Nerazar
L99: LIMIT BREAKER
- Seit
- 23 Okt 2005
- Beiträge
- 40.561
Hier hat es einer sehr schön zusammengefasst:
2010 – The Death of Real Gaming
With 2010 still shiny and brand new I wanted to address something close to my heart, a disturbing trend with action properties that I’ve noticed in gaming recently. With Bayonetta receiving rave reviews in all the mainstream media, Darksiders garnering very positive scores across the board, Dante’s Inferno lurking somewhere in the near future and of course the looming shadow of God Of War 3 hanging over them all I am beginning to wonder where gaming is headed in 2010.
Now don’t get me wrong, I can see the appeal of games like Bayonetta and Dante’s Inferno. And sure I will even enjoy them for a while, but ultimately I find that they are extremely underwhelming and lacking in depth and substance. Apart from a massive minority of modern games such as Demon’s Souls and Heavy Rain (both PS3 exclusives …) I am certain that we are witnessing the beginning of the breakdown of hardcore, real gaming. Here’s why.
Do you remember in November 2006 when the Wii was released? At the time I seem to remember that everyone was convinced that motion controls were the future and that soon some hardcore games for adults that made proper use of the features would become available. This was all well and good, but now, looking back on the last few years since that little game-changer all I can see is crap, pointless, brainless, mind-numbing casual gaming crap.
All that gaming’s latest revolution has given us is an industry devoted to stuffing our TV’s with bite size substance-less time fillers with no real merit whatsoever. And why do they do this? MONEY. Yes money, there’s money to be had in gaming, in Wii balance boards, in Dance Dance Revolution mats and in Blockbuster Movie tie-ins. There’s money to be made in endless sequels such as Halo (“reach”ing for yet more cash… ), Final Fantasy or Gran Turismo with “incredible ideas” such as playing as a different character in a dubiously different story or slightly upgrading the graphics. Most importantly there’s money to be made in casual gaming, and everyone wants a piece of the pie, project Natal and the PS3 motion control just confirm this fact – Both pointless pieces of technology designed to cash in on the never ending Wii craze.
“But whats the problem with that?” I hear you say, “I like being able to sit down with my gran and my little niece and my son and my dad and my 7 mates all in one room for a nice Hello-Kitty-Halo-Online-MW2-motion-plus-Wii-fitness-balance-boarding session! Gaming is for the people! Gaming is for everyone!” you cry defensively.
The problem with THAT is that it devolves the ART of gaming (oh yes it can be art…) in to little more than staring brainlessly at flashing lights on the TV. This brings me back to 2010’s action gaming extravaganza. Gaming nowadays is little more than pushing out the next big action game as quickly as possible with little concern for innovation, inventiveness, or for real gamers (Bayonetta, Dante’s Inferno, GOW3: DMC and the original GOW did THAT already). Action games are great, but where’s the depth? Where’s the intriguing plot line that DOESN’T have your character die in a nuclear bomb explosion? Where’s the gameplay that encourages skill rather than encourages running around with a knife annoying people? Where’s the combat system that doesn’t reward button mashers? Where are the countless other things that hardcore gamers like me wish they could find in gaming today?
The answer? Today’s games publishers don’t care about you, the hardcore gamer, they care about the bottom line, they care about money, they care about casual gaming. They don’t want to make the innovative games, or the risky games, they don’t want to take things in new directions. They want to take an old mechanic and an old premise and dress it up in shiny new clothes so it looks original. They just want to re-use and re-hash everything and water it down until it can be spoon fed to the masses for £60, or $60 or €60 a bite (Don’t get me started on the price of games).
Where’s my evidence to back up this outrageous claim that may bring the entire internet fanboy population down on my head? It’s all around you. Pick up one of many games release recently, such as Bayonetta, Darksiders, Halo ODST, MW2 or a host of others and tell me that it isn’t a derivative piece of crap devoid of ideas and innovation. I’m tired of looking in to the mainstream gaming media and reading about how the “next big thing” is exactly the same as something that was around several years ago and is only being re-hashed or improved.
I want to old days back, where I would spend hours in the games store marveling at the imagination on display. Now all I have to do is fight my way through hordes of screaming kids and confused parents just so that I can come home and be called a “fag” by a 13 year old on XBOX live.
2010 – The Death of Real Gaming, it’s closer that you think …
http://www.loadscreen.net/2010/01/09/2010-the-death-of-real-gaming/
Microsoft und Nintendo haben wirklich alles versucht anspruchsvolles Gaming zu vernichten und aus uns Gamern hirnlose Zombies zu machen. Die wenigen wirklich anspruchsvollen Games wie Demon's Souls und Heavy Rain findet man nur noch auf der PS3.![]()
Zustimmung bei Demon's Souls (HR als anspruchsvoll? Das Spiel ist nicht einmal erschienen :smile5: Am Ende wird das eh nur eine miese Matrix-Kopie mit 300-Anleihen, wie Fahrenheit), aber die einzige Plattform, bei der ich in dieser Gen viele bis sehr viele Hardcore(!)-Games sehe, ist der DS.
Nur bemerkt sie leider keiner, weil ein hoher Schwierigkeitsgrad und 'unbequeme Spielmechanik' eine Wertungsfalle ist und die Spiele somit nicht auf über 80% kommen

Zuletzt bearbeitet:

.
