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Interviews---nen Overkill, Phil und Ken in Action.
Erst der Padawan:
Und nun der Sith Lord der Sith Lords
Erst der Padawan:
At Sony's Gamer's Day event today, GamePro editor Vicious Sid had the chance to grab a few minutes with Sony's PS3 frontman, Phil Harrison. We touched on several topics: Blu-ray disc speeds, internal power supplies, and that nagging question -- is the PS3 graphically inferior to the Xbox 360?
Harrison at the Tokyo Game Show
Harrison at the Tokyo Game Show
Phil Harrison: What surprised you? What was the thing that you weren't expecting to see?
Vicious Sid: I think...to see so many games in 1080p, looking as good as they did. I think there's this assumption that in some way the Xbox 360 has more graphical power. It's got 512 MB of dedicated video RAM...and that somehow the PlayStation 3 is a notch below that.
Harrison: That's not true, by the way.
Sid: I'm not sure how that works. I guess it's 256 video RAM, 256 system RAM [on the PS3]?
Harrison: No, the way that Xbox 360 works is that they have 512 MB of memory, same as PlayStation 3. But they have general purpose memory, rather than system-specified memory. But they only have a 10 MB internal frame buffer...
There's no disadvantage [to Blu-ray], there's only advantages in terms of bandwidth, content, and detail."
Sid: Yes, that's true...
Harrison: ....and so that's why they can't do 1080p full frame. Because the image has to be in the frame buffer and a full 1080p image is 8 megabytes, so you can't double buffer.
Sid: What do you think Microsoft's biggest vulnerability is right now?
Harrison: I'd rather talk about the strengths of PlayStation 3. I think that what we showed today maybe completes the puzzle that we didn't do a good enough job of completing at E3. Partly because the technology wasn't ready in all areas, but partly because we focused on the games...I think people were expecting to see more of the multimedia functionality explained. But that's then, and this is now. The integrated nature of the system is now obvious.
The fact that you've got cross media bar icons, ways of getting content into the system -- physically -- and digitally....
Sid: It comes full circle, with the PSP...
Harrison: Exactly! Did you get a chance to see the PSP [at the demo presentation]? It uses the full cross media bar [from the PS3]!
Sid: Obviously supply is going to be an issue for you guys through the end of the year. Is Sony still holding firm to launch shipment projections and through the end of March 2007.
Harrison: Yeah. I think that every successful game system has had some challenges in matching demand with supply day one. Sadly, we're going to be no different.
But, this seems a very difficult situation now, but in five years we'll be looking back and this will be a tiny little blip on the sales. While it's disappointing for users -- certainly disappointing for users in Europe, where we had to delay the launch -- but we'll catch up. We'll get supply going, we'll get the product out there, and we'll satisfy everybody.
Sid: One thing I find fascinating about the PS3 is that so much is integrated into one package; it's a very "neat" system, with integrated Blu-ray and especially the integrated power supply. Why is that important?
Harrison: Blu-ray functionality is something you get essentially for free. We need it for a game system, we need it as a game developer, and the fact that the disk is the same kind of format that gives us the movie cupcake as well -- that's great. And that was a strategic choice, as well as a tactical, practical, commercial choice.
[an IGN video crew has been rather visibly waiting for Harrison to finish up with me. Harrison turns to an approach crew member and says "I'll be with you in one second." He's clearly engaged when speaking about the PS3's hardware and wants to finish his thought.]
Harrison: Integrating the power supply is not for competitive reasons -- it's because we can....
Sid: [laughs]
Harrison:... It's because we have great hardware designers who can handle the functionality. In fact, because of the CPU power and performance of PlayStation 3, we need to have to have the power supply as close to the chipset as it possibly can be. And so that is the right technical approach. It's exactly what we did with PlayStation 1 and PlayStation 2, and then you saw later in the platform's life cycle, when the different silicon process are used, you can go to a small external power supply, which allows you to change the form factor...
Sid: Do you think that's in the cards for PS3? A slim-line PS3?
Harrison: [completely deadpan] I wouldn't even speculate on that.
Sid: There's been some talk about DVD-9 [dual-layer DVD, as in the Wii and Xbox 360], and whether it's actually faster in transfer speeds than Blu-ray. Is Blu-ray faster or slower than DVD-9, practically speaking?
Harrison: There is no practical game design difference between Blu-ray [and DVD-9] in terms of speed. You get the benefits of storage -- more files on the disk, more data on the disk. So once developers are up to speed on the logical geography of the [Blu-ray] disc, loading times will be sorted out.
There's no disadvantage [to Blu-ray], there's only advantages in terms of bandwidth, content, detail, et cetra.
Sid: Looks like you're out of time. Thanks again!
Gamepro.com
Und nun der Sith Lord der Sith Lords
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If it wasnt for Ken Kutaragi, there would have been no PlayStation. The games industry legend, whose job title is President and CEO of Sony Computer Entertainment (so theres no doubting that hes the head honcho) is known as the father of the PlayStation. For good reason: an electronic engineer by trade, he designed the original PlayStation and much of the PS2, PS3 and PSP.
Despite his incredibly lofty status, Kutaragi in person is surprisingly approachable and open. Although its not often that you get to see him in person, as hes one of the worlds busiest men. A naturally smiley and sunny chap, he used to have a penchant for Chairman Mao jackets, which now seems to have given way to sharp charcoal suits. Coincidentally, that was exactly what he was wearing, when we managed to accost him for ten minutes or so, at a PS3 showcase event held after the first day of the Tokyo Games Show. Taking place at Sonys incredibly impressive central Tokyo HQ (apparently, Kutaragis office overlooks the Royal Palace), we joined the press scrum that surrounded him, and got the chance to ask a handful of questions maybe down to Kens broken English, or our poor hearing, some of the answers came as a bit of a surprise.
Q: Surely the next generation of consoles will have no disks, but use streaming media?
KK: With the next generation, that may well be right (laughs).
Q: What PlayStation 3 games will be on sale at launch in Japan?
KK: There will be approximately 20 games on sale at launch.
Q: Have you announced which ones?
KK: No, because a lot of the titles are still going through QA (Quality Assurance), and we have to speak to our third parties, in order to determine which of their titles will be ready for launch as well.
Q: And there will definitely be games with an online component on sale at launch?
KK: Yes, were trying to include online elements into all of our launch titles, and are encouraging the 3rd parties to do the same.
Q: Do you think the PS3 will outsell the Xbox 360 and the Wii?
KK: We dont care.
***We spoke to Sony about this response, as it seemed a pretty ballsy statement to make, especially in light of how theyre being perceived (arrogant, out of touch, losing the battle etc.) by press and consumers alike at the moment.
They told us that what Ken will have meant is that, while they have a great deal of respect for the competition, they have always worked to their own business plan. In essence, regardless of what anyone else does, theyll be sticking to their original plan where PS3 is concerned and wont be changing things, just because company A does this, or company B does that. So there you go!***
Q: Do you think the PS3 will have a longer life-cycle than those consoles?
KK: Because we implanted a lot of new & cutting-edge technology in the PlayStation 3, it will have a long life Future-proof, this is the answer.
Q: Were you surprised by the bad publicity Sony received after E3?
KK: I want to ask you (laughs). It always happens. When we released the PlayStation and even the PlayStation 2, I didnt see any favourable articles. Press coverage always said: PlayStation will fail, or: We have lost our momentum, and blah blah blah. But we have lots of passion and confidence in both the PlayStation 3 hardware, and the software titles being produced for it.
Q: After the launch period, how many PlayStation 3s will you manufacture per month?
KK: The target is one million per month. But right now, we are making tiny amounts for the launch, because of the blue laser diode problem. We clearly need to catch up but are still confident that we can meet our projected 6 million shipment figure by the end of the financial year.
Q: Is the blue laser diode manufacturing problem fixed now?
KK: Right now, it is an issue, because we cant manufacture enough blue laser diodes for enough PlayStation 3s. But we will resolve that, and then question becomes how many PlayStation 3s we will be able to market.
Q: How important for Sony is it that Blu-ray is a success?
KK: It is important not just for Sony, but for the movie, component, software developer and even the TV industry. The PS3 has a perfectly nice graphics capability, allowing non-compression and high frame-rates, so it works well together with BD. Every manufacturer releasing flat-panel displays not only Sony, but the likes of Panasonic, Samsung and Sharp everyone is now welcoming PlayStation 3 and applauding todays announcement about HDMI features.
Q: So how important is it that Blu-ray beats HD-DVD?
KK: It is important. Personally, I love Blu-ray, because Blu-ray has higher capacities than HD-DVD. Also it has a better bit-rate, which allows a differentiation in picture quality. So, right now, while the PC manufacturers are supporting HD-DVD, it is clear that current PCs cannot pick out the specification of Blu-ray using current CPUs. This is the main reason why the HD-DVD picture quality is not sexy enough. So we only have the PS3.
Q: But surely, you can only really tell the difference between Blu-ray and HD-DVD on a progressive-scan TV?
KK: On any TV, you can distinguish the difference.
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