Tracks
Bannochbrae: fixed collision issues in the pit lane / pit area with larger sized cars.
Catalunya Club: corrected cinematic cameras remaining active when restarting a concluded session.
Catalunya Rallycross: removed Joker Lap exploit.
Donington Park: adjusted pit crew positions.
Dubai Autodrome Club: corrected incorrect track length.
Hell Rallycross: improved tree walls and outer terrain LOD distance.
Indianapolis: changed the position of pit exit-line objects, and resolved an issue where the car could avoid the pit-out trigger.
Knockhill: reduced garage depth to fix the AI hitting the kerb and marshal-box exiting pit garages.
Lydden Hill: fixed a hole in collision mesh that caused players to lose control when hitting a dip in the road.
Monza Oval: turned off oval flag. This disables the oval setup being applied, as track direction is opposite to the other ovals in the game.
Spa Francorchamps: polished the pits to stop rain and snow falling in garages.
Texas Motor Speedway: resolved player receiving insufficient progress notification while leaving the pits.
Resolved issue where, after race is restarted, advertisement boards failed to disappear and remained on-track after being knocked about.
Updated pit crew animations for tracks with left-hand-sided pit stop fueling.
Handling
Added a new Opposite Lock Assist for gamepads and keyboards. This is designed to help the player control oversteer and slides, and can be toggled On or Off in the Gameplay screen in Options.
Fixed incorrect altitude of many tracks for better balance of performance between turbo and naturally-aspirated cars.
BMW 1M: Improved FFB scale.
Dallara IR-15 Oval: increased FFB multiplier and fixed the FFB feeling very light, default gamepad setup changed to a differential which removes the left pull due to tyre stagger, revised tyre rubber for ovals when cold, and lowered rolling resistance of oval tyres.
Ferrari 333SP: small balance of performance changes to fit with other LMP900 cars. Fixed final drive ratios and improved AI gear usage.
Ford Escorts: raised and moved back chase camera position to help with high FOV settings.
Ford Falcon V8SC: shifted aero drag balance rearward, fixed rear wing yaw effect, re-balanced adhesive and ‘rip grip’ for slick tyre compounds.
Ford Fusion Stockcar: new Road Course tyre that now has a stiffer carcass and wider adhesive peak. Adjusted the AI tyres to match.
Ford Mustang RTR Formula Drift: improvement to cars’ handling based on Vaughn Gitten Jr.'s feedback.
Ford Sierra Group A: moved the launch RPM higher to help the AI on race starts.
Formula A: reduced fuel tank capacity to a more reasonable level.
Formula C and Formula R: revised tyres, engine braking, and damper setup for better stability and easier driveability. Revised Stable setups. Adjusted FFB for changes to tyres. Fixed rain tyre being faster than the slick.
Formula Cars: decreased sensitivity to aero and suspension damage.
Ginetta G40: Tuned for better control after large impacts and jump landings. Rebalanced side aero forces and tyre carcass bump-rebound damping.
Lamborghini Huracan GT3: slight drag decrease to hit known top speeds with low rear wing.
Lamborghini Sesto Elemento: increased FFB strength (previously too low).
Ligier Judd LMP2 and RWD P20: better engine cooling adjustments after HP changes.
LMP2 cars: gave approx’ 50hp power increase to get them closer to real-world lap times, and adjusted radiator sizes to suit.
Lotus 38 and Lotus 56: increased speed on ovals.
Mercedes AMG GT3 and SLS GT3: default wings changed for AI cars to obtain better speed balance at low downforce tracks.
Nissan GTR GT3: small increase in power to 525hp.
OMSE RX Lites: increased FFB multiplier and shifted aero drag toward the centre.
Porsche 911 GT3 R: revised suspension geometry and setup from new reference material. Re-calculated chassis moments of inertia.
Toyota GT-One 1999: small balance of performance changes to fit correctly with LMP900 cars.
IndyCar & Ford Fusion: increased AI tyre wear to better match player on ovals, making pitting and strategy similar.
Improved AI tyres for Ford MKIV, Lotus 40, Ferrari 365 GTB Competizione, and Mercedes-Benz 300 SL AMG
Group C and IMSA GTP: increased engine rotational inertia, new tyre carcass, and re-balance of adhesive vs ‘rip grip’. Bump Stop lengths also reviewed, as was lift:drag ratio on all cars. Fuel consumptions also addressed.
Group C cars: adjusted FFB for latest changes to tyres. Fixed rain tyre being faster than the slick.
GT3 Soft Slicks: tweaks to temperature operating window to broaden their range, mainly fixing their poor performance in cold conditions.
Small HP balance adjustments to Bentley, Cadillac ATS, and Ferrari GT3 cars.
Added 5 litres to fuel capacity to Aston Martin V12 Vantage GT3, Porsche 911 GT3, and BMW Z4 GT3. This ensures they can do a 90-minute race/fuel-run with the rest of the GT3 cars.
GTE Class: improved the rolling resistance of AI tyres to better match player speeds.
Fine-tuned fuel estimates for LMP1, GT3, GT4, and turbo cars.
Rallycross: improved adhesive vs ‘rip grip’ to help stability of slides on RX tyres.
Altered side- and push-drafting.
Reduced drag penalty associated with aero damage, and also adjusted thresholds for AI to pit.
Corrected differing amounts of fuel between players in Fixed Setup races.
Shifted the aero drag centre towards the rear on a number of cars, fixing rear wing yaw effect.
Adjustments made to reduce in-air negative tilt of some vehicles.
Reduced the speed of slick tyres in the rain.
Increased rain tyre heating for player cars.
Reduced heating on touring car rain tyres.
Reduced base wear on slick-based rain tyres.
Fixed issue that de-calibrated wear on some tyres.