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- 2 Jun 2006
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lern englisch vielleicht verstehst du dann ja das was beim wiki zum pointen steht
aber bitte hop schick den nächsten post zum lachen
Nicht Wiki........WiiBrew
. Machts jetzt klick?
Zuletzt bearbeitet:
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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lern englisch vielleicht verstehst du dann ja das was beim wiki zum pointen steht
aber bitte hop schick den nächsten post zum lachen
. Machts jetzt klick?
@darji das sind alles nur vermutungen und Mutmaßungen rein technisch gesehen kann man mit dem PS mote genauso genau zielen wie mit einem herkömmlichen laserpointer (und das sagen so auch die entwickler)
wie es dann in wirklichkeit ist wird sich zeigen wenn dann der release ist...
gt321
ja das wii wiki für entwickler
also hirn einschalten und lesen lernen dann funktioniert es vielleicht auch mal mit dem verstehen von
The Wiimote's acceleration values are actually an important part of the pointer functionality
How the Sensor Bar works
Most wii people already know that the wii remote works by having a sensor in the remote, and infra red LEDs on the sensor bar. The wii sensor bar angle matters as it makes the sensor bar look smaller. It already knows how long your sensor bar should appear, so the wii uses the IR emitted from the two ends of the wii sensor bar as known points, and from this the wii can work out how far you are from the TV and at what angle you're holding the wii remote. They are the basics of how the wii remote works.
The sensor bar emits an infrared field out directly in front of the TV. In order to accomplish this, it is necessary to place the sensor bar in the same plane as the TV, either on top of or below the TV is recommended. As the remote is pointed towards the TV, it interacts with the infrared field. Using triangulation logic, the remote is able to determine location, angle, and distance; as you move the remote around, the change in location/angle/distance is calculated. The remote then communicates with the console via Bluetooth, sending this information to it, and from there the software determines how your movements relate to the game world/application.
The sensor bar doesn't receive any type of signal from the wireless remote and is there purely to generate the field. The remote also has a gyrometer and accelerometer to allow it, for instance in the tennis game, to know the difference between a back hand or regular swing. You need to maintain a proper distance from the sensor bar as well; if you come to within about three feet or less, it will not work precisely.

Both of my wii remotes work just fine with the pointer (hand), but do not work at all with motion. I have re-synched them, checked for any interferences, there is nothing blocking, no shiney objects, etc. Any help would be appreciated...
sinn?
hat ja wieder mal gar nichts damit zu tun?
For now, I'm not taking into account the perspective effects of having the wiimote at a horizontal plus vertical angle to the sensor bar. Purely vertical angles are okay, as are purely horizontal angles, but the combination will make the sensor bar appear at an angle when it really isn't. How much this is significant will have to be investigated, but if we need to we should be able to compensate for this using measurements from the accelerometer and some trigonometry.
The Guncon 3 utilizes two infrared LEDs as markers, placed on the left and right sides of the screen. An image sensor in the muzzle tracks the markers as reference points for determining where the gun is pointing on the screen.
Also ich glaube ich habe Zocker verstannden.
es ist also kein Pixelgenaues Zielen mit der WiiMote möglich, weil man nicht auf den Pixel "zielen" kann sondern man auf die Sensorbar zielen muss. Somit ist das Zielen mit der Wiimote positionabhängig, weil man ja manchmal näher und manchmal weiter weg an der Sensorbar sitzt.
Das ist bei GunCon 3 genauso, verwendet ebenfalls eine "Sensorbar". Nur "rahmt" die den Bildschirm ein, was grob zu einem 1:1 Mapping führt. Die Funktionsweise ist identisch.


Basically it is the same, but Guncon 3s LED markers are actually much more accurate. Much better than Nintendo Wiis controller. In the Wii, there are only two LED points, but for the Guncon 3 there are six LED points, so it is more accurate than the Wii. The PlayStation 3 will be able to recognize the tilt of the Guncon 3, its distance from the monitor, and these things cannot be done with the Wii system.
und du kannst deine behauptung nur mit mutmaßungen und unpräzisen beschreibungen der funktionsweise belegen... gehts in die technische tiefe der materie bleiben all deine halbwahrheiten auf der strecke
(so wie alle PS3 controller)I shot free and was in a gunfight, pointing the MotionPlus at the TV running the game, feeling my hand movements match the arm and gun movements of the character in the first-person game.
"Without MotionPlus, I couldn't do this," he said with the Remote now in his hand and me stepped off to the side to observe. He pointed the Remote at the screen as if to shoot. Then he moved his arm, pointing the Remote toward the left side of the screen... then he turned it more until it wasn't pointing at the TV any more.
Wii first-person-shooter owners know what VandenBerghe's gesture would normally cause. The Wii sensor bar would lose track of the Wii Remote's pointer, causing the game's first-person camera to either keep turning uncontrollably, or the camera would stop. This would be a frustration for players who were just trying to turn and had turned a tad too much. Either way, the gamer would then have to point back at the screen to get the Remote noticed again.
When VandenBerghe moved his Remote away from the TV something different happened. The camera in the game did keep turning. But as VandenBerghe turned his hand and the Remote back to the TV, the camera swiveled back with him. MotionPlus had taken over for the Remote's pointer. The Wii never lost track of its player.
und ich ich behaupte nicht das wsippel keine ahnung hat
und ich behaupte auch nicht das die cam und die punkte für das pointen das wichtigste sind ABER ich behaupte das du noch etwas mehr als das brauchst um präzises pointen aus jeder lage zu ermöglichen (wenn du nicht immer referenzieren willst) und das bestätigen ja auch alle seiten die präzise auf die technik dahinter eingehen (also das was berechnet wird)

sry zu spät editiert...
was in RS2 möglich ist tut dabei wenig zur sache![]()
ohne sensoren müsstest du doch ständig manuell referenzieren sobald du die mote zu schnell für die kameraerfassung bewegst die konsole ausschältst den controller ausschältst du die mote auserhalb des bereiches weiterbewegst etc.
The second misconception seems to revolve around what the Wii Remote actually does. I e-mailed Brian Peek who wrote the Managed Wiimote Library and he was apparently unaware that there was anything missing in his library. He was under the impression (as are a lot of people) that the points returned by the Wiimote for the infrared sensors indicate where the Wiimote is pointing. He didn’t realize that you can’t use those values by themselves to use the Wiimote as a pointing device.

The Wii takes the positions of the infrared points of light that the camera sees and combines it with the data from the accelerometers and generates the X and Y coordinate indicating where on the screen the controller is pointing.