SPIKE TV hat die GOTY´s 2007 gewählt!!!

so gesehen gab es alles schon mahl und wir können aufhöhren zu zocken weil sich eh alles wieder holt
seit es smg der jetzt auf runden planeten rumläuft (pray) ode gt5p ds wie gt4 in neuer optik ist

Also berechnete Schwerkraft hatte ich in einem JnR noch nie.

Sowas wie Portal hab ich auch nocht nie gespielt.

Halo 3 macht als Shooter nicht viel anders als Half Life 2 oder Doom 3. Man rennt rum und schiesst. Mein Spiel aufzeichnen konnte ich schon in X-Wing irgendwann in den 90ern. Level modden mit Doom 2. Screenshots... du verstehst?

Und Bioshock mag ich nicht wirklich. Wahrscheinlich weil System Shock 2 gespielt habe, ja. DAS war eindeutig schonmal da, aber BS kriegt auch keinen Innovationspreis dafür.
 
Zuletzt bearbeitet:
so gesehen gab es alles schon mahl und wir können aufhöhren zu zocken weil sich eh alles wieder holt
seit es smg der jetzt auf runden planeten rumläuft (pray), gt5p ds wie gt4 in neuer optik ist oder bioshock das ein abgespektes system shock unter wasser ist

Und ausser Portal hätte es ja nach Nihilists Definition auch gar kein Game gegeben, dass es überhaupt in die Kategorie geschafft hätte. Und selbst das gabs wahrscheinlich schon mal...
 
schon mahl was von pray gehört da gibt auch kleine planeten mit eigener schwerkraft nix besonderes mehr

Ich geb auf.

Die EDGE sagt selbst das sie Halo3 nicht innovativ finden, vergibt aber trotzdem den Innovationspreis, weil sie die VERBESSERUNGEN so toll finden. Ihr müßt da nicht krampfhaft einen Schuh draus machen. ;)

Best innovation:

Halo 3
Halo 3 is indisputable proof of how closely Bungie knows its games' players. It knows what they value, why they play and how they play. It therefore built Halo 3 to express what its fans dreamt it could be: fourplayer online co-op, a level editor, screenshots, and the best matchmaking system in the world. But Bungie made Halo 3 much more than just what its fans thought they wanted. Instead of a vanilla screenshot mode, it has a full theatre mode. Level editing is live and collaborative, and even part of the multiplayer itself. Co-op includes a deep scoring system that provides welcome competition while battling together. It allows players to share their films, screenshots, maps and gametypes with each other. While none of these features is truly new to videogames, they have never been so thoroughly and accessibly incorporated into such a supremely coherent whole. Halo 3 is the result of a company considering its games' players like no other.
 
Zuletzt bearbeitet:
schon mahl was von pray gehört da gibt auch kleine planeten mit eigener schwerkraft nix besonderes mehr
ah und portale gabs da auch :)

kann man ja so gut vergleichen.
WiiMote is auch nciht innovativ Gyroskop gibts schon im Hubschrauber seit 1950.

SMG bietet einfach ein völlig neues Spielgefühlauch wenn dieser Ausdruck unheimlich abgedrschen klingt.
Es geht auch nicht nur um die Planeten und all das.
Das Planetendesign allgemein ... Und das Missiondesign.
Keine Mission verläuft nach Schema F ... es gibt kaum oder selten Widerholungen...

Und dieses "Gravitation gibts schon auf der Erde und Prey" Argument ist einfach hirnrissig.
Genauso nervig wie Darjis "Kill Switch" Gelaber von wegen Deckungssystem. (1. ist Prey ein ganz anderes Genre, wird das nur als Gimmick und bei weitem nicht so komplex wie bei SMG genutzt, kaum vergleichbar egtl und dieses Gravitations Zeuch ist auch nur ein kleiner Teil an Neuerungen die SMG bietet)

Im Grunde genommen kommt es doch wirklich nur darauf an ob ein Spiel Spass macht MEHR NICHT.
Und es ist doch hinten und vorne egal durch welche Mittel, mal ehrlich.
SMG motiviert mich zu zocken weil es Spass ohne Ende macht, MGS weil ich ich die Story mitverfolgen will.
Ich sagte es schonmal. _Mir_ ist es egal durch welche Mittel ein Spiel gut wird.
Hauptsache es wird gut! (Und zudem nutzt SMG einige dieser Mittel in einer verdammt guten Weise ..., klar ohne Zucker wird kein Kuchen süss und lecker, aber man kann nciht sagen das etwas nicht "lecker" wird weil kein Zimt drin ist)
 
Die Edge ist für mich ein komischer Haufen, da muss man sich nicht mehr wundern.

Den Innovationspreis hätte Mario Galaxy echt verdient, fand die Idee mit der Schwerkraft der einzelnen Felsbrocken echt witzig.
 
Mal zusammengefasst scheinen folgende Spiel bei den Kritikern bislang gut angekommen zu sein:

Halo 3
SMG
Bioshock
CoD4
Mass Effect
Rockband
Orange Box



Passt doch. Sind imo alles Topspiele. :)
 
schon mahl was von pray gehört da gibt auch kleine planeten mit eigener schwerkraft nix besonderes mehr
ah und portale gabs da auch :)
Portale gab's (zB in Serious Sam), Portale wie in Portal nicht. Und Pray hat keinen Schwerkraft. Um in einem Spiel an der Decke laufen zu können braucht man keinen Schwerkraft. Zumal die größte Besonderheit der Physik bei Galaxy die Wechselwirkung der Gravitation einzelner Körper ist. Das ist neu.
 
von next-gen.biz:

10. Pac-Man Championship Edition—XBLA
Namco Bandai
6/6/07

This one almost completely blindsided us. What more could’ve been done with Pac-Man, and why should anyone care about a a game that's a direct descendent of its low-fi 1980 arcade forebear? Pac-Man CE answers this simply by adding a time limit and changing the way level progression works. Elegant in its simplicity, the new formula works to great effect. Twenty-seven years after Pac-Man’s introduction, creator Tooru Iwatani managed to show that the real Pac-Man—not the one that runs around 3D worlds or drives go-karts—is still the man.




9.World of Warcraft: The Burning Crusade—PC
Vivendi Games, Blizzard
1/16/07

World of Warcraft’s first expansion was a critical and commercial smash, and we had little reason to expect anything othewise. Hordes of gamers snatched up The Burning Crusade when it launched in January—2.4 million of them. On day one. The game upped the level cap to 70 and added gorgeous new environments helping drive the user base of the game over 1 million players throughout the course of 2007 to over 9.3 million. We can hardly imagine the kind of impact that the upcoming expansion Wrath of the Lich King will have on the international games industry.





8.God of War II—PS2
SCEA
3/13/07

In March this year, amidst all of the “next-generation” hype, God of War II released on the incomparable old timer, PS2. And Kratos’ latest managed to mercilessly beat down many of the so-called next-generation action games that released in 2007. God of War II improves upon 2005’s God of War in every conceivable way, adding more bosses, more mind-sharpening puzzles and more sheer brutality. Being near-perfect, it will appropriately be remembered as the last great game for PS2.





7.The Legend of Zelda: Phantom Hourglass—DS
Nintendo
10/1/07

The Legend of Zelda: Phantom Hourglass is actually the first Zelda game for the three-year-old Nintendo DS. Now that it has finally arrived, most everyone can agree that this sequel to the GameCube’s Wind Waker was worth the wait. Intuitive controls, endearing cartoonish graphics and an engrossing adventure make Phantom Hourglass a must for Zelda fans and one of the best entry points for newcomers to the classic series.





6. Call of Duty 4: Modern Warfare—PC, Xbox 360, PS3
Activision, Infinity Ward
11/5/07

The Call of Duty series is back in top form with Infinity Ward at the helm. Call of Duty 4’s single-player story mode is very short, but plenty of surprises and razor-edge execution more than make up for the length. As excellent as the single player mode is, it’s the multiplayer that’s the main draw here. A compelling class system and a groundbreaking reward system for consecutive kills (two consecutive kills improves radar capabilities, five-kills lets you call in an air-strike, etc.) will keep the 2 million Americans that have bought this game so far coming back again and again. Oh, and the graphics are some of the best you’ll find on consoles.





5.Halo 3—Xbox 360
Microsoft, Bungie
9/25/07

It’s pretty rare that any sort of trilogy can maintain a high level of quality throughout all three entries, but Bungie pulled it off in 2007 with the release of Halo 3. Gameplay is tighter than ever and the white-knuckle multiplayer modes are plentiful. The Forge and Save Films features push console shooters to new heights and integration with Bungie.net fosters an already strong community. Four-player online co-op for the campaign mode turns out to be one of the best multiplayer experiences around. And the game’s story is a satisfying culmination of all of the Halo mythology that has been expressed in everything from books to graphic novels, and of course, Halo 1 and 2. Hands-down, the best game in the series, which says a lot. $300 million in global week-one sales prove that Master Chief's draw is as powerful as ever.





4.The Orange Box—PC, Xbox 360, PS3
EA, Valve
10/10/07 (PC, Xbox 360); 12/11/07 (PS3)

We’re kind of glad that Valve and EA decided to put all of these great games in one package, not only because it’s likely the best deal in gaming right now, but also so we have an excuse to wedge all of these top-tier games into one slot. Everyone knows that 2004’s Half-Life 2 is one of the best examples of the FPS genre, and 2006’s Episode One was icing on the cake. New, though, is the raucous Team Fortress 2, with its comically gory style and gameplay that expertly adheres to the playing style of virtually anyone. And then there’s Portal, a mind-bending game that took the portal mechanics used in 2006’s Prey to entirely new levels. And Half-Life 2: Episode Two is the best entry into the saga yet. We’re not sure how this package could possibly be any better outside of including a free functional Aperture Science Handheld Portal Device with every purchase.





3.BioShock—PC, Xbox 360
2K Games, 2K Boston
8/21/07

BioShock would be prime material for a videogame lit. course. It’s inspired by the work of writer and philosopher Ayn Rand and explores ideas surrounding ethics, politics, metaphysics, genetics and perhaps one or two more ‘ics. This is a game whose events you almost want transcribed on paper so that you can examine at leisure the various intertwining themes that are presented in-game through vehicles like the Big Daddy, Little Sisters, Adam, plasmids and splicers. And there are tons of tape recordings strewn about the watery **** called Rapture that dot its hyper-atmospheric hallways, nearly all of which are worth listening to. But don’t get us wrong—this is a shooter, and an innovative one at that, encouraging players to experiment with different killing tactics. BioShock contains the best examples of emergent gameplay this year. Look beyond the nearly flawless gameplay execution and you’ll realize that the themes explored in BioShock are perhaps more interesting than the game itself. Color us thrilled that the game sold well enough to warrant a sequel.


2.Rock Band—Xbox 360, PS3, PS2
MTV Games, EA, Harmonix
11/20/07

We were hard-pressed to think of any games that we had more fun with in 2007 than Rock Band. This game is inherently social and hands-down the best multiplayer experience this year. It’s also a supremely addictive game that is completely accessible where it wants to be and tough as all hell if you’re into digital masochism. Thinking back on Rock Band, we’re kind of surprised that it took this long for someone to combine all of these instruments into one cohesive package. But we’re exceedingly grateful that the musical mavericks at Harmonix were the ones to take the initiative and create a game that we’ll continue to play into the wee hours of the morning for many sessions to come.

1.Super Mario Galaxy—Wii
Nintendo
12/12/07

It’s hard to describe the sheer joy that Super Mario Galaxy elicits. At times, this game plays the player. It plays with your sense of direction, your sense of space and your sense of what’s possible in this narrow genre that we define as “platforming.” But Super Mario Galaxy flies in the face of preconceived notions. While the game gifts the player with a wide spectrum of advancements and fresh concepts, it remains remarkably accessible. Don’t be mistaken by that accessibility though, because there is ample challenge for more avid players. It’s a high water mark for videogame design and a shining example of what this medium is capable of, which is why it’s Next-Gen’s 2007 Game of the Year.
 
Here's our annual look at the best and worst in video games, 2007 edition.

------ BEST GAME: "BioShock." A first-person shooter turned morality play, a thinking person's action game, a piece of electronic fiction with a soul. There are many positive ways to describe this gripping game and they're all true. There's just nothing else like this eerie vision of an undersea social experiment gone horribly wrong. Xbox 360, PlayStation 3, Windows PC, $59.99, Rated M.

------ BEST DEAL: The Orange Box. For $59.99, the innovators at Valve Corp. have provided one of the best bargains in 2007. You get five games, and all of them are excellent. "Portal," in particular, seems destined for legendary status, having spawned a cottage industry for plush companion cubes. (If you don't know what that means, you're really missing out). Xbox 360, PlayStation 3, Windows PC, $59.99, Rated T through M.

------ BEST GAME THAT INVOLVES GETTING OFF THE SOFA: "Rock Band." Close the windows, lock the doors and warn the neighbors before you blare the volume. "Rock Band" elevates music rhythm games to arena-filling levels in a game that gets better the more people there are. For a true rocking experience you'll at least need two guitars -- lead and bass -- plus a drummer and a singer to belt out the dozens of tunes. Groupies are optional.

------ WORST TREND: The annual holiday video game deluge. Please, video game makers, you're only hurting your most loyal fans here. We spend all year with hardly anything new to play, then October rolls around and it's like an avalanche. Suddenly, we're faced with tough decisions about which of the dozens of good games we can actually afford to buy. Why not release more of these gems in the winter, spring or summer doldrums, when we're really looking for -- and more able to afford -- something new?

------ MOST TIRING CONTROVERSY. "Manhunt 2." OK people, it seems pretty obvious that "Manhunt 2" is not a game for the kiddies. So why all the uproar? Ratings issues aside, if a game that lets you perform execution moves is a turnoff, change the channel. Parents have a tough job keeping content like this away from their children, but it's ultimately part of the responsibility. And this game is no more graphic than any number of R-rated movies I've seen -- except they aren't being altered to appeal to industry ratings groups.

------ BEST (AND WORST) TREND: First person shooters were back in a big way this year. From the sublime ("BioShock") to the visually stunning ("Crysis"), there are more ways to wield weapons in convincing three-dimensional worlds than ever before. That's the good news, particularly for console owners. PC owners, however, are going to need beefy systems costing many thousands of dollars to make these gorgeous games playable.

------ MOST OVERRATED GAME: "Halo 3." Yes, I went there. And I'm not saying "Halo 3" is bad. It's a decent game, with some good fighting and excellent online modes, no doubt. But don't believe Microsoft Corp.'s marketing and PR hype machine. Halo 3 changes nothing about video games. "Call of Duty 4: Modern Warfare" has a more interesting multiplayer component. And "Halo 3's" single-player story is baffling and leaves this supposedly epic saga feeling somewhat incomplete.

------ BEST IDEA FOR A GAME GONE HORRIBLY WRONG. "Lair." Seriously, this PlayStation 3 game looks so awesome yet plays so horribly, it's like a sick joke from the developers. You're supposed to use the PS3's motion-sensitive controller to pilot your very own fire-breathing, butt-kicking dragon. Unfortunately, moving the controller left to move your dragon left, for example, is fairly impossible. Don't even get me started on 180-degree turns. I'm sure with practice you'll gain some semblance of control, but most people will give up in frustration long before they ever reach that point.

------ MOST FRUSTRATING DELAYS: If I can't get my hands on blockbusters like "Metal Gear Solid IV: Guns of the Patriots," "Spore" or "Grand Theft Auto IV" soon, I think I'm going to lose it. Production delays are common in the games industry, and they're generally a good thing in the long run. The extra time only makes for a better, hopefully bug-free, gaming experience. But we've been hearing about these titles for like, ever, and I'm frankly getting very impatient.

Here's hoping all these games become a reality in 2008.

Noch irgendsone Liste.
 
rock band hol ich mir glaub ich mal.

aber wtf?
es hat doch garkeine epische story!11
 
1up-Wahlen zum GOTY:

What’s your pick for 2007 Game of the Year?

WINNER = SUPER MARIO GALAXY
Mass Effect (11%)
Uncharted: Drake’s Fortune (5%)
The Legend of Zelda: Phantom Hourglass (1%)
Halo 3 (8%)
Bioshock (16%)
Super Mario Galaxy (24%)
Call of Duty 4: Modern Warfare (10%)
Rock Band (2%)
Metroid Prime 3: Corruption (1%)
The Orange Box (23%)

Total Votes: 1771

What game do you think most media outlets will pick for 2007 Game of the Year?

WINNER = HALO 3
Metroid Prime 3: Corruption (0%)
Halo 3 (35%)
Bioshock (18%)
Mass Effect (1%)
The Legend of Zelda: Phantom Hourglass (0%)
Uncharted: Drake’s Fortune (1%)
The Orange Box (10%)
Call of Duty 4: Modern Warfare (6%)
Super Mario Galaxy (27%)
Rock Band (2%)

Total Votes: 1624

What’s your pick for 2007 Platform of the Year?

WINNER = XBOX 360

Xbox (0%)
GameCube (0%)
Wii (16%)
Game Boy Advance (0%)
PlayStation 3 (9%)
PC (8%)
PlayStation 2 (1%)
Xbox 360 (58%)
Nintendo DS (6%)
PSP (1%)

Total Votes: 1645
 
1up-Wahlen zum GOTY:

What’s your pick for 2007 Game of the Year?

WINNER = SUPER MARIO GALAXY
Mass Effect (11%)
Uncharted: Drake’s Fortune (5%)
The Legend of Zelda: Phantom Hourglass (1%)
Halo 3 (8%)
Bioshock (16%)
Super Mario Galaxy (24%)
Call of Duty 4: Modern Warfare (10%)
Rock Band (2%)
Metroid Prime 3: Corruption (1%)
The Orange Box (23%)

Ich bin echt beeindruckt, dass die Orange Box so knapp auf dem zweiten Platz gelandet ist. Hätte ich überhaupt nicht erwartet, dass die sich gegen Halo3 und COD 4 durchsetzen kann. Aber ist ne gute Sache, denn die Orange Box ist auch mein persönliches GotY. :)
 
soviel zum thema , dass 90% der leute mario galaxxy nicht als goty würdig ansehen da es keine epische story hat, laut moggyB!

dürfte jetzt der 3 goty sein für smg......
 
Zurück
Top Bottom