PS3 Resistance: Fall of Man ("GoW" -> Verwarnung)

Resistance: Fall of Man JAP zu verkaufen ist neu und OVP
bitte einfach email an mich

kann gerne in Berlin abgeholt werden
 
Resistance Patch ist da^^

Happy Holidays everyone! To celebrate, we've released the first update to Resistance: Fall of Man! Read further for specific details.

Ranked Games

* Map size determined by the number of players in the game
* All maps available for ranked games
* Score limits for team deathmatch adjusted based on the number of players in a match
* Time limits added for all game types that were missing them


General

* Various bug fixes and formatting issues
* Fixed a rare issue where a player would become invisible to all other players in a match
* In Human vs Human or Chimera vs Chimera team games, all players on a team will show up as the same model to help distinguish between the teams.
* Added a barrier on Manchester, which was previously left out, to prevent players from leaving the playable area.


Character Sheet

* “Return a Flag” ribbon now displays properly. All “Return a Flag” ribbons earned prior to this patch will be restored.
* “Multi Kill” ribbon will now be tracked. Unfortunately, no “Multi Kill” ribbons earned before this patch can be restored.
* “Target Bomber” ribbon can now be achieved with the frag grenade as well as the hedgehog grenade
* You will now receive a system message when you earn a new rank.
* A player’s rank will not be sometimes misrepresented as lower than it actually is.
* Wins/Losses are now displayed on the player stats.
* Changed the requirements to earn some of the medals on the character sheet.
* We have replaced the Skeleton skin with a new skin, the Mechanic. We've determined that the Skeleton is much smaller and more difficult to see on many levels than any of the other skins. The skins were never meant to give a gameplay advantage, but to offer you the chance to customize your character as you see fit, and we don't want people to be at a disadvantage because they didn't pick any one particular skin. Never fear, the skeleton may make a return at some later date, in some form or other.


Lobby

* You can now accept a party invite if you are in a game and the party you are joining is in the same game.
* The results screen will now automatically rejoin the game after 30 seconds instead of disconnecting from the game as it previously did.
* There is now an option to enabled “Map Vote” for custom games. If this option is enabled, players may press triangle when they are on the results screen to vote on what map they wish to play next. This option is enabled by default.
* You can now create a deathmatch game with a time limit as the only end game condition.
* Fixed a bug where players joining a game in progress would sometimes be placed on the team that had more players instead of the team with less players.


Voice Chat

* Voice chat is now “push-to-talk” by default in team games as well as free-for-all games. The standard button is L3 and it can be remapped. Open mic is active only for squad chat when you choose to join a named squad. In that case you still use the push-to-talk button to broadcast to your entire team. Other places where open mic is active are when observing in a limited lives game and when you are in a party
* There is now an indicator in the lower right hand corner to let you know when you are transmitting on the microphone


Interface

* Players in a squad will now be given an additional option to spawn near their squad in CTF, Meltdown, and Breach.
* Player names that are longer than 11 characters will no longer be truncated if they have a clan tag enabled.
* The flag taken message will stay on the screen longer in CTF games
* Enemies are now represented as triangles on the radar and map.
* Buddies on your team will show up as green dots on the map and radar (if it is enabled)
* Squad members will show up as yellow dots on the map and radar (if it is enabled)


Balance and Tuning

* Chimeran rage damage multiplier has been reduced.
* Chimera at max heat will now only lose health until they are at 50% health instead of going all the way down to 1% health.
* Humans will now spawn with 1 frag grenade as well as the M5A2 Carbine
* Enemies will now show up on the Human map/radar if they are within radar range of ANYONE ON YOUR TEAM and only in the following circumstances: They are sprinting or in rage mode, they are firing/attacking, they are jumping, or they are within range of node radar (Breach)
* The L11-2 Dragon will now do extra damage to Chimeran players as was originally intended
* Most weapon damage values have been tweaked in the interest of balance. In general, weapons have been tweaked to deal slightly less damage.
* The spawn selection algorithm has been modified to make players spawn next to enemies less often, and to spawn near teammates and squadmates more often
* Moved the location of the flag in several CTF maps to help prevent stalemating
* Suicide will now increase the waiting time until a player respawns by 10 seconds in team games.
 
Eine wichtige Frage:
In resistance gibt es doch diese soganannten Hromoments, die sollen ja angeblich derbe aussehen...

nun meint ihr dass das game in deutschland rauskommen wird? und wenn ja.. wird es kastriert sein?

Weil wenn ja hol ich mir ganz klar das spiel aus österreich ;-)

danke im vorraus
 
hier mal was interessantes. Resistance mit 7.1 Sound impressions^^

Quick: What’s the best looking game you’ve ever seen?

Did you come up with an answer instantly? It’s likely you did. Whether it was Gears of War or Crysis, it was a game that instantly stood out in your mind with a big, vivid picture in your brain. There’s Gears of War, looking sexy and shiny...what a visual treat that game was.

Ok, now answer this: What’s the best sounding game you’ve ever heard?

No, not best music...rather, what’s the best sounding game experience you’ve had? Not so easy to answer quickly I bet, though I’m sure in about fifteen or so seconds you’ve gotten an answer you’re happy with. Maybe it’s Burnout Revenge on the 360, or Call of Duty 3.

My answer is Resistance: Fall of Man...and what an aural experience it is.



Gettin’ the Gear

I played through Resistance on my old Sony receiver, going through optical at 5.1 surround. It was a great experience, though I’m not too sure if it would be in the running for best sound. Nothing stood out to me during the course of the game...then again, I was too busy fightin’ Chimera to notice

After beating the game and beating the first few levels again on Hard, I got my Onkyo receiver in the mail (just $360 new) which was not only a nice upgrade from my home-theater-in-a-box Sony set, but had 7.1 capabilities and HDMI audio inputs. Finally I’d get to enjoy Blu-Ray movies in pure uncompressed PCM 5.1 (and I’ll have to post impressions on that in a later blog).

I remember hearing that the Resistance devs had intended for 7.1 “high fidelity” sound, but that was quite a while back and since I hadn’t heard much about the sound (especially from reviews on the big gaming websites, only noting that the game “sounded great“) I figured PCM 7.1 was quietly dropped. I noticed the extra two output switches on the back of my new receiver for the back two speakers and thought...heck, why not go 7.1 and see how it sounds on Blu-Ray. So I got two older speakers, wired them up, and placed them behind me.

I always thought 7.1 was overkill, when 5.1 sounded action-packed enough. Why on earth would anyone go 7.1 when hardly any movies supported it? But, I thought I’d give it a shot for BD movies, and sure enough none of them supported the rear channels (aside from the Dolby Digital 5.1EX tracks). Some of the latest Lionsgate movies have 7.1 PCM, but I hadn’t gotten Crank in the mail yet, so I was a bit let down.

When I fired up Resistance, to my surprise the receiver displayed the Multichannel PCM icon, and my rear speakers lit up with the sound of gunfire. Did Resistance actually support PCM audio, in 7.1 to boot? I quickly exited the game and took off to the NeoGAF forums where a couple of Resistance devs like to hang around. Did the game support 7.1 PCM? The answer: yes. And it sounds amazing.

Surprised, I went back to the game and booted up my Hard campaign, near the beginning of the second level.


Sound Thru Gaming

Audio is an interesting thing when it comes to games. Unlike visuals, which take about 2-3 seconds to recognize whether something looks good or not, audio is much more subtle. We recognize the faults more than the good.

For instance, I remember playing the King Kong game on the 360, and hearing Jack Black say, “Come! This way!” I remember that line because it sounded so badly compressed that I thought something was wrong with my speakers (strange since the rest of the game’s dialogue up to that point was fine). The likely culprit? The game’s main platform being on the PS2, I suppose...though I would think there was plenty of disc space to work with. Chalk it up to nothing else but lazy devs behind the audio scene.

Moving to a next-gen machine has its obvious perks that I can recall...I remember going from SNES to N64 and being awestruck at Super Mario 64...moving from there to the Gamecube with Rogue Squadron...and finally going to the Xbox and Xbox 360. All had their leaps over their predecessors, but I can’t recall ever saying, “WOW! Now that’s next-gen sound right there!” Who really looks forward to the sound capabilities of a next-gen machine anyways?

I remember playing Halo for the first time...the audio sounded just fine. Then came Halo 2, and the audio sounded better but not quite a huge leap...that is, until I played Halo again for kicks. It wasn’t until then that I noticed that many of the gun sounds liked the power of Halo 2...many of them sounding like they were recorded underwater. Interesting how you don’t notice those kinds of things until you hear something better, or at least listen out for it.

And then came Resistance, being played via optical out on 5.1 sound. It sounded great, sure...nothing I’d call mindblowing, but a nice audio experience. It wasn’t until I got HDMI audio and 7.1 speakers that I was really blown away.


I Have Found 4D!

I loaded up my previous save from the Hard campaign, only this time it was gonna be kicking in 7.1 PCM instead of 5.1 DD.

Like I said before, I never really got the point of 7.1 when few movies and zero games supported the format...but once that level loaded, I was instantly a believer. Those backchannels do what surrounds can only fake...bring up audio that isn’t visible on screen. Think about that for a second: any audio you hear from those rear channels, outside of ambiance, is not visible in the game. You might hear a Chimera running behind you, but you won’t see it. You might hear an explosion in the back, but you won’t visually. It’s in that instance that I saw the potential for 7.1 gaming: it literally envelopes you in the sound of the game. Holy smokes, does it ever.


Back when I was using 5.1 in Resistance, I’d hear an explosion starting to happen (with those explosive balls you see around) but I didn’t know exactly where it was till I saw it in the game...and by then, it might have been too late. Here, I can easily tell where exactly that explosion is in my virtual 3D space (wait...I just thought of something: is this the 4D Sony has promised us? It just might be! ) so that when I heard that ball start to crackle directly behind me, I’d run like hell forwards until it blew. I never had to turn around for a second.

Likewise, when you’re dodging for cover and some Bullseye bullets fly by you into the wall behind, you hear that sharp ricochet that could have easily torn you apart. When there’s lots of Chimera shooting at your covered position and you hear the ricochet firing from all speakers, you really feel like you’re ass is on the line. It’s even better if glass happens to be behind you...it shatters with the intensity of what glass should sound like when bullets tear into it.

It’s quite remarkable...but it gets even better when you hear it via HDMI.



High-Fidelity: Whoa.

Here’s the funny thing about 7.1 PCM in Resistance: I was more impressed when “nothing” was happening. Oh, the battles sounded fantastic, with gunfire and explosions all around. But when you’re in a more intimate level when it’s just you vs. them (quite literally) and an open, abandoned earth...it sounds pretty incredible.

Take the dock levels soon after the bus depot mission. After I had gotten off the elevator you get to go into some small houses lining the dock before entering the warehouse full of Chimera. As I gathered up ammo before the big battle ahead (as I knew since it was my second time through) I started to listen to all the ambience. It’s the kind of stuff sci-fi books are made of (“it was an unnatural calm in the ocean, as I stood still with seagulls in the distance, blissfully unaware of the hum of the alien tech pumping bodies from tube to tube, onward to their final, gristly destination...”).

Gone are the days of explosion1outside.wav and explosion1tunnel.wav. With the sharpness and quality of the audio, Insomniac was able to create a sound engine that’s unlike anything I’ve heard. Take the abandoned church, with its huge ceiling and big open space. As I killed all the enemies I started to once again forage for ammo and supplies...but I heard a weird sound echo through the distance. I stopped moving, and a second later the sound stopped. I moved again, heard it, stopped, and it stopped a second later once again. Then I realized: that’s all the gear I’m carrying that’s echoing through the church. Big deal, you say...I’ve heard sounds echo in games before. But not with the subtleness of this particular moment, with all seven channels firing quiet echoes from each other, and stopped cold as I went outside into the open air.

What’s even more amazing is the conic effect that happens inside buildings. Take an enemy firing at me in a room...I retreated back a few rooms behind me to recharge my health. That’s when I heard the gun fire from the enemy, but it sounded different. The sound of the gun was actually passing through the various walls to get to me, resulting in a muffled sound that I didn’t recognize until I found it getting louder and louder...and that’s when the bullets were staring me straight in the face. It was an Auger-equipped Chimera, and they weren’t gonna let walls stop them from killing me.


Guns sound more throaty and powerful with HDMI; shotgun blasts sound painful, as do sniper rounds to the skull (get close enough and you can hear that blood tearing out of the skin...yah!) But you haven’t heard anything till you fire the Hailstorm...man, I have never heard a gun this painful to listen to before. When you fire it up, it sounds exactly like fifty thousand needles being fired at high velocity to a chalkboard at the same time. You will want to cover your ears when firing this gun...it’s that loud, and that awesome.

The sounds of the enemies and friends alike are also unique and vital to the gameplay, if for just one sound effect that remains constant yet changing on the environment: the footsteps. You can clearly hear your fellow soldiers walk on the sand or gravel as the rocks make a squish sound beneath their feet. But the Chimera...that’s a whole different experience.

Consider the dock levels once again. I ran into the warehouse and was fired upon almost instantly, decreasing my health to the last bar. I ran the hell out of there until I hid in a corner behind some boxes, covering me up in a standing position. As I waited there to reload my gun and recharge my health, I heard a thump coming in fast. It was a Chimera, and he was running towards my position. I got out my shotgun, and reloaded. The thumps of the feet to the docks got even closer and louder. I couldn’t peek out from my position to see how far he was...my health was down to a sliver. Any hit could instantly kill me. It grew even louder. This was it...I had my shotgun at the ready. I heard it coming, and with that I knew which direction it was coming from. It was just a few feet away...and as I saw his body cross the boxes and turned to me, I gave him a loud double dose of shotgun shells, his corpse flying in the air with his hoses flying around, dead and leaking coolant.

Could I have done that with regular TV speakers? Nope. A 5.1 setup? Probably. But it wouldn’t have been so damn awesome, that’s for sure!


You Gotta Hear It.

So how can you hear Resistance in 7.1? I’ve put up a guide on bringing uncompressed PCM straight to your PS3 right here.

gotta say, after going 7.1 it’s hard going back to plain ol’ 5.1...when I put it Call of Duty 3, my rear channels remained deathly silent and it was very noticeable (games like Sudoku that use 2.0 sound use the rears as front speakers, giving old sounds a neat twist).

Is it worth upgrading $400 to game in 7.1? That depends on how much $400 really means to you. Me? I love it. It’s easy to forget how powerful the PS3 can be audio wise, thanks to the HDMI output.

Next gen sound is here...and it nearly snuck right past me, as it did many of you I'm sure. If you have the money, go uncompressed and go 7.1. You won't be disappointed
hier wie es geht:^^
http://blogs.ign.com/chubigans/2006/12/29/41597/
 
Voice Chat

* Voice chat is now “push-to-talk” by default in team games as well as free-for-all games. The standard button is L3 and it can be remapped. Open mic is active only for squad chat when you choose to join a named squad. In that case you still use the push-to-talk button to broadcast to your entire team. Other places where open mic is active are when observing in a limited lives game and when you are in a party
* There is now an indicator in the lower right hand corner to let you know when you are transmitting on the microphone

Wurde nicht gesagt bei den PS3 Games gäbe es online kein Voice Chat?

Wieder mal typische Xbot Propaganda gewesen...
 
1steffen1 schrieb:
Eine wichtige Frage:
In resistance gibt es doch diese soganannten Heromoments, die sollen ja angeblich derbe aussehen...

nun meint ihr dass das game in deutschland rauskommen wird? und wenn ja.. wird es kastriert sein?

Weil wenn ja hol ich mir ganz klar das spiel aus österreich ;-)

danke im vorraus

Kann mir da jemand weiterhelfen :-?
 
Juhu - spare 20€, da bei meinem EB Games Resistance schon im Paket enthalten ist(650€)! :)
 
Darji schrieb:
Resistance Patch ist da^^

Happy Holidays everyone! To celebrate, we've released the first update to Resistance: Fall of Man! Read further for specific details.

Ranked Games

* Map size determined by the number of players in the game
* All maps available for ranked games
* Score limits for team deathmatch adjusted based on the number of players in a match
* Time limits added for all game types that were missing them


General

* Various bug fixes and formatting issues
* Fixed a rare issue where a player would become invisible to all other players in a match
* In Human vs Human or Chimera vs Chimera team games, all players on a team will show up as the same model to help distinguish between the teams.
* Added a barrier on Manchester, which was previously left out, to prevent players from leaving the playable area.


Character Sheet

* “Return a Flag” ribbon now displays properly. All “Return a Flag” ribbons earned prior to this patch will be restored.
* “Multi Kill” ribbon will now be tracked. Unfortunately, no “Multi Kill” ribbons earned before this patch can be restored.
* “Target Bomber” ribbon can now be achieved with the frag grenade as well as the hedgehog grenade
* You will now receive a system message when you earn a new rank.
* A player’s rank will not be sometimes misrepresented as lower than it actually is.
* Wins/Losses are now displayed on the player stats.
* Changed the requirements to earn some of the medals on the character sheet.
* We have replaced the Skeleton skin with a new skin, the Mechanic. We've determined that the Skeleton is much smaller and more difficult to see on many levels than any of the other skins. The skins were never meant to give a gameplay advantage, but to offer you the chance to customize your character as you see fit, and we don't want people to be at a disadvantage because they didn't pick any one particular skin. Never fear, the skeleton may make a return at some later date, in some form or other.


Lobby

* You can now accept a party invite if you are in a game and the party you are joining is in the same game.
* The results screen will now automatically rejoin the game after 30 seconds instead of disconnecting from the game as it previously did.
* There is now an option to enabled “Map Vote” for custom games. If this option is enabled, players may press triangle when they are on the results screen to vote on what map they wish to play next. This option is enabled by default.
* You can now create a deathmatch game with a time limit as the only end game condition.
* Fixed a bug where players joining a game in progress would sometimes be placed on the team that had more players instead of the team with less players.


Voice Chat

* Voice chat is now “push-to-talk” by default in team games as well as free-for-all games. The standard button is L3 and it can be remapped. Open mic is active only for squad chat when you choose to join a named squad. In that case you still use the push-to-talk button to broadcast to your entire team. Other places where open mic is active are when observing in a limited lives game and when you are in a party
* There is now an indicator in the lower right hand corner to let you know when you are transmitting on the microphone


Interface

* Players in a squad will now be given an additional option to spawn near their squad in CTF, Meltdown, and Breach.
* Player names that are longer than 11 characters will no longer be truncated if they have a clan tag enabled.
* The flag taken message will stay on the screen longer in CTF games
* Enemies are now represented as triangles on the radar and map.
* Buddies on your team will show up as green dots on the map and radar (if it is enabled)
* Squad members will show up as yellow dots on the map and radar (if it is enabled)


Balance and Tuning

* Chimeran rage damage multiplier has been reduced.
* Chimera at max heat will now only lose health until they are at 50% health instead of going all the way down to 1% health.
* Humans will now spawn with 1 frag grenade as well as the M5A2 Carbine
* Enemies will now show up on the Human map/radar if they are within radar range of ANYONE ON YOUR TEAM and only in the following circumstances: They are sprinting or in rage mode, they are firing/attacking, they are jumping, or they are within range of node radar (Breach)
* The L11-2 Dragon will now do extra damage to Chimeran players as was originally intended
* Most weapon damage values have been tweaked in the interest of balance. In general, weapons have been tweaked to deal slightly less damage.
* The spawn selection algorithm has been modified to make players spawn next to enemies less often, and to spawn near teammates and squadmates more often
* Moved the location of the flag in several CTF maps to help prevent stalemating
* Suicide will now increase the waiting time until a player respawns by 10 seconds in team games.
Bug Fixes :lol: :lol: :lol: :lol: :lol: :lol: :lol:
 
Nightelve schrieb:
Voice Chat

* Voice chat is now “push-to-talk” by default in team games as well as free-for-all games. The standard button is L3 and it can be remapped. Open mic is active only for squad chat when you choose to join a named squad. In that case you still use the push-to-talk button to broadcast to your entire team. Other places where open mic is active are when observing in a limited lives game and when you are in a party
* There is now an indicator in the lower right hand corner to let you know when you are transmitting on the microphone

Wurde nicht gesagt bei den PS3 Games gäbe es online kein Voice Chat?

Wieder mal typische Xbot Propaganda gewesen...

Da hast du recht. Für einige ist es unerträglich das es nunmal kein Unding ist, all die X-Live Funktionen auch im PS3 Service zu bringen. Voicechat ist zwar nur eine Kleinigkeit aber wie gesagt, wirst du es oft erleben das einige immer wieder betonen was es im PS3 Onlinemodus nicht gibt (ob es stimmt bzw. ob es noch kommt oder nicht). Schliesslich ist X-Live das einzige wirkliche Argument der XBOX Gemeinde.

off-topic aber sehr lustig:
googelt mal nach Queers of War
 
Ich hab ja Resistance gestern bei GIGA nochmal Live gesehen und muss wirklich sagen, das Ableben der Gegner ist nicht gerade schön.
Der bricht bei Abschuss physikalisch nicht korrekt zussammen.

Aber trozdem wird das Spiel sicher der beste Launchtitel - anfangs eher mau zieht das Spiel wirklich auf hohes Niveau an. :)
 
zeaLoT schrieb:
Was ist los ich dachte PS3 Spiele haben keine Bugs :lol:
Sry zeaLoT, aber der Kindergarten den du grad abziehst ist nicht wirklich lustig. Ich denk du bistn erwachsener mensch, also provozier im WAR, aber lass bitte die normalen Topics frei von dem Unsinn :)
 
Zurück
Top Bottom