ich wiederhole gerne nochmal das, was DF gepostet hat und was ich dir vorhin geschrieben habe
Und was 4k angeht, hier was von DF:
Based on media from yesterday's event, Counterplay Games' Godfall is the only 100 per cent confirmed title from the line-up to target a native 4K60 . [...]
While we're on the topic of pixel-counts, Astro's Playroom presented at 4K60 - though some clips in the trailer drop down to 1792p, suggesting a dynamic resolution solution. Meanwhile, Sackboy: A Big Adventure - another game targeting 60 frames per second - reveals areas rendered at 1512p.
We also took a look at Demon's Souls, Kena: Bridge of Spirits, Little Devil Inside, Pragmata, Ratchet and Clank, Returnal and Stray - and all of them appeared locked at native 3840x2160 with no evidence of reconstruction as we know it.
Dazu die UE5 Demo mit ihren dynamischen Auflösungen, weil sie die 4k nicht halten konnte