wsippel
L20: Enlightened
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- 15 Mai 2006
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Ist es. Technisch beeindruckend, aber überhaupt nicht zielführend. Quantic Dream sollte den Art Director feuern, oder zumindest mal zu einem Seminar bei Maximilan Schönherr schicken.
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Ist es. Technisch beeindruckend, aber überhaupt nicht zielführend. Quantic Dream sollte den Art Director feuern, oder zumindest mal zu einem Seminar bei Maximilan Schönherr schicken.
Ist es. Technisch beeindruckend, aber überhaupt nicht zielführend. Quantic Dream sollte den Art Director feuern, oder zumindest mal zu einem Seminar bei Maximilan Schönherr schicken.
Tu Dir keinen Zwang an - wenn Du genommen wirst, kannst Du dem Art Director von mir ausrichten, dass er auf der falschen Spur ist.warum soll es nicht zielführend sein? ich bewerb mich gleich bei denen
Eine Tech-Demo hat mit Art-Direction mal gar nix zu tun :rolleyes1:
Es geht NUR darum, ein wenig was zu zeigen, und nicht es toll zu präsentieren. Und nun weiter im Text...
he latest issue of Famitsu revealed the name of the next 2D fighting game by Arc System : BlazeBlue. It will come out on the Taito Type X2 board and will be shown at AOU show in february.
Ein neues Exclusive - keine Ahnung ob PS3 oder PSN, daher vorerst keinen neuen Thread aufgemacht
große Bilder
http://www.neogaf.com/forum/showthread.php?t=231631
die aou is ne automatenmesse, biste sicher das es ne umsetzung für ps3 gibt?
Quelle: 1UpEA Announces FaceBreaker
Electronic Arts' Fight Night games are many things -- some of the most visually-impressive titles in existence, the only boxing games that have been taken seriously in recent years, and some of EA Sports' best reviewed games.
But if there's one thing they're not, it's "funny." Since EA Chicago and EA Canada (who took over the franchise starting with Fight Night Round 3 on PS3) have established Fight Night as serious boxing brand, the company saw a gap in the market with room for a more lighthearted boxing game. Enter FaceBreaker for PS3, Xbox 360 and Wii, in development at EA Canada.
Looking somewhat like a cross between Ready 2 Rumble Boxing and Team Fortress 2, FaceBreaker is a cartooney boxing game that will literally let players break each others' faces (one of the features touted by EA is "real-time facial deformation"). According to EA's Peter Moore in a press release, "Arcade boxing takes me back to my roots in this industry, and this game signals our shift to adding more approachable fun to our product lineup."
Rather than use real boxers, the developers created fictional characters such as Romeo, "a Latin lover known for his pelvic thrusts," and Molotov, "an oversized Russian demolitions expert with a penchant for fighting dirty." Players will also be able to use the Game Face technology seen in games like Tiger Woods to transfer personal photos and make themselves into characters in the game.
For detailed information and more screenshots of FaceBreaker, look for an exclusive preview in the March 2008 issue of EGM, heading to subscribers soon and stores in about two weeks.
Okami Producer Weighs in on PS3 vs. Xbox 360
1UP: Before, I guess when you guys had the support of Capcom, even before you formed Clover Studio, you could get away with doing games like Steel Battalion with its giant, unique controller and stuff like that, but now that you're moving on, is there any sort of preference, like, for the console you develop for? You know, is the Wii a more attractive proposition because maybe it's not as complex and doesn't require as much manpower to create a title for that system as the PS3 might, or are handhelds a more attractive console because maybe they don't take as many resources?
AI: Of course the Wii and DS are attractive platforms; they're platforms that aren't competing by way of the graphics. It's more about the gameplay. Of course we do want to create games on Wii and DS. But we have staff that has been creating games on the newest technology, like the PS3 and Xbox 360, so we are not interested in cutting that out. Because, if we do that, that's going to cut out one of the flavors available to us. So even if it's going to be tough creating a game on one of those platforms, we are not going to give up on that. We are going to create games on these platforms, too.
To be honest, if we're going to consider the Western market, we should be thinking of creating a game on the 360; however, the 360 is not doing that good in Japan, and we're a Japanese studio, so do we want to ignore Japan? And let's think about the European market. Well, is 360 doing good there? No. So OK, what about PS3? Well, how well the PS3 is doing is still kind of vague, you don't know where to go with PS3. Now let's look at Wii. Wii has a huge market, but are there real game titles that are popular on Wii? And the answer is no, there are no real titles out there yet. So right now the consumer machines are in a very not-clear stage. So, to be honest, I wish that there was just one platform, one winning platform that we could concentrate on.
1UP
Mikami: Für Grafikpower ist die X360 da, für alles andere die Wii!
Das sagt doch irgendwie ALLES.
Mikami: Für Grafikpower ist die X360 da, für alles andere die Wii!
Das sagt doch irgendwie ALLES.