PS4/PS5/XOne/XSeries/Switch/PC The Witcher 3: Wild Hunt

Hmmm, fand an Teil 2 grade toll, dass man je nach Entscheidung ein völlig unterschiedliches Gebiet spielt und so in einem zweitn Durchgang dann noch was zu sehen hat, was man im ersten gar nicht hatte. Open World muss extrem gut gemacht sein, hoffe sie übernehmen sich nicht.
 
Bei Witcher mavh ich mir im Gegensatz zu TES keine Sorgen um die Inzinierung der Story. Für mich neben Gothic die beste West RPG Marke. Teil 2 werde demnächst endlich beenden, heute auf den neusten Stand gepatcht.

Freu mich sehr auf Witcher 3 :)
 
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- The team felt it missed the huge freedom of open-world games like Skyrim
- Proper mounted combat still being tested
- Currently not a definite part of the game
- Horses will be in, though, since they’re important for navigation
- Ships float on the water in true physics interactions
- Team has doubled in size
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3
- No loading screens while traveling in the open world
- Can explore on foot, by horseback, and via boat
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt
- Fast travel: instantly revisit any discovered location
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality o four quests, with all the cinematics and impressive events and moments.”
- Point of interest will always be in sight
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc.
- Over 100 hours of hand-scripted quests
- Quests: help villagers, engineer the succession of the Skellige kings, etc.
- Use monster hunting for adventure, incoming, and unique rewards
- There are mini-games based on the area of the world
- Ex: Skellige has knife-throwing
- Gain exclusive rewards from mini-games
- Don’t have to complete mini-games to proceed in the story
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile
- Enemies don’t scale to the player’s level
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game
- World 40 times larger than the last game
- Three different aspects to narration
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline

- Can abandon the storyline, but will have repercussions later
- Not doing a plotline is a choice the player has
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt
- Multiple branches of narratives that feed into each other
- Don’t have to do anything outside the main storyline to beat the game
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways
- Major events in the main storyline are “gates” for the state of the world
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving
- There aren’t contract-like assignments this time
- Press the left trigger to turn on Geralt’s witcher senses
- Can glean information from a crime scene upon discovering it
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning
- Time of day and other conditions determine where monsters appear and their abilities
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingrediants needed for making of unique items, potions, mutagens
- These allow Geralt to gain special powers and upgrades in the new mutation development tree
- These kills serve as the witcher’s primary method of income

wenn sie das wirklich alles hinbekommen dann ist bethesda sowas von gefistet :D
 
klar aber die werden dafür wieder 5 jahre brauchen während cdprojekt nur 3 jahre braucht :awesome:
 
noch mehr infos

Moving more toward romance and away from shallow sexual encounters
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.”
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world, but there are similarly impactful decisions
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices
- Won’t be on the same level as Witcher 2, however
- Game mechanics based on previous games, but the team is revisiting many details
- Backward difficulty curve being addressed
- Reworking the flow of combat
- 96 animations for Geralt’s combat moves (last game had 20)
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times
- Combat system: three big changes to solve the problem of being locked into long animations
- Every button press mapped to a single strike
- Each move takes a roughly equivalent time to perform
- Can always interrupt your current action to immediately dodge or block
- Can block/dodge when out of stamina, but you’ll be staggered
- Team wants to make the combat “more intimate”
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.”
- Geralt’s dodge roll replaced by a pivot move
- It retains its defensive utility without game-breaking mobility
- Attacks faster than in The Witcher 2
- Enemy AI completely rebuilt
- No scripted boss encounters
- One boss: ice giant
- Roughly a dozen types of interactive objects
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem
- Magical signs are retooled
- Each of the five signs has a basic form such as Igni’s new flamethrower effect
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign
- For Igni, would unlock a 360-degree blast that immolates anything close
- Yrdren’s small trap can be changed into a bigger field that slows enemies
- Player retains the use of the basic form
- Other two trees are based on swordsmanship and alchemy
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process
- Alchemy specialization is based more on potions
- Improvements available for the horse and boat
- These aspects are still in development
- One idea: players could access their long-term storage stash from their horse as well as from inns
- Team knows about frustrating inventory management in Witcher 2
- Crafting still important for enhancing Geralt’s capabilities
- Can customize crafted items
- Some components are can be substituted for similar things
- Ex: monster scales instead of leather in a piece of armor
- This affects the properties of the final item
- Can find unique components as part of monster hunts or questlines
- Combine these with special recipes to make artifacts of immense power
- Each armor piece has a unique appearance
- Armor has improved presentation and new cloth simulation
- Can visit a barber to change Geralt’s hairstyle

dat next gen power :lick:
 
leider erst 2014 :(
ich hoffe wir bekommen heute eine techdemo zu sehen
 
Ziemlich, ziemlich, ziemlich genial.

Ich hab leider von der Story wieder vieles vergessen. Vielleicht muss ich 1 und 2 doch nochmal wiederholen vor 3 :D
 
ich find den witcher 2 thread gerade nicht.
ich hab 100nochwas stunden skyrim auf dem buckel
(die dlc's hab ich mir nicht mehr gegeben) und überlege
nun, mir mal witcher 2 zuzulegen, da ich eben doch etwas
skyrim müde bin. wie ist das so von der spielanlage? sind
die beiden games recht ähnlich vom gameplay und aufbau
her oder gibt es da schon große unterschiede? möchte ungern
witcher 2 kaufen und dann nach 5 stunden merken, dass es sich
wie skyrim in grün anfüht ...
 
Witcher 2 ist alles andere als ein Skyrim :ugly:


Witcher geht eher Richtung Gothic, nur wars bisjetzt noch kein Open World RPG :p
 
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Also wenn du Skyrim erwartest wirst du tief enttäuscht werden, die Spiele haben nicht wirklich was gemeinsam

ne, alles gut. ich will ja eben kein skyrim. hab mir einige reviews und gameplay videos angeguckt
und es hat mich doch arg angemacht :) bin gespannt und freu mich drauf – jetzt muss ich nur
noch den witcher 2 thread finden :ugly:
 
Ich wiederhole mich aber...ich bin doch erstmal sehr skeptisch...wenn ich das alles richtig lese, wollen die also ein Spiel machen, das größer ist als Skyrim, die Detailverliebheit eines Gothic hat und die starken Geschichten, die bereits die Vorgänger so stark gemacht habe. Also wenn das klappt und mein Pc es nicht mehr packt wär das mein erster Grund mir zeitnah eine der neuen Konsolen zu kaufen.

Allerdings mag ich daran noch nicht so recht glauben. Will jetzt nicht den Teufel an die Wand malen, aber mit Gothic 3 hats auch mal ähnlich angefangen. Und Bugs können ja auch CD Projekt gut (auch wenn sie viiiel besser damit umgehen als die Piranhas).
Mal gucken was noch so kommt, ich bin skeptisch optimistisch.
 
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