Resogun

Hi there,

as some of you already noticed, the latest Resogun v1.04 patch is out!

Even though we've been talking about this for a while, the patch ended up being kinda stealth-released by Sony without much warning. Since the official patch notes aren't really that detailed (something done undoubtedly to cut down localization time and release the patch sooner), here's a list of the most significant changes you'll find in the latest update:

* Editor: Custom ship slots increased to 10
* All Modes: Tweaked weapons on lower upgrade levels to be more enjoyable (most noticable on Phobos)
* All Modes: Tweaked boost to be slightly more aggressive on lower attributes (most noticable on Phobos attribute setup)
* All Modes: Made humans not react to homing missiles to help avoid surprise deaths
* All Modes: Made Phobos main bullets not explode upon impact with Humans
* All Modes: Fixed rare bug where input would get lost during online play (this should fix the "boost not working" bug players were complaining about)
* Arcade: made Overdrive score cap to 10k instead of 1k (this change does NOT affect Survival scoring)
* Arcade: Keeper Swarmers and Large Swarmers no longer leave the playfield
* Arcade: Fixed bug where ordered Keepers on Febris would show up in incorrect order in online coop
* Survival: Made Munchers (human "eaters") have a minimum human absorption time of 7 seconds (gives player enough time to react now)
* Survival: Fixed shields and powercubes bugging in online coop
* Various small rendering fixes and tweaks (bloom tweaks, particle effects for weapons, custom ship rendering, text placement etc.)
* Various small bug fixes and optimizations throughout the game and menus

That's about it. Please try out the latest update and let us know what you think!


http://www.housemarqueblog.com/forum/viewtopic.php?t=209
 
Ach du weißt gar nicht wie ichs hasse wenn man hinterher, Monate (!) nachdem das Spiel erschienen ist solche Änderungen noch rausrückt... hat mich ehrlich gesagt schon beim letzten Patch aufgeregt, als die highscores zurückgesetzt wurden und phobos waffe bereits spürbar abgeschwächt wurde..

Und um das richtig zu verstehen, phobos waffe hat keinen "blast radius" mehr oder was? Und den boost change versteh ich auch nicht ganz.

Warum Sachen ändern die funktioniert haben? :rolleyes:
 
verdoppelt? warst lang nich auf dem laufenden :pff:
nee nur in DE platz 1, weltweit 15.
platz 1 kann ich vergessen, 7 mrd werd ich ums verrecken nie kriegen xD vor allem nich nach dem patch
 
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wenn man heute spielt :kruemel:
 
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