Alien Syndrome (von Sega).
Wie bereits gesagt, ist die VE2 nur für Xbox360 und Playstation3 verfügbar.

@Resident Evil 4
Soweit bekannt, ist Resident Evil 4 bereits über 1,6 Mio.


SONIC UND DER SCHWARZE RITTER

weitere Infos und BilderFlut mit Artworks

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http://wii.gaming-universe.de/news/...u-sonic-und-der-schwarze-ritter-fuer-wii.html
 
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Renegade Kid buries Dracula, working on something new

Moon developer Renegade Kid has pulled its fangs out of the Count's supple neck, revealing in a post on the company's website that the secret "Dracula" game it had been working on with Gamecock "is no longer in development."

The post goes on to say that the IP is still owned by Renegade Kid, and the company is open the revisiting the project "should an opportunity to resurrect Son of the Dragon present itself in the future." Having only now become aware of the game's true name, with little else known of the rumored Wii project beyond some early artwork from last August it's difficult to feel too drained by this news.

The same goes for Renegade Kid, it seems, with studio boss Jools Watsham brushing aside the news with a standard 'no comment,' telling us instead that the studio's "current focus is on the development of our new game, which we'll have more news on soon." Whatever it is, we hope his excitement is enough to pull the stake out of players' broken hearts.

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Resident Evil 5 producer wants more Evil on Wii

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Speaking to Eurogamer, Resident Evil 5 producer Masachika Kawata intimated that he'd like to see more of Resident Evil on Nintendo's waggling financial giant. Said Kawata, "Personally, I would like to create something on Wii in the Resident Evil family." He further stated that the team doesn't know what it would be, as it's been hard at work on Resident Evil 5, but asked gamers to "watch this space." Thus far, staring at our computer monitor has resulted in nothing but eyestrain.

Kawata also spoke briefly to concerns raised about Resident Evil 5's control scheme, saying that the team "reflected" on the control scheme for some time. While Kawata expects some may dislike the controls, he -- and the team -- believe it "does not reflect negatively on the game as a whole," but is instead "part of a forward-looking process." Kawata hopes that even those who dislike the controls will enjoy the overall product.

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Rumor: Virtua Tennis 2009 for Wii to support WiiMotion Plus

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Sega may be soon walking onto the court with an extra spring in its step, as TechRadar UK reports that the recently announced Wii version of Virtua Tennis 2009 will ship with support for WiiMotion Plus. Citing an anonymous source, the site writes that the game will be among the first third-party titles to support the new controller tech, which promises to boost the Wii remote's sensitivity to motion. We remain interested in seeing what developers do with WiiMotion Plus once it's introduced, though Sega has yet to announce any plans for supporting the souped-up controls when Virtua Tennis hits a backspin for retail in May.

As an aside, the rumor comes just as '80s tennis crybaby John McEnroe celebrates surviving half a century, his ball striking the white line of the Wii's target demographic. If any extra-sensitive waggle does make its way into Virtua Tennis 2009, we advise keeping your distance should McEnroe stop by for a quick tantrum game of doubles.

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