Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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N-Gamer schrieb:Genau so einen Controller hat Nintendo für den Revolution entwickelt. "Grafikchips seinen schwer zu imitieren, während Controller dies sind. Wir hätten zu viel preisgegeben, wenn wir ihn enthüllt hätten. Wir wollen das Interface mit Controller und Games-Software als Gesamtpaket präsentieren.
Das ist leider auch nur ein Blog.Goodplayer schrieb:http://my.1up.com/do/blogEntry?bId=5292739&publicUserId=5549067
Chaos schrieb:auf der seite zu dem link die der eine typ gepostet hat behauptet eine seite wie viele andere sie hätten bei so ner firma angerufen die Visoren herstellt !
allerdings hätten sie angeblich das glück gehabt und haben sich nen namen ausgesucht der anscheinend was mit diesem bruce der ein meeting mit Nintendo hatte zu tun hat und sie haben angeblich das ganze gespräch mitgezeichnet !
naja ich bin mir wie immer unsicher ob da was dran ist oder nicht aber da es mit Seriousgamer zu tun hat glaube ich im moment wie immer erstmal garnix und warte auf infos seitens nintendo !
Finally i can compare some 3D pics to what developers have Rendered on supposed Rev specs, and alpha dev kits....
Going with this site site i can say standard rendered pics ive seen on the Rev are 70% better quality than the best pics in that blog.
Heres some of the best looking pics....
http://photos1.blogger.com/blogger/2857/1160/1600/revolutionfaces015wv.jpg
http://photos1.blogger.com/blogger/2857/1160/1600/revolutionayamon028gq.jpg
http://photos1.blogger.com/blogger/2857/1160/1600/revolutionkingstreet015ht.jpg
http://photos1.blogger.com/blogger/2857/1160/1600/revolutionfaceswomen1zl.jpg
Those graphics would easily run on the Revolution
As i said before, you can believe me or not....
1. What inspired you to create the beautiful sceneries that we see in the Metroid Prime series?
[RETRO] Excellence in game development is a team effort. In the case of the Metroid Prime environments, we have a group of incredible artists who are taking full advantage of the rendering technology our engineers have created. As you can see, the final product is a testament to their talent and dedication.
2. Will we see new features in Metroid Prime 3 that will incorporate the revolutionary aspect of the Revolution controller?
[RETRO] We plan on taking advantage of a number of new features in the Revolution, including the controller.
3. What can you tell us about the plot of Metroid Prime 3?
[RETRO] The plot of Prime 3 is about closure, told against the backdrop of an epic struggle.
4. Will Andrew Jones still be doing concept art for Prime 3?
[RETRO] Absolutely. Andrew is creating some marvelous work for Prime 3.
5. Mr. Walker, as an animation student, I am just curious to know what animation software Retro uses for the cutscenes in the Metroid Prime games. Do you use commercial software, such as Maya, or has your studio developed its own 3d animation program?
[RETRO] Our designers and artists use a combination of proprietary tools and Maya to create the cut-scenes and cinematics for the Prime series.
6. Will there still be the visor feature that we've seen in the past two Primes?
[RETRO] Yes, visor usage will still be important in Prime 3.
7. About how much longer are you predicting it to be compared to Echoes?
[RETRO] That's hard to say at this point. We don't approach our development with a specific gameplay length in mind. We simply want to ensure the player enjoys the experience to the utmost, finishing with a true sense of accomplishment, not exasperated relief.
8. Has Retro considered changing the camera in Metroid Prime (from the first person, back to a third person camera)?
[RETRO] Of course, the morphball has a 3rd-person camera, but no, we
don't plan on using a 3rd-person camera for the times when Samus is in a
suit.
9. Will this game's story relate with old time foes/comrades (kraid.. luminoth.. ridley) or introduce new ones, like the Luminoth?
[RETRO] Something old, something new...
10. Where do you get your ideas from for creatures?
[RETRO] The need for each type of creature really comes from a combination of the storyline and the need to progress the player's ability at a particular point in the game. There's also a hefty injection of rampant creativity that comes from the art, design, and
engineering teams when fleshing these creatures out.
11. Will MP3 be using a new engine, or will it utilize the same one as both previous primes?
[RETRO] The "engine" underwent drastic improvements between MP1 and 2, and will see even more between 2 and 3. Our engineers are a very talented and dedicated bunch, and they're constantly looking for ways to make our games run smoother with more detail.
12. Will Metroid Prime 3 allow you to travel to many worlds?
[RETRO] The player can expect to explore different, quite varied environments in Prime 3.
13. In Metroid Prime 3, will we find the source of the Phazon?
[RETRO] Phazon is a mysterious substance, and will definitely play a major role in Prime 3.
14. How do you think Metroid Prime 3 will abolish the kiddy image Nintendo gets from its Mario games?
[RETRO] While the Mario games are industry classics, the Prime series has successfully established a grittier, more mature direction in all respects. We're happy to help Nintendo increase its appeal to older players.
15. What is the absolute best thing with working on the Metroid franchise?
[RETRO] The ability to work not only with the great team here at Retro, but also incredibly gifted people and industry legends like Yoshio
Sakamoto, Kensuke Tanabe, and Kenji Yamamoto.
16. With the improved technology of the Revolution and the presumed larger disc size, what should we expect from the Music of Prime 3?
[RETRO] Music production hasn't yet begun, but we've already head some very exciting discussions with Kenji Yamamoto, who will return as the composer for Prime 3. We hope to take the music into some new directions for this title, and there's no doubt Mr. Yamamoto is going to relish the challenge.
Zeldafanat schrieb:Das ist doch so ein Ding aus Star Trek.Wie heißt das nochmal? Ah ja genau: Replikator. (glaube ich)
"Computer: Grünen Tee, 50°C"
"Those we don't speak of!" Of Course.
"Those we dont speak of" reside in the state of Washington.
"Those we dont speak of" exist near Nintendo.
"Those we don't speak of" are experts in the field of immersion and have just developed a new visor with stereoscopic 3D for under a $1000.
"Those we dont speak of" were at E3 this year.
"Those we dont speak of" will be a large part of this Revolution.
Believe.
A Revolution is Coming!
Are you ready to Revolt?
Anyone expecting the Nintendo ON to be real will be disappointed, but hopefully that will be temporary. I had high expectations, and I feel that those expectations have/will be reached.....maybe even exceeded.