Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
Hinweis: This feature may not be available in some browsers.
Programm wurde veröffentlicht
http://www.symphonicodysseys.com/SymphonicOdysseys_ProgrammOnlineSheet.pdf
Mischung ist sehr gut; die Vorfreude steigt![]()
Matt: Arnie Roth, many thanks for speaking to us today about recent developments of Distant Worlds. It's been over a year since we've last spoke to you. How do you think Distant Worlds has developed during this time?
Arnie Roth: I'm not sure if we announced this the last time we spoke, but we recently reached agreement with Square Enix to extend Distant Worlds for another three years, and this year is the first of the three year extension. It's an unprecedented thing from our standpoint since in the past Square Enix has not allowed more than a few concerts of Final Fantasy music. And so now... six years of Distant Worlds? That's fantastic!
One of the goals for the next three years is to reach out a little further to Europe, hence the London Royal Albert Hall date and Krakow, but we're looking into concerts in Berlin, Budapest, Scandinavian countries (returning to Helsinki and Stockholm), Amsterdam, Spain, and Italy much more seriously now during these three years.
Chris: What inspired you to focus only on a few games, and why these in particular? Does it reflect your desire to tell their stories, not simply feature fan favourites?
Thomas Boecker: Please allow me to explain by using the example of Final Fantasy VII, although our approach is basically same for the other parts of the series as well. Currently, the music from Final Fantasy VII performed in concerts focuses on battle themes. I admit, I am not free of guilt — Symphonic Fantasies and Symphonic Odysseys also did. But that game describes a dystopia with a strong, mature story rarely found in games to this extent, with complex characters. While we do not exclude battle themes from our performance, I feel that the game's dark, romantic, melancholic, and hopeful story needs a better orchestral presentation to express what this game is all about.
So Final Symphony is indeed about telling the stories of the games, or the focus on certain scenes or happenings featured. The balance is very important to us, so that we can capture the atmosphere of the games. We believe that said balance can be only achieved by limiting the number of featured Final Fantasy parts to three. For our unique approach, VI, VII and X appealed the most to us — for many reasons, the attractive musical content being one, the apparent lack of balance at previous presentations being another.