March 29, 2006 - Gamasutra had the chance to catch up with Pandemic CEO Josh Resnick at the Game Developers Conference 2006, where he commented on Nintendo's Revolution console.
Resnick said that the studio was "enthralled" with the Revolution, but that it hasn't made any official announcements about games in development for it yet.
"Well, the Revolution is a very different platform, and we've actually just seen some things behind closed doors that are just mind-blowing," he said. "Very, very exciting. They're doing something that's very different and unique."
Pandemic is best known for its Full Spectrum Warrior and Star Wars: Battlefront games.
With big-name studios already taking notice, Revolution may actually pull off what GameCube never could: widespread third party support.
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March 31, 2006 - Nintendo's president, Satoru Iwata, told MTV at the Game Developers Conference in San Jose, California last week that not everything is known about the company's next generation console, codenamed Revolution.The Big N has a habit of guarding the system's features. It unveiled Revolution last May, but refused to show off its innovative controller for almost another six months. And apparently there's more to come.
"There are some other unique features of the Nintendo Revolution hardware that we haven't discussed yet that we will be announcing at E3," Iwata explained to MTV.
Laser beams? Anti-gravity fields? We can't imagine what Nintendo has up its sleeves, but we're already itching to find out.
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Matt (ign)
We posted these specs because they are newsworthy and it's our job to bring readers the latest in Revolution developments. Some hardcore fans are really upset that we chose to file our report, but we make no apologies for doing what we're paid to do.
Unfortunately, though, some people have really bashed the console based on our report, which is unfair. I want to be clear to readers that many Revolution games will look positively beautiful. There are some important factors to remember when thinking about the console - and you won't find these considerations in any tech spec piece. First off, the machine will be roughly twice as powerful as GameCube, a system whose games have set graphical benchmarks. Twilight Princess, Metroid Prime, Resident Evil 4, Rogue Squadron - these are very pretty games. Imagine what smart developers will be able to do with twice the horsepower and, just as importantly, double the memory. On top of that, studios have had five years to come to grips with the GameCube architecture. They know what they're doing on the console. And Revolution is an extension of that. First generation Revolution games have the potential to look as good as sixth generation GameCube efforts. I find that possibility extremely intriguing.
I have a 50" plasma screen hanging on my living room wall. I have a 30" LCD on my dining room wall. And I have an HD CRT in my bedroom. I'm a technical guy. I like high-definition graphics. I am going home tonight to play Oblivion on Xbox 360. I am, you could say, fully emerged in the so-called "HD era" of videogames. And yet, I'm promising you that you're going to be impressed with the visuals in some of the Revolution games on the horizon. I guess for now you'll just have to trust me on that point.
I rarely leave home without my Nintendo DS Lite. Meanwhile, my Sony PSP has been collecting dust for months. I bring this up to illustrate my final and most important comment. Graphics are integral to me, but gameplay is king. And where gameplay is concerned, Revolution has the potential horsepower of five Xbox 360s. When you read our spec pieces, keep this point in mind and have a little faith in Nintendo to deliver the goods.
Mir reichen diese aussagen. Metroid Prime3 und Revo wird geil !!