Wundert mich wirklich, dass dieses Spiel noch keinen Thread hat, ansonsten seid ihr auch so schnell. Und dieses Spiel sieht wirklich interessant aus. Ich lasse mal das IGN Interview für mich sprechen:
Klingt verrückt? Eigentlich schon. Aber 5th Cell scheint alles im Griff zu haben.
Jeder der an dem Spiel interessiert ist, sollte sich das Interview durchlesen (ein Video ist auch dabei). Bevor ich es gelesen habe war ich sehr skeptisch, aber 5th Cell spuckt nicht nur große Töne, sondern hat auch eine plausibel klingende Methode, so ein ambitioniertes Projekt umzusetzen. Ich jedenfalls bin schon mal sehr gespannt auf das Spiel.
Bilder:
As an extremely unique and amazingly ambitious game, 5TH Cells latest offering has instantly gotten us talking around the IGN offices, and we're sure it'll do the same for you. The idea behind the game? Write anything, solve everything. The goal is to turn a basic concept – move your character to a goal – into something truly extraordinary. If you can think it, you can spawn it into the world.
Klingt verrückt? Eigentlich schon. Aber 5th Cell scheint alles im Griff zu haben.
What Scribblenauts is about in a nutshell is basically "Anything you write, you can use." That's where the concept really came from. It's the idea of "What if you had all these puzzles, and in order to solve them you can write anything; the limit is your imagination." How you do that is through this character Maxwell. As Maxwell you have to grab in-level objects called Starites, and to do that you can write anything you want, and it'll spawn that object. So if there's a Starite in the tree, you could write "ladder" and then a ladder would spawn. Climb up the ladder, and you grab the Starite.
There're more ways of doing it though obviously. You could write "axe", and then cut the tree down using the object you spawned. You could write "shuriken" and throw that at the Starite in the tree and knock it down. It's all based on real physics and interaction, so there's nothing pre-canned. You could write anything though; imagine you write "goldfish" for some reason, well a goldfish would spawn and sit on the ground. It wouldn't help you at all in that puzzle, but you could do it.
Our Technical Director Marius Fahlbusch is one of the founders of the company, so he's been with us for a longtime obviously. When I told him the idea from the beginning other programmers would have backed away from the idea and said "How are we going to do this?" or "No, this is impossible." But he was just like "Yeah, we can handle this. We can tackle this concept." So he got started on a system where everything in the game can be data-driven. We've got this tool that we created in-house called "Objectnaut", so now designers can put in any name of any object, and put in all sorts of data. We're talking AI properties, physical properties, attraction and repulsion to other objects, weight, size, where it splits, can you pick it up, is it flammable or how do elements effect it… really all these things that you need. We're spending a great deal of time just imputing tons and tons of these objects, and once we flesh it all out with this Objectnaut system, we have a hierarchy of data.
Let's look at an elephant, for example. It's an animal – a mammal – so we know that. It has organic flesh therefore, since every mammal has organic flesh. Now we don't have to write that in for every animal we make, the system just knows to attach that to anything we label "animal." We can then look at it and say "organic flesh can… well, it can be eaten, right?"
Jeder der an dem Spiel interessiert ist, sollte sich das Interview durchlesen (ein Video ist auch dabei). Bevor ich es gelesen habe war ich sehr skeptisch, aber 5th Cell spuckt nicht nur große Töne, sondern hat auch eine plausibel klingende Methode, so ein ambitioniertes Projekt umzusetzen. Ich jedenfalls bin schon mal sehr gespannt auf das Spiel.
Bilder:
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