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PSN Roundup: PC Engine Special

The first time I ever heard of the PC Engine was when a friend whose Chinese mate's uncle had imported one told me about it. Without having seen it, I just assumed it was some kind of Japanese computer for word processing's sake - not a console the size of a good sarnie, and certainly not one that ran cutting-edge games stored on credit cards. Any which way you sliced it, the PC Engine was something special. From five-player games and the eight-way d-pad sported by its controller to what was at the time easily the best console version of R-Type, NEC's machine was a little marvel. Shame, then, that hardly anybody in the UK had one (though, for some reason, everyone in France did).

Beam forward a couple of decades and the advent of completely legit online libraries of old games has been a great leveller, at once making rare consoles of the eighties and nineties accessible to an audience that otherwise might never have experienced their curious charms, and at the same time providing relatively cheap access to official versions of games whose exaggerated prices and/or genuine scarcity had made them the preserve of collector-mentalists with big wallets; the best example of this being the presence of Neo-Geo and PC Engine titles on the Wii's Virtual Console.

Now the Japanese branch of the PS Store is starting to explore the pre-PlayStation generation, stocking its Game Archives with a selection of PC Engine relics playable on both PS3 and PSP. There are four titles to begin with, each of which is an 8MB download. Since the Largest HuCard Ever held a piffling 2.5MB - that was Street Fighter II Dash, trivia fans - these files are likely bloated by their inclusion of digital instruction manuals, neatly abridged but ultimately pointless documents spanning three or four screens.

These PSN versions also feature Save and Load State options, which are handy if your skills have rusted to the extent that you can no longer play 2D turn-of-the-nineties fare without resorting to shameless cheating - or, more forgivably, if you can't be bothered remembering four-digit passwords in Bomberman (other games, including Devil Crash, benefit from simulated battery back-up). The Vaseline Vision(TM) of the "screen smoothing" mode available when playing PS/PS2 games on the PS3 is absent, as are any artificial scanline options, all of which means LCD/plasma viewers will get that purified, crispy-pixel look. Screen ratio is stuck at 4:3, too, so you can expect big borders of nothingness down the left and right flanks of your widescreen.

All PSN PC Engine titles can be played with either the d-pad or the Dual Shock's analogue sticks, though I believe they can only be enjoyed with the d-pad. PCE downloads are playable on the PSP in the same fashion as downloaded PS games are (i.e. accurately, but with their multiplayer features rather lopped off). Those are the details of this operation. Now let's surf the first wave of games.
Bomberman '94

a_med_bomberman_94.jpg.jpg
* Platform: PC Engine
* Price: ¥600

Saturn loyalists and fans of Super Bomberman 5 may disagree, but I think Bomberman '94 is the cute little terrorist's career best. It's not overdone with ludicrous power-ups, yet it's neither underdone with a lack of stages or options: it's just about perfectly baked.

Rooie the Kangaroo provides a convenient transport service and, crucially, serves as a buffer zone between Bomberman and instant death - and you tend to feel more confident about taking risks when it's poor old Rooie ("Louie", in the rubbish translation suggested by Mega Bomberman, '94's poor cousin) who's going to be sacrificed. Depending on the colour of the Rooie that appears when you crack open an egg, these funky characters also bring their own powers into play, including the ability to kick and jump over bombs. Bomberman without Rooie is like Mario without Yoshi or Jeff Minter without a llama: just a touch lonely.

While you can access Bomberman '94's five-player battle mode on the Virtual Console through the combination of four remotes and a GameCube pad, the PS3 version utilises its host hardware optimally to allow for multiplayer with five controllers via Bluetooth. It feels a bit more practical and less clunky like this, particularly because you need four Classic Controllers wired into four Remotes, and then perhaps a Wireless Wavebird for Player 5, to get the most out of the VC release.

Either way, the paucity of good local multiplayer offerings on PSN (we need more games with the party appeal of seven-player PixelJunk Racers) helps Bomberman '94 to stand out as one of the best options available. Not that it needs that help - it's an unputdownable creation that plays as perfectly here and now as it did there and then. While the PSP is good for spending time with '94's sock-charming single-player adventure, battle mode on the PS3 is where you will end up pitching your tent. Just make sure you have enough joypads to hand - and other essentials, because no one will want to nip out for supplies - before inviting friends to a '94 session.

9/10

Devil Crash

* Platform: PC Engine
* Price: ¥600

Devil Crash presents an elaborately planned, cleverly executed pinball table full of surprises and gratifyingly destructible matter - mostly weird-looking cretins who march about the table until you hit them with a well-pinged ball. The sequel to Alien Crash, this one is, as you'd expect, full of animated ghouls, devilish bric-a-brac and spooky scenery.

Devil Crash reminds you of the immense satisfaction of a simple pleasure such as achieving a new high score, even without online leaderboards or any of that jazz. I've played this game a couple of hours every evening for the past week, but I'm sure I still haven't seen every permutation of every bonus stage that's hidden away here. Like any good pinball game, Devil Crash generously rewards your persistence and exploratory endeavour with unexpected sights and sounds, additional challenges, extra balls and - the best bit - bonus points.

8/10
Takahashi Meijin no Shin Bouken-jima

* Platform: PC Engine
* Price: ¥600

'PSN Roundup: PC Engine Special' Screenshot 2

This was Hudson Soft legend and living Famicom mascot Takahashi Meijin's first appearance in a non-FC game, though at the time that fact was lost on most people outside of Japan, who snapped this up as "New Adventure Island" on the TurboGrafx-16 and reacquainted themselves with a Takahashi doppelgänger called "Master Higgins". (This is the only known instance of a videogame character christening inspired by the fictional works of P.G. Wodehouse.)

By this stage, the series' origin as a Wonder Boy clone was starting to fade from view and New Adventure Island found Hudson strutting confidently with an update that was (slightly) more obviously its own. In spite of the flagpole finishes and whirling fireball chains deftly nicked from some game by some Kyoto company, Shin Bouken-jima was and remains something for the Sapporo softco to be fairly proud of.

Takahashi recently told me that he was disappointed by how difficult the earlier games in the series were - for a man of his joypad prowess, who was able to complete the first Adventure Island using jumps alone, that's some confession. New Adventure Island is, no matter who's at the controller, a much better-balanced challenge; more forgiving than the Famicom games before it, but still with enough bite to encourage careful pattern memorisation. It is also exceptionally pretty and gifts you a skateboard that actually feels like a skateboard.

6/10
Sengoku Mahjong

* Platform: PC Engine
* Price: ¥600

'PSN Roundup: PC Engine Special' Screenshot 3

21 years ago, Hudson put out a Mahjong HuCard and sold copies of it to the locals at ¥4,900 apiece. It had no multiplayer and it had no music, but it played a passable game of Mahjong. Flush with the disposable currency of Bubble Era Japan, some people bought it. For it was a Mahjong game.

The End.

3/10

http://www.eurogamer.net/articles/psn-roundup-pc-engine-special-review?page=2

Mal eine Frage ist Bomberman 94 wirklich so gut?:-?:o:o
 
Jaffes nuees Spiel wird wohl zwischen Dezember und Februar angekündigt^^

Eat Sleep Play’s next title is set to be announced within the three month period from December to February. That is, if everything goes according to plan. David Jaffe, one of the founders of Eat Sleep Play, posted the following message on his personal Twitter when asked if he has any news regarding his latest project:

“News on the new game- I HOPE- will be around Dec/Jan/Feb time frame.”

The unannounced project he and the rest of the Eat Sleep Play team are working on is rumored to be a Twisted Metal sequel on the Playstation 3. Their previous game was Twisted Metal Head-On: Extra Twisted Edition, which came out for the Playstation 2 in early 2008.
http://www.examiner.com/examiner/x-...nouncement-timeframe-set-for-Jaffes-next-game
 

Okay und was soll das? Spinne ich oder was:

Wie der Videospiel-Designer David Jaffe (God of War) über twitter bekannt gab, wurde erstmals der Preis der PlayStation 3 in Japan gesenkt. Laut dem twitter-Eintrag kostet die Konsole nur noch rund 199 $ in Japan.


Zitat:
twitter_ps3price.png

Bestätigt wurde dies allerdings noch nicht.
 
hm... ich kapier twitter nich xD

aber 199$ wär ja nichts besonderes in japan... kostet jetzt auch nur 294€ UVP

EDIT:
wow ist der dollar wieder so schwach? 199$ => 139€ xD
 
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Okay und was soll das? Spinne ich oder was:

Wie der Videospiel-Designer David Jaffe (God of War) über twitter bekannt gab, wurde erstmals der Preis der PlayStation 3 in Japan gesenkt. Laut dem twitter-Eintrag kostet die Konsole nur noch rund 199 $ in Japan.

Zitat:
twitter_ps3price.png

Bestätigt wurde dies allerdings noch nicht.
Das war'n Witz. Einfach mal die neueren Einträge lesen:

I keed...I keed! But wouldn't that rock?!?! Hey, gimme a break! It's late and I'm working on a Sunday nite! Sue me! :) Love ya'll! :)

;)
 
Super Stardust dev to announce new PSN game at GamesCom

Super Stardust HD developer, Housemarque, will announce a new PlayStation Network game in Cologne.

Housemargue, the folks behind the 60 frames-per-second arcade shooter Super Stardust HD, will be making an appearance at GamesCom in Cologne to announce a new PlayStation 3 exclusive game.

"All I can say right now is that it is a PS3 PSN exclusive title we have been working on quite a while now, and yes... shooting is an integral part of the game..."

http://www.gamezine.co.uk/news/formats/playstation3/super-stardust-dev-announce-new-psn-game-at-gamescom-$1317477.htm

Hoffentlich werden die trophies nicht so schwer wie bei Stardust habe zwar alle im Gegensatz zu Rempager aber ich musste einen Six Asis smashen.
 
Insomniac Games teases new project

Back in June of 2008, Insomniac Games announced that they are expanding to North Carolina. In their latest podcast, the Full Moon Show, the development studio gave the latest update on their new branch.

The new North Carolina studio grew to 20 employees strong and has produced a playable build of their first project. Bryan Intihar, who is the Community Manager of Insomniac Games, was very impressed when he got the chance to see it. He stated the following in the podcast:

“We’re not gonna tell you what they’re working on but we can say we saw it and it’s really awesome. And those guys, even though they’re a pretty small group right now, it’s amazing what they’ve done in the time that they’ve been down there.”

Community Relations Manger James Stevenson was also impressed with what he saw. He cautioned, however, that the project is still way too early to be shown to the public:

“Really good first playable. A lot of fun, a lot of potential and a long ways off still.” He later commented, “It’s going to be really fun to show that game off eventually. But, even though we mentioned we’ve seen stuff now, don’t expect anything anytime soon to be revealed.”

Insomniac Games will be releasing Ratchet & Clank Future: A Crack in Time in the fall exclusively for the Playstation 3. Don’t expect them to announce anything on their next project, whether if it is from their new branch or not, until next year.

http://www.examiner.com/examiner/x-...y2009m8d15-Insomniac-Games-teases-new-project

Ins. hat ja nen neues Studio. Vielleicht, ist es vom neuen Studio. Hört sich auf jeden Fall gut an. Mal sehen was dahinter steckt.
 
hm... ist das das selbe studio von insomniac von dem vor einiger zeit schonmal berichtet wurde?

jap..denke schon. interessant was die zusammenbringen. aber von so einer kleinen gruppe erwartet man sich ja eigentlich eher was richtung psn?

naja - eine engine hätten sie ja, auf die sie zurückgreifen können...also kann man gespannt sein.
 
sagt ja auch niemand das es kein PSN game ist.... wenn die nur wenig gesehen haben und meinen es macht spaß etc. deutet das imo schon auf ein minigame hin...
 
Insomniac North Carolina.

Wobei Insomniac ja immer gesagt hat das es ihr Ziel ist mit dem neuen Studio auch große AAA Games zu machen. Ich denke mal die stellen fleißig weiter ein und das Studio wird mit der Zeit immer größer.
 
Bin ich mal gespannt. Wobei ich kein all zu großer Insomniac Fan bin, ganz ehrlich. Mit Ratchet kann ich nicht all zu viel anfangen und Resistance hat mich auch nicht gerade überzeugt.
Aber freue mich über jedes Sony exklusive Game.
 

Da wäre der nächste Grafikknaller schon mal vorprogrammiert, wenn es sich um ein BR Spiel handeln sollte, bei Rest muss man leider erstmal skeptisch sein.

@ insomniac
Gab es nicht mal Gerüchte das sie an einem Action Adventure arbeiten? Hofffendlich kommen sie in nächster Zeit mit Infos, an einer neuen Franchise arbeiten sie nach eigenen Aussagen sowieso.
 
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Eurogamer.de listet bei Sony ein spiel namens Dead Nations

Mittwoch

* 10:00 – 11:00 Uhr: Microsoft/Lionhead Studios Pressekonferenz (Livetext)
* Capcom: Monster Hunter
* Sony: Gran Turismo PSP, Dead Nations, Eye Pet, Uncharted 2, Heavy Rain, MAG, Modnation Racers, God of War III (am Stand)
* CCP: Eve Online – Weltweite Ankündigung
* 2k/Rockstar: Red Dead Redemption, Mafia II, GTA Chinatown Wars PSP, Beatarator, GTA IV: Ballad of Gay Tony
* Activision: Band Hero, Guitar Hero 5, Call of Duty Modern Warfare 2, Tony Hawks Ride
* Blizzard: Diablo III (bestätigt) / StarCraft II (noch nicht bestätigt)
* LucasArts: Diverse Spiele
* NCSoft: Aion
* Electronic Arts: Rage, Mass Effect 2, Star Wars The Old Republic, All Points Bulletin, Beatles: Rockband, Brütal Legend, Battlefield Bad Company 2, Need for Speed SHIFT/Nitro, etc.
* Ubisoft: Assassin's Creed 2, Red Steel 2, Rabbids Go Home, Academy of Champions, Shaun White Snowboarding 2, COP – The Recruit, Might & Magic – Clash of Heroes, Neuankündigung für Wii (vmtl. Wii Shape)
* dtp: Drakensang: Am Fluss der Zeit, Venetica, Black Mirror 2
* Square Enix: Supreme Commander 2
* Pressekonferenz Namco Bandai Partners
* NHN: Huxley, diverse MMOs
* Spezielles Interview (wird noch bekannt gegeben)
Wird es da etwa eine neuankündigung geben?

http://www.eurogamer.de/articles/eurogamer-auf-der-gamescom
 
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