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There are moments when it was hard to even believe I was playing a game and not watching some gorgeous CG movie. This is often thanks to the just excellent animation that is beyond probably anything we've seen in an FPS before. Everything moves so smooth and CGish...it's just WOW.
Klar, das da oben ist mir auch _zu_ positiv, aber da gibs schon weitaus objektivere die hier ebenfalls als Quatsch abgetan werden von diversen Usern...
Woher willst du denn wissen das es nicht stimmt? Klar kann Resistance texturen technisch nicht mit dem Spiel auf der 360 mithlaten, aber Grafik ist viel mehr als Texturen.Obwohl ich ja das Spiel vom Gesamteindruck auch sehr gut finde sind es doch gerade die Grafik, genauer gesagt die Texturen, und die Animationen die IMO verbesserungswürdig sind. Alles andere passt ja nahezu perfekt, und von mir aus kann der Schreiber den Rest auch in den Himmel loben. Aber wollt ihr wirklich jegliche Kritik unterbinden?
Vorlone schrieb:Obwohl ich ja das Spiel vom Gesamteindruck auch sehr gut finde sind es doch gerade die Grafik, genauer gesagt die Texturen, und die Animationen die IMO verbesserungswürdig sind. Alles andere passt ja nahezu perfekt, und von mir aus kann der Schreiber den Rest auch in den Himmel loben. Aber wollt ihr wirklich jegliche Kritik unterbinden?
Also seid nicht so empfindlich und werdet wieder locker![]()
Luro schrieb:Also Texturen nicht mehr wichtig? :-?
BlackGun schrieb:WMD schrieb:ob resistance für uns ein launchgame ist? natürlich nicht. kommt für europa extra erst winter 2008![]()
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Tokoyama schrieb:wenn ich mir die posts hier so durchlese werden einige glaube ich etwas enttäuscht sein von dem game. ist aber nur meine bescheidene meinung. egal was ign und co sagen, macht euch lieber selbt ein bild von dem game und entscheidet dann. das was ich auf meinem normalen fernseher geboten gekriegt habe, hat mich keinesfalls vom hocker gerissen.
ehrlich gesagt kann ich die guten wertungen nicht nachvollziehen, ABER ich habe ja auch nur 3 levels gespielt von daher...
Darji schrieb:@Tokoyoama
Wie gesagt spiel das Spiel mal etwas länger. Die anfänglichen lvl sollen wirklcih nicht allzu gut sein aber es soll immer besser und besser ja gerade zu genial werden. ^^
You posed the question - and we got the answer from Rolf (and later Steve):
Ex-Brit Insomniac here, on the concept art team Ever since we took the decision to set the game in England we expected some critical eyes being cast over our locations, period details and such ... I've already seen one post elsewhere nitpicking at our street lamps, power lines, telegraph poles, road markings and asked if any of the developers were from Britain or had ever been there. The answer is yes - aside from myself we have one Irish and four English programmers (one of whom was an architect of the original Xbox, for the enthusiasts in the audience) and one designer from Liverpool... if that counts? I think that partly explains why our games are so very good. On top of that, one of our artists Steve Ratter took a trip to Blighty and toured the towns we had chosen to take photos. He had done the same thing previously on Call of Duty Frontline and also worked on the Medal of Honor games, and found this to be very effective for getting inspiration and ideas.
In answer to Graphics Horse, "Weren't 20mph areas first introduced in the 90s? I know it's an alternate history, but still.." Firstly, congratulations are in order since only you and Phil Harrison are the special people who have thus far asked us about the 20 mph speed limit signs. But nope, surprisingly you're way off. One our Brits grew up with a 20 mph sign just down the road from his house. We looked it up and managed to find scans of British Highway Codes as old as 1946. It seems this style of speed limit sign goes back to the 40's and we found a 20mph speed limit example in the 1954 copy. On top of that you rightly point out we're dealing with an alternate history so I would argue we're in pretty safe territory on that one..
(As an aside, one thing I found myself researching was light fixtures in WW2 period aircraft carriers. I'm sure very few people have ever stopped to wonder what kind of lights they used back then, and no matter what photo reference I could find of carriers from that period they all seemed to have fluorescent lights in their interiors. At first I assumed they had all been modernized but then eventually discovered this was one of the first ever uses of fluorescent lamps, developed specifically for the purpose by the US Navy. Learn something every day...)
As for "real" locations, I'm glad DCharlie appreciated our choice to show plenty of Northern towns - this was quite deliberate since most of us Brits here are from the North or Midlands and we thought fair's fair. If you look carefully, you should be able to spot references to real things scattered here and there throughout the game. York for example was a nice opportunity to make use of the old castle walls that still surround the town. We also based the Shambles district directly on the real world version. However in general we took a conscious decision to try and stay away from the typical "touristy" landmarks that Hollywood uses in every film they set in Britain. You won't see the Houses of Parliament for example, but you will see certain landmarks and details that may remind you very much of certain familiar locations. For my own part I've always wanted to see Nottingham destroyed by an alien invasion. In the nicest possible way, of course.
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From: Steve
Well that big tower in the distance is the Boddingtons tower from the Manchester brewery not too far from the cathedral so as we used to say about Medal of Honor, were striving for a level of authenticity, not necessarily realism. As for how we approached making the towns, we tried to capture the spirit of the town and not every blinking little detail. So I think we did a pretty job at York. Nottingham is all in ruins so I guess its hard to tell anything there, and Grimsby is more or less just the docks and cannery buildings. So usually, we picked a few buildings from a city that were somewhat generic and repeatable, then tried to get in a couple of unique ones. We tried to pay attention to some signage, trashcans, city crests, etc. So I think if people look here and there, theyll find some traces of the city. After all, we do have alt-history on our side!!
For instance, in my mind, the Manchester level starts in Salford, goes toward the cathedral, then snakes through a few streets eastward, cuts through Picadilly park, then ends somewhere south east of there. In might not necessarily reflect the footprint of the city, but in my head, thats whats going on . The Statue of the Queen at the roundabout for example was taken directly from a real one in Manchester . The idea was to mix up real elements as points of familiar reference with our make-belief version of England.