When I picked up the controller in Sony's Los Angeles Convention Center this afternoon, I
was a bit letdown to find out that I'd just be continuing the level I stopped in a few months
ago.
Little did I know my socks were about to be knocked off.
The muzzle of the gun began to glow orange as the gun neared its overheating threshold,
but I managed to clip a few well-placed red barrels in the rickety structure that set off a
chain reaction that brought the building down on top of the baddies. Although I expected the
barrels to cause and explosion, the building's demise was a welcome surprise as well as a
sight to behold and experience -- the controller rumbled as the neighboring tower went down
and slowly the gray fog of dust and concrete slowly rose into the air.
I moved the team forward, and eventually came into what would become the greatest
Killzone 2 battle I have ever played.
I got off two direct hits, and I honestly had to stop and stare at the scene on screen --
my troops were battling the enemies in the foreground, in the middle of the frame were
two tanks surrounded by black smoke and fiery red explosions, and in the background
gray smoke wafted as Helghast forces fired from elevated positions.
It was a thing of beauty, but our demo ended there.
I realize that I'm in the enviable position of getting to paid to play top-shelf games time
after time, but sometimes, no matter how good a game is, it can get stale. You get to a
point where you don't feel wowed anymore and just want to be done with it. That hasn't
happened here. Every time I play it, Killzone 2 finds a different way to ensure that I won't
shut up about it.