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- 8 Feb 2008
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Ich habe ja versprochen, dass ich aufbleibe, und nun wurde es auf IGN enthüllt: Gladiator A.D.
Anmerkung: Jabbadabbaduh! Und Splitscreen wahlweise horizontal oder vertikal - sehr vorbildlich, wünsche ich mir schon lange, habe aber noch kein Spiel, das das unterstützt!
Kerry J. Ganofsky: Gladiator A.D. is our next step in filling the holes in the Wii's library. Players choose a Gladiator, each with unique attacks, behaviors, moves, and weapons. They then battle through a series of competitions, some one-on-one and some much more complex.
David Pellas: The concept for Gladiator A.D. is to recreate the brutal fighting and high tension of the gladiatorial arenas of ancient Rome. We are developing a game that is both fast-paced and tactical in nature. A lot of work into the art style as well as the AI systems to make a game that is not only beautiful to look at, but challenging and well-balanced for all skill levels.
Eric Nofsinger: Gladiator A.D. takes strategic combat mechanics and steps it up a notch with an RPG-light twist and more player options. Players take their gladiator into one of history's most brutal blood sports; the Roman Gladiatorial Circuit. After winning enough favor from the crowd, players can challenge the champions for fame, wealth, and in some cases, freedom stand waiting to the victor.
David: Gladiator A.D. is not a traditional 3D fighting game. It's more of a hybrid between 3D Fighting games like Bushido Blade and Boxing games like Fight Night. The action is intense, but the combat is strategic. You need to learn your opponent's weaknesses and think through your attack patterns to succeed. There is no button-mashing here.
Kerry: The controls use Wii motions with the Wii remote and nunchuck to initiate an attack. There are six basic attacks: Left, right or overhead, both light and heavy. The player can also block or dodge in any direction.
David: We are taking full advantage of the Wii Remote's motion-sensing capabilities for combat. We are very proud of what we have been able to accomplish using just the Wii Remote. That said though, we are currently incorporating the latest version of the Wii MotionPlus firmware and will support it.
Eric: The Wii MotionPlus will be used to add variance to the attacks to break up what could possibly be seen as mechanical attacks. For example, depending on the orientation of the player's wrist when a left slice is initiated, the gladiator will attack his opponents right side from one of three angles, making it slightly more difficult to perfect block player's using the Wii MotionPlus. We are also looking into other applications for optional game-play with this peripheral.
IGN: We're included a few soundtrack samples in today's article.
The Pit (MP3 download)
The Tomb (MP3 download)
Eric: We are implementing a split-screen mode for multiplayer. We currently have it running in either horizontal or vertical configuration for player customization.
David: We do have a full two-player mode like traditional fighting games. Each player chooses a combatant and the fight ensues. We have a ton of unique ways to beef up the experience, but unfortunately we cannot talk about those yet.
IGN: Is there online play mode? If so, how's that work?
Kerry: That certainly would be cool. [Smiles] Seriously though, we are still solidifying our Wii network solution.
IGN: Will you have online leaderboards, etc.? Any other Nintendo Wi-Fi Connection support? What about WiiSpeak support?
David: Now I am not confirming online play, but if we were to offer it we would certainly have some great ground work in place that was generated during the development of The Conduit.
IGN: Any final words for Wii owners seeing the title for the first time?
Kerry: The team has been working very hard on making Gladiator A.D. a fun, brutal and beautiful game.
David: Gladiator A.D. is going to redefine the fighting game genre on the Wii. The game features an unmatched graphic fidelity, enthralling musical score, and strategic combat. This coupled with the familiar setting and intuitive controls are what sets it apart from anything ever released.
Eric: Just like with the Conduit, we want to hear what you have to say about Gladiator A.D. Feel free to drop us a note at info@high-voltage.com.
Anmerkung: Jabbadabbaduh! Und Splitscreen wahlweise horizontal oder vertikal - sehr vorbildlich, wünsche ich mir schon lange, habe aber noch kein Spiel, das das unterstützt!
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