Star Ocean 5

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Star Ocean 5 producer: “there was something not really right” about Star Ocean 4

Star Ocean 5: Integrity and Faithlessness won’t be a repeat of Star Ocean 4: The Last Hope, producer Shuichi Kobayashi assured during an E3 interview with GamesBeat.

“As you may know, Star Oceans 1, 2, and 3 were a kind of trilogy, if you like,” Kobayashi said.”That was over. When they started making 4, they didn’t continue to take on the same attitude about development. The feel of the game was slightly different, and the way they produced the story was different as well. I was the producer for 4, and looking at it, there was something not really right. Something didn’t really click. I knew some things weren’t in the right places.

“When we were making Star Ocean 4, when it comes to the visual aspect, it was part of Square Enix’s business strategy at that time. In those years, the company was really keen to expand their business in the west. There was a general idea that we should make sure our games had global appeal, not just Japanese appeal. That made things very complicated, really. We used outsourcing companies to establish the story, not just tri-Ace. Our mission back then was to expand the universe, rather than sticking to what we’d already created. We derailed a bit from the main plot, which was another issue we had. We learned a lesson from that experience.

“In Star Ocean 5, we’d like to bring back the attitude we had in the first three games. Our priority is going to be to push out a very tri-Ace creative direction. That’s our main pillar and we’ll stick with it. Story-wise and visual-wise, number five is going to have the feel of a direct sequel to Star Oceans one, two, and three. It’ll be very different from Star Ocean 4.”

Earlier in the interview, Kobayashi mentioned how people liked the JRPG aesthetic of Star Ocean 3: Till the End of Time, and how “we don’t want to make it halfway toward a game specifically formulated for Western fans,” which he admits they did “exactly that” for Star Ocean: The Last Hope.

“We wanted to give the visual element which we believed would be appealing to western gamers, and it didn’t really work for either western or Japanese fans,” Kobayashi said of Star Ocean: The Last Hope. “It was a bit of a muddle, really. We don’t want to repeat that. We just want to establish our image and stick with it.”

On of the new details extracted from Star Ocean: Integrity and Faithlessness‘ E3 trailer were the six-character parties. However, the game will actually have parties of more than six characters, Kobayashi confirmed.

“Maybe the scene you looked at [in the new trailer] had six characters, but in actual gameplay there will be more than six,” Kobayashi explained. “In more traditional RPGs, as the story unfolds, you get more and more people joining the party. Sometimes, at some point, if you have more than four or six, you have to choose who to form the party with. In this game we don’t have that. We’re going to make all party members featured and physical in the field.”

Kobayashi explains that they want to avoid forcing players to pick and choose which members of the cast they keep in their party when they meet new characters. He wouldn’t reveal the exact number of maximum party members, but said that it will be more than six, and “depending on the situation, the phase of the battle, the numbers will be different.”

“In some parts of the story, sometimes the party members engage in a fight together with some sort of semi-party members who will not completely join the party, but still participate in battles,” Kobayashi said.

Kobayashi also confirmed the return of Private Action scenarios, item creation, and so on. He also added that with so many characters in battle, the AI is going to be “very complex.” You’ll even be able to customize the AI to an extent.

Star Ocean: Integrtiy and Faithlessness is due out for PlayStation 4 and PlayStation 3 this winter in Japan, for PlayStation 4 early 2016 in North America and Europe.

-Quelle
 
Also ich weiß nicht woher er das mit SC3 hat..aber das war vor Teil 4 der Titel, der die meiste Kritik einstecken musste (nagut, eigentlich nur in Sachen Grafik und Story).


@SC4: die Story war bei Teil 4 ja weniger das Problem..
 
Ich bin dann mal gespannt, ob man die richtigen Schlüsse aus der Kritik vom 4. Teil gezogen hat.

Soll ja bereits Anfang 2016 zu uns kommen und ich hoffe, man implementiert nicht wieder zu extreme, grenzdebile Charas in das Spiel, die einem das Spielvergnügen kaputt machen.
 
ich überlege mir derzeit auch noch die international edition zu holen für SO4
 
Ich persönliche liebe ja Teil 3 und Teil 4. Sind für mich zwei ganz hervorragende JRPGs. Kann die Kritik selbst daher nicht unbedingt sehen. Von der Story fand ich beide auch sehr gelungen und mir gefiel sowohl der Twist von Teil 3 als auch die sehr sci-fi-lastige Story in Teil 4 (mehr noch als bei den drei Vorgängern, wo man überwiegend auf mittelalterlichen Planeten unterwegs war). Wenn man am vierten Teil etwas kritisieren kann, sind es tatsächlich die Charas. Besonders Sarah ging mir auf die Nüsse, dagegen war Lymle noch ein regelrechter Lichtblick, die an sich einen sehr interessanten wie auch tragischen Background hatte.
Wenn dann sehe ich eher Teil 2 als Schwachpunkt der Reihe. Unausgegorener Schwierigkeitsgrad und eine imho ziemlich durchschnittliche Story - aber gut zu jener Zeit habe ich auch Final Fantasy VII & IX sowie Chrono Cross gespielt - die hatten damals bedeutend mehr Eindruck bei mir hinterlassen. Auch das Kampfsystem ist den den beiden Nachfolgern um einiges besser. Ich rede aber von der PSOne Version - die PSP Fassung habe ich nie gespielt. Vielleicht wurde ja dort noch mal einiges verbessert.
 
Wenn dann sehe ich eher Teil 2 als Schwachpunkt der Reihe.

Das ist im Gesamtbild ja immer noch mein Lieblingsteil. Mit Ausnahme vom PSP Teil, da hat das Redesign zumindest mir einiges kaputt gemacht...aber immer noch besser als Teil 3, welcher mit seinem Twist ja praktisch die Vorgänger völlig zerstört hat. (wobei das meckern auf hohem Niveau ist. Würde Teil 3 nur alleine dastehen, hätte ich nicht soviel Probleme damit und würde 1-2 Dinge verzeihen, aber der Twist ist und bleibt aber der größte Asspull in der JRPG Geschichte:
da hat man sich was die Story betrifft reingeritten und hatte keine andere möglichkeit dies zu lösen. In Teil 4 gab es ja auch sowas ähnliches, nur nicht in ganz so großem Ausmaß.

Alles andere (bis auf die Puppengrafik) war in Teil 3 besser als in den Vorgängern. Daran gab es auch nie was zu meckern, ich mochte auch die Planeten und Charaktere sehr.
so sehr das ich mir damals 3 Figuren geholt habe:
m0012501m4usq.jpg


Bei Teil 4 sind es dann wirklich die (08/15) Charaktere, die das Spiel kaputt machen. Abgesehen vom Charakterdesign, oder deren Nervigkeit (Englisch natürlich mehr als Japanisch, aber das war pure Absicht) und die nicht passenden Comedyszenen: es handelt nicht ein Charakter wirklich logisch.

Der erste großer Kritikpunkt neben den Charakteren war die ganze
alternate Earth-Geschichte

SO4 ist das perfekte Beispiel für bad writing und verschossenes Potential. Die hätten wirklich beim damaligen Ausgangspunkt der Story bleiben sollen (Planeten für die kolonisation suchen, etc.). Das war zumindest logisch und war auch SO typisch Star Trek-like..der Teil des Spiels hat mir mit großem Abstand am meisten Spaß gemacht, aber dann kam der turning point des Spiels und hat alles über den Haufen geworfen.

auf einmal müssen sie das Universum retten

Das hat dann das Spiel zumindest für mich zerstört. Ich habs nur beendet weil das Kampfsystem so spaßig war. Spielerisch gehört es mit zu den besten JRPGs dieser Gen, keine Frage.

Ich hab aber große Hoffnung das sie aus den Vorgänger einiges gelernt haben, der Teil hat ja national und international einiges an Kritik einstecken müssen. Von mir aus können Sie auch das eigene Raumschiff wieder etwas mehr in den Vordergrund stellen. Bislang war es ja eigentlich nur ein betretbares Transportmittel. Eine Verwendung in der Art wie damals das Schiff aus Suikoden 4 hatte, wäre schon klasse.
 
Zuletzt bearbeitet:
Star Ocean 5 will have an Infinite Undiscovery-like battle system

Japanese publication 4Gamer.net published a new interview with Star Ocean: Integrity and Faithlessness producer Shuichi Kobayashi and tri-Ace programmer Yoshiharu Gotanda today.

Here’s a summary of what’s new and important, via Games Talk:

- Within the series timeline, there are a lot of stories still untold. So for this game, they decided to tell the story between Star Ocean 2 and Star Ocean 3.
- There are fans that think a sequel to Star Ocean 3 would be difficult to do, but if properly considered, it can be done.
- The story concept is included in the subtitle “Integrity and Faithlessness.” The subtitle was decided before the scenario was even written.
- tri-Ace’s Gotanda wanted to make the original Star Ocean 100-percent sci-fi, but that idea was abandoned as it was pointed out that it wouldn’t sell if it had no fantasy elements.
- Producer Kobayashi points out that the main, numbered Star Ocean games have an odd number of protagonists with blue hair (1, 3, 5) and an even number of protagonists with blond hair (2, 4).
- The protagonist Fidel is 23 years-old, but Gotanda originally wanted to make an even older protagonist. But considering the story of Star Ocean 5, 23 felt more natural, and they didn’t want to tell a story about “a young boy who saves the world.”
- The title, logo, and character models have returned to the style seen in Star Ocean 1, 2, and 3. This also includes the platform choice. They wanted to bring the game out on the platforms that fans of the series expected to see it on. (It wasn’t just sensationalism, there was actual marketing research done, as well.)
- Private actions, branching affection rating-related events, and item creation will return. However, not in the same form and optimized for Star Ocean 5. They’re looking for a way to make item creation not too complicated.
- Although Japanese RPGs often have cut-scenes that interrupt the game, Star Ocean 5‘s events occur seamlessly on the field. However, that doesn’t mean there aren’t any cutscenes at all. Some cut-scenes are necessary to produce a dramatic story.
- When you encounter an enemy on the field, the area becomes a battlefield without change or transition. Battle gameplay feels similar to battles from Infinite Undiscovery. You get the sense that Infinite Undiscovery‘s base system was replaced with Star Ocean‘s. Infinite Undiscovery‘s combat had an MMORPG-like complexity, but for Star Ocean 5 they’re adjusting each element and making it more intuitive to play.
- Once you enter battle, the viewpoint will automatically change from the field camera to the battle camera that follows the back of the character. You’ll also be able to freely adjust the camera.
- More than six characters can participate together in battle. For Star Ocean 5, they wanted to have battles with a large number of people, so they’re implementing a system to allow this. That said, it doesn’t change the basic feel of battle, so special controls are not necessary. You won’t be required to always be aware of each character’s HP.
- Players can set strategies for AI characters.
- The UI showcased in the trailer is different from that in the actual game, as there are a lot of things still hidden.
- Keeping in line with the game’s concept of “seamless” gameplay, your party members will always be displayed on-screen, both while moving and during battle, and you won’t have to choose which members participate in battle, as they all will. However, you won’t always be in a large group, as your party varies depending on how far along you are in the story.
- “Naturally, I also want to do Star Ocean 6 and Star Ocean 7,” Kobayashi said. “As long as there’s still room and ideas for new entries, we have a sense of duty to continue the series. Be that as it may, whether or not we can move forward with those is dependent upon the sales of Star Ocean 5.”

Star Ocean: Integrity and Faithlessness is due out this winter for PlayStation 4 and PS3 in Japan, and in 2016 for PlayStation 4 in North America and Europe.

-Quelle
 
Wird immer interessanter für mich ... gerade das KS von Infinite Undiscovery fand ich super (habe das Spiel 2x durchgespielt) und sehr motivierend.

Ich werde das Spiel weiterhin im Auge behalten :scan:!
 
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