Revolution - Diskussionsforum 2

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Pfanne schrieb:
Raphael schrieb:
Breac schrieb:
Was laberst du hier für einen Schwachsinn? Die Änderungen des DS Lite belaufen sich lediglich auf das Äußere.

Gehört ein helleres Display auch zum Äußeren?
man kann jetzt die helligkeit stufenweise verändern... WOW...
na und?
verändert das irgendie die spielerfahrung?

Nicht direkt. Aber das Display ist nicht nur regulierbar, sondern auch heller. ;)
 
AnGer schrieb:
Ja. Ein helleres Display hat nichts mit der Grafik oder dem Sound oder der Software zu tun. Es verbessert nur die Sicht.
Äußeres = Aussehen
Von daher ist es nichts äußerliches.^^
Ob es nun was übermäßig tolles ist oder nicht, hat damit rein gar nichts zu tun.
 
AnGer schrieb:
Raphael schrieb:
Gehört ein helleres Display auch zum Äußeren?

Ja. Ein helleres Display hat nichts mit der Grafik oder dem Sound oder der Software zu tun. Es verbessert nur die Sicht.

Die Frage von mir war auch kein Vorwurf, sondern eine ehrliche Frage.

Ich denke aber dennoch, dass sie diskussionswürdig ist, da es sich jetzt
schließlich auch um bessere Hardware handelt.
 
Zählst du ein besseres Display zum Inneren?


Dann kann man das trotzdem in einem vernünftigen Ton schreiben

Entschuldigung, ich wusste nicht, dass "Schwachsinn", welches die Aussagen Shortys perfekt beschreibt, als nicht vernünftigen Ton akzeptierst.

Und diese NoE Mitarbeiter hielten ihn immerhin schon in der Hand und gerade aufgrund dieser Gerüchte sagten sie, dass nicht verändert wurden. Genau derselbe Mitarbeiter machte übrigens das mit der Slot 2 Abdeckung bekannt.
 
Breac schrieb:
Zählst du ein besseres Display zum Inneren?


Dann kann man das trotzdem in einem vernünftigen Ton schreiben

Entschuldigung, ich wusste nicht, dass "Schwachsinn", welches die Aussagen Shortys perfekt beschreibt, als nicht vernünftigen Ton akzeptierst.

Und diese NoE Mitarbeiter hielten ihn immerhin schon in der Hand und gerade aufgrund dieser Gerüchte sagten sie, dass nicht verändert wurden. Genau derselbe Mitarbeiter machte übrigens das mit der Slot 2 Abdeckung bekannt.
Es ist eine innere Komponente (imo)^^"

In der Verbindung mit "laberst Schwachsinn" und der relativierung seitens Shorty mit "möglicherweise": Ja.
Nicht jeder ist im GAF unterwegs...
 
glaskopf schrieb:
Breac schrieb:
Zählst du ein besseres Display zum Inneren?


Dann kann man das trotzdem in einem vernünftigen Ton schreiben

Entschuldigung, ich wusste nicht, dass "Schwachsinn", welches die Aussagen Shortys perfekt beschreibt, als nicht vernünftigen Ton akzeptierst.

Und diese NoE Mitarbeiter hielten ihn immerhin schon in der Hand und gerade aufgrund dieser Gerüchte sagten sie, dass nicht verändert wurden. Genau derselbe Mitarbeiter machte übrigens das mit der Slot 2 Abdeckung bekannt.

Es ist eine innere Komponente (imo)^^"

In der Verbindung mit "laberst Schwachsinn" und der relativierung seitens Shorty mit "möglicherweise": Ja.
Nicht jeder ist im GAF unterwegs...

Ich fand es nur etwas nervig, dass er es immer wieder behauptet. U.a. hier: http://www.consolewars.de/messageboard/viewtopic.php?t=21145&postdays=0&postorder=asc&start=240

Ich könnte ja auch sagen, dass beim DS Lite möglicherweise ein Maschinengewehr beigelegt wird, hier wird es ja auch durch das Möglicherweise relativiert.

Aber - Back to Topic
 
Meine Quelle war die offizielle Nintendo Homepage >.>

Edit @Beitrag unter mir:
Ahjah... Aber versuch bitte mal solche unangebrachten Unterstellungen wie "Schwachsinn" o.ä. in den Raum zu werfen. Denn schließlich sind wir alle N-Fans und sollten dementsprechend zusammenhalten :)
 
Shorty17 schrieb:
Meine Quelle war die offizielle Nintendo Homepage >.>

Nein, du hast geträumt, denn in "Zu einem späteren Zeitpunkt werden wir weitere Informationen über den Nintendo DS Lite bekanntgeben." kann man viel interpretieren. Hier war aber wohl eher Größe, Farbe, Launchdatum und Preis gemeint. Hier möchte ich dir aber keinen Vorwurf machen, sondern eher dem Übersetzungsteam der Homepage. Schließlich lautete das Original wiefolgt:

Nintendo will announce more information about the availability of Nintendo DS Lite in Europe and other territories in the future.

Dies macht die ganze Sache doch ein wenig eindeutiger.
 
Ich habe irgendwie ein Gefühl in der Magengegend, als wenn nächste Woche was Großes ansteht.

Entweder verhaue ich alle drei Klausuren oder Reggie wird auf der D.I.C.E.
ein weiteres Puzzleteil enthüllen... :oops:

Dazu passen würde auf jedenfall, dass wir laut `nem Nintendo-Mag
zur Zeit der Rede www.nintendo.com im Auge behalten sollen. :D
 
Raphael schrieb:
Ich habe irgendwie ein Gefühl in der Magengegend, als wenn nächste Woche was Großes ansteht.

Entweder verhaue ich alle drei Klausuren oder Reggie wird auf der D.I.C.E.
ein weiteres Puzzleteil enthüllen... :oops:

Dazu passen würde auf jedenfall, dass wir laut `nem Nintendo-Mag
zur Zeit der Rede www.nintendo.com im Auge behalten sollen. :D

"Was großes" dauert wohl noch..., aber dass auf der D.I.C.E. Summit weitere Details bekanntgegeben werden, ist imo schon fast for sure^^
 
AnGer schrieb:
Zumindest den finalen Namen könnten sie enthüllen.
Zumindest sollten sie vielleicht sagen ob sie nicht vielleicht den Revo einfach bei seinen jetzigen Namen lassen sollten ,
Immerhin haben sich alle Spieler an diesen Namen gewöhnt :D :P
 
Ich fände Nintendo Revolution System besser, weil somit auch die Nintendo Development System Connectivity deutlich wird.

Boah hab ich das wieder toll geschrieben.. Boah ich bin echtn klasse Typ ;).....
 
Hier ein bloger der Einmahl (behauptet) die Pläne des letzten Jahres von nintendo zu kennen ,
Und zugegeben so unglaublich klingt es nun auch wieder nicht .....

2005 Revolution Original Schedule

The following is a general timeline Nintendo originally set aside for information release. I received updates from my friend/source who now works for Nintendo all throughout 2005. This information has been accumulated from 2002-2005. I took a long time trying to piece the bits of info I received long before I started "blogging". Anyway, here is the list I came up with:

2002-2005 Schedule & Information:

* Nintendo Next, as it's originally codenamed, hit the planning stages in late 2002.
* The idea for a "3D" controller comes up during a Future Concepts meeting in May of 2003.
* The following month saw the first sketch of a possible "3D" controller. It looked much like Wavebird, only much, much uglier.
* By the end of the year, over a dozen sketches for a possible "3D" controller have been made. Most of which resemble a modified Wavebird mixed with a large brick-like gyration apparatus in the lower middle. The first prototype test model of another peripheral was also shown during this time period.
* After a few discussions about Nintendo's future in early 2004, Nintendo came up with a new codename: Revolution.
* On June 11th, 2004, the aforementioned peripheral was created in full form for future developmental purposes.
* The first non-Wavebird-looking controller sketch is made within days after June 11th by designer Kanta Dezaki.
* This design, which resembled a fat iPodish remote controller with a only a vague resemblence to the Wavebird, was immediately approved of and early models were made within only a few months.
* Developments were made all throughout 2004, as well as the plan for the Revolution itself. The early model for Revolution was made - and it looked much like the "Revolution" we all know today - only it was much bigger.
* Nintendo announce Nintendo Revolution.
* Plans are made to reveal the console pre-e3 2005.
* Xbox 360 is revealed in early 2005. Nintendo decide that competition against both Microsoft and Sony is futile, and pull plans to reveal the console pre-e3.
* March 2005- Nintendo decide an initial marketing strategy in whole. The peripheral is put on the side. The controller entered the final stages, but still not quite up-to-par according to Nintendo.
* The elusive Nintendo On video "leaks" online. Nintendo are impressed with this fan made creation.
* May 3rd, 2005. A video package demonstrating various features of the Nintendo Revolution are shown. In this video included demonstration of the controller with next generation titles such as Mario "128", Metroid Prime 3, Kid Icarus, and an undisclosed Donkey Kong title. I personally have never seen this video...neither did e3.
* Nintendo, only days before e3 2005, decide to keep their controller a secret. The reasoning for this is a few reasons: 1) The controller wouldn't be appreciated with the 360 and PS3 stealing the show. 2) The controller wasn't finished. 3) The video made it blatently obvious how the games' graphics are used. 4) The graphics would seem inferior to both the 360 and PS3's tech demos.
* A quick Metroid Prime 3 video running on the Gamecube was made to substitute for the lack of content on Nintendo's next-generation behalf.
* Nintendo showcase the Revolution console at e3 2005. Plans of Wi-Fi and the backwards compatability are made known.
* No more than 20 people are shown the early controller at e3 2005. It is made very clear that Nintendo have a new vision for the future of gaming. It's also made clear that there will be hell to pay if anyone leaks information. ;-)
* Nintendo hit up the drawing board again to perfect the controller and the decrease the size of the system. You have not seen the smaller model yet.
* During this time, Nintendo are very selective with who gets what information.
* A series of meetings are held in Las Vegas in August. Another very private encounter between Nintendo and selected companies. The leaner, sleeker controller is shown during this time. It was the same one shown at TGS, only black.
* Nintendo make up their plans for the Tokyo Game Show shortly after. A new, modified version of the e3 video was made. This, as you know, didn't happen at the show either. The reason for this is because Nintendo changed their plans to reveal all in 2005. A number of things were supposed to happen at TGS. The peripheral was canceled for appearance, which caused the video to be canceled, which caused for Nintendo to make plans only days before TGS. The controller even got canceled at one point, but the big N decided it was best if they showed something (as everyone was expecting it).
* Backstage at TGS were tech demonstrations of the Revolution. Also backstage, shown to only a few dozen people, was the "first" revealation of the peripheral and various other prototype peripherals.
* Nintendo explain Wi-Fi with the DS.
* The Revolution becomes the "Revolution" - a series of name changes happen. Complete chaos.
* IGN interviews some supposed developers about the power behind the Revolution. They give an accurate, but conservative amount of information.
* Nintendo cancel plans for New Year's Eve. I don't know what this was about, but I was told they would "kick off the new year with something special."


I have very limited information about 2006, but I do know that all will be revealed at e3 this year since the "Revolution" will see release in November. Hints will be dropped until then.

I hope you appreciate this information. I think I may have left a few minor things out. Thanks for any comments, questions, criticisms, and anything else you throw at me! As always, I may respond in the comments if I get some spare time. See you sometime in February!


Zumindest stimmt es Jahr das wir alle den Eindruck hatten das schon im Letzten Jahr gedacht wahr alles oder zumindest mehr über den Revo zu erzählen
 
Der Revo als Sexobjekt? :lol: :lol:

Could getting in the game be as simple as getting off?

Inspired by Nintendo Revolution's innovative design, the video-game industry has given a lot of thought recently to new ways of interacting with games. But a revolution is already underway -- it's somewhat hush-hush and its tools offer more immersive gameplay for players across the globe. No, they're not the offshoots of some top-secret technology: They're video-game sex toys.

The world of sex toys in gaming is small, but it's quickly gaining steam. "Sex is the cheapest immersion you can get," said robotics engineer Kyle Machulis, aka qDot Slashdong, a driving force in the field. "It harnesses people's endorphins."

Machulis thinks introducing sexual stimulation makes a game deeper. "It gives the player an extra bond to the environment that might not have been planned."

These toys attract people from all walks of life. Because game manufacturers seldom endorse players using their products for sex, however, enthusiasts must be creative. Many toys are made by modifying mainstream peripherals; others are normal video-game accessories appropriated for less traditional uses.

Machulis' own mod of the Xbox, the SeXBox, exemplifies how basic alterations can reshape the gaming experience. "Inside most modern video-game controllers are two vibration motors," Machulis said. "All the SeXBox does is use the signals that are going to these motors to also trigger a sex toy." The toy vibrates in unison with the controller, and "this means that any game that makes the controller vibrate is now an environment for sexual exploration."

Other designers take a more retro approach. The folks at Homemade Sex Toys transformed an Atari joystick into a vibrator. People love the Atari vibe, said an anonymous representative. "It's geeky and sexy at the same time."

The Atari could be tweaked so that playing Atari faves would be possible, said Homemade's rep. "I'd suggest Ms. Pac-Man or Donkey Kong, because they're action-packed, or Space Invaders, because it gets faster and faster and then climaxes."

Some gaming sex toys are notorious, like the Rez Trance Vibrator. Designed to augment synaesthetic gameplay, the Trance Vibrator pulses in time with Rez's techno beats. The sexual uses of the small curved box -- immortalized by Game Girl Advance -- are obvious. If the vibe's creators had purer intentions, the world will never know. Sadly, the Trance Vibrator has been taken off the market.

The most popular game-related toys are still the most accessible: simple rumble-packs. In May, Sex Toys Pro featured a list of write-in suggestions from readers who masturbate with their controllers. PS2 peripherals were the most commonly recommended; other systems lagged far behind.

Eric Bezhoff, editor of SexToysPro.com, said using controllers as vibrators is "way way way more common than people might imagine." He also explained how certain high-vibration games pop up repeatedly. "It used to be Metal Gear Solid. Recently there's been lots of talk about Tony Hawk and racing simulators."

The Nintendo Revolution controller may soon rival the popular PS2 controller. Despite its boxy shape, fans have already filled forums with buzz about the peripheral's supposedly toy-like appearance. "Every other controller has been made for ergonomics," said Machulis. "With the Revolution controller there are corners."

Nintendo, too, appears confused by the phenomenon. Perrin Kaplan, vice president of marketing and corporate affairs, said, "Just seeing the words 'Nintendo' and 'sex' in the same sentence made me laugh. Clearly, the two subjects have no connection to each other."

But consumers seem to disagree. Perhaps it's not surprising that the Revolution should be associated with sex toys. After all, other innovative peripherals before it have walked the same thin line between sensory and sensual experience.

The Buttkicker Gamer, for example is a device that, when attached to an office chair, allows players to experience bass as silent vibration not as sound. It has been considered both a straightforward accessory and a potential toy. Mark Luden, Buttkicker's president and CEO, said the product offers "a more immersive experience. If you name a product The Buttkicker, you'd better deliver."

While video-game sex toys are spreading through the industry's underbelly, plenty of developers are working to bring game-related toys into the mainstream. These toys, known as teledildonics, could be packaged with games and would allow players to enjoy interactive, physically stimulating sexual encounters online.

A few such projects, like the Korean 3feel, are making progress. Still, teledildonics has yet to prove itself to the adult toy industry, Machulis said. "People are going to have get used to having sex with machines."

In the meantime, video-game sex toys have their perks. They add a new element of challenge to gaming, suggested Machulis. "Sometimes, though, you find out that losing becomes more fun."

Ein wenig lächerlich vielleicht, aber Amüsant ;)
 
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