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hmm das sieht ja richtig gut aus irgendwie hatt ich die grafik schlechter in erinnerung
Das sah schon fast immer so aus, aber viele versuchen es halt runter zu bashen^^
By the way- Wußtet ihr, dass Resistance die gleiche famitsu wertung bekommen hat wie Halo damals?^^
Du meinst Halo 1? Keine Ahnung wieviel das hatte. Halo 2 hatte aber 34/40, also 01/40 mehr als Resistance.Darji schrieb:By the way- Wußtet ihr, dass Resistance die gleiche famitsu wertung bekommen hat wie Halo damals?^^

Now that were starting to get our hands on the PS3 launch titles in a little more depth, personal favourites are emerging. Ive got friends who are all over Ridge Racer 7 like a rash; others are intrigued by MotorStorms ace physics and combative gameplay. Its a good sign, I guess, that people are finding their own titles to fixate on rather than everyone pointing at one single launch title as being the pick of the bunch - or worse again, everyone sounding a universal meh sound and being uninterested by the lot. For me, though, the title to watch is Resistance: Fall of Man - a first person shooter which I initially wrote off as being a cynical attempt to make a World War 2 game by the numbers look interesting by adding aliens, but which looks more and more like a genuinely brilliant game every time I see it.
Today, then, Im having a quick chat with Ted Price - the head of Insomniac Games, the company making Resistance. You might know them as the developers of Ratchet & Clank, and although Resistance is gritty and unrelenting, depicting an alternate history where real British towns and cities are under the control of a nasty extra-terrestial force in the late 1940s, you can still feel the influence of Ratchet in the games weapons. The team has really cut loose with the PS3s physics capability, giving us a host of really interesting weapons weve never seen in a game before - many of which, Price claims, couldnt have been done at all on the PS2, because they rely so heavily on working out the physics of hundreds of individual bullets, spikes or particles.
That being said - isnt Price worried that most people will just dismiss the game as yet another WW2 shooter, which is exactly what I did when I first saw it? Apparently not.
The fact that we set it in Great Britain is a big clue for people that this is not a World War II game, he explains, because in World War II, there wasnt a lot of fighting in Great Britain! Secondly, the Chimera have a greater and greater influence on the environment as you move through the game - and even though weve shown some settings that are more terrestrial, there are plenty of Chimeran structures that set it apart from any other first person shooter out there, especially those that are World War II shooters.
Finally, Price continues, we make a big point in the story to emphasise the difference between this time period and previous time periods - in particular, with the technology that we present. Youll notice that we have VTOLs [Vertical Take Off and Landing aircraft] flying around - thats the standard mode of transportation in this world. Those didnt exist in our world until the 1990s perhaps, the 1980s? That freedom of creating very different technology was one of the great aspects of working with this alternate history - and I think that as people play the game, theyre going to feel that its a very different setting.
One of the interesting things about Resistance, from a gamers point of view, is that it doesnt look like a launch title - which in general are games that are a bit rough and ready, with graphics that dont take advantage of the hardware, not much in the way of content and loads of bugs. By contrast, Resistance is a really polished game - the kind of thing you expect to see a year after a console launches, not the day it comes out. So did Sony play favourites and give Insomniac access to hardware before all the other studios, or something?
Not necessarily, Price says, but we worked closely with Sony at the very beginning to understand what the architecture was going to be all about. We participated in that early aspect of development, before we even had dev stations. As a result, we were able to get ready for when those dev stations came - so as soon as we got the dev stations, we jumped on it, and we had our levels up and running very quickly. We began building assets long before we got PlayStation 3 development stations.
He pauses and thinks for a second. The other thing to keep in mind, he says, is that weve been on PlayStation hardware now for over ten years, and I think our team of engineers is used to how Sony develops hardware. Even though the Cell and the PlayStation 3 are very, very different from PlayStation 2 and PlayStation, theres a certain design sensibility that you get in terms of working with the hardware. Sony, for example, their hardware allows you to get very close to the metal - and our guys are used to working at a very low level and really squeezing a lot of power out of these machines. So, they were probably more ready because of our experience on the previous Sony platforms than had we not worked on PSone and PS2.
Aside from the singleplayer campaign, Resistance also has extensive multiplayer support - both four-way split-screen, and online play for up to 40 players. Online games are hosted on servers provided by Sony, and Price claims that the team has experimented with 40 player matches involving gamers from locations as far afield as the United States, Spain and Japan, with near-perfect gameplay experienced between those countries. The game also has a built in buddy list, support for clans with up to 200 members, and the ability to form temporary parties who join a match as a group, thus simplifying the process of getting all your pals into the same game. However, disappointingly, it wont hook into the main buddy list of the PlayStation 3 - instead youll need to build your own buddy list which is specific to the game. Price wouldnt be drawn on whether this will be fixed by a future update to the game, but he made a point of saying that the buddy lists are separate currently, and said that it is definitely possible to update the game via online - so perhaps theres hope on that front.
Finally, we leave Price with a question about the locations in the game - which takes in action from cities including York, Manchester, Grimsby (yes, Grimsby - it had a great fish cannery, Price explains cryptically), Nottingham and London, plus quite possibly a few more. We actually went over to England - one of our artists went over and took a lot of photographs of all the places that we built, Price explains.
We also used maps of the era. For instance, if you go into Manchester, youll notice that the Manchester cathedral is there, the bridge leading to the cathedral is there It was all based on real maps of the areas. Also, London is in the game, but its very different because it has a lot of the older structures that we believe would have existed had World War II never occurred in real life. So, it does look different to what you see today - its not quite as modern, simply because it never had a chance to be modernised.
All of which, as a Londoner, just leaves me all the more keen to see the game in its final form. When alls said and done about the hardware, PS3 will - like any console - live or die on the strength of its games; and Resistance is definitely one to watch to get a feel for what developers are starting to accomplish on the hardware.


Lower down this page there will be, I suspect, a current of distaste for what some will view as the partisan hyperbole of a positive first impression. "Shock! Eurogamer likes a PS3 game!" Well, fair enough - it's probably my fault as much as anybody's that you won't allow us to be enthusiastic about anything. All I'd say is to bear in mind that I don't in any way care if you buy a PlayStation 3. I've been arguing with people around here about actually answering the question of whether you should buy one, because I think any "yes" answer is contingent on a mixture of blind faith, a desire for bragging rights, and financial irresponsibility. (In other words, what on earth are you thinking?) But if you're reading about Resistance elsewhere, and you come across the line "World War II with aliens", dare to disagree. It's not that. It's World War II with Ratchet & Clank. It's a big "if", but if the full game sustains these thrills of experimentation, it'll be excellent.
Pipboy schrieb:Bist du IGN Insider oder warum kannst du die Filme in HD sehen? :-?
Naja Grafik geht imo eigentlich in Ordnung, zwar kein Überflieger aber sie ist gut aber was ich an Gameplay gesehen hab sah in meinen Augen mies aus, vor allem die KI bekleckert sich nicht grad mit Ruhm.

Und das wird mir für immer ein Rätsel bleiben es sei den ich überzeug mich eines anderen wenn ichs spiele.AllGamer schrieb:gerade die KI wird in den ganzen Previews usw gelobt![]()




But if you're reading about Resistance elsewhere, and you come across the line "World War II with aliens", dare to disagree. It's not that. It's World War II with Ratchet & Clank. It's a big "if", but if the full game sustains these thrills of experimentation, it'll be excellent.

Darji schrieb:Du hast das Eurogamer Preview nicht gelesen oder?^^
But if you're reading about Resistance elsewhere, and you come across the line "World War II with aliens", dare to disagree. It's not that. It's World War II with Ratchet & Clank. It's a big "if", but if the full game sustains these thrills of experimentation, it'll be excellent.
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