PS5 PlayStation 5

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GT7 kommt ziemlich sicher noch 2021. Eine Hardware Revision sicher nicht.

Ich meine jetzt keine Slim, sondern eher etwas aktualisierte Hardware, das gab es, wenn ich mich recht erinnere, bei der PS4 auch nach knapp einem Jahr.

EDIT:

Am 14.07.2014 gab's die erste, das ist auch die, die ich habe.
 
Bin jetzt nicht so auf dem laufenden, habe eben meine Pro verkauft, habe aber noch einige ungespielte digitale games, kann ich die nächsten Monat direkt auf der PS5 spielen?

Gibt es da Infos zu? Habe nur gelesen dass soweit alle spiele abwärtskompatibel sein sollen.
 
Bin jetzt nicht so auf dem laufenden, habe eben meine Pro verkauft, habe aber noch einige ungespielte digitale games, kann ich die nächsten Monat direkt auf der PS5 spielen?

Gibt es da Infos zu? Habe nur gelesen dass soweit alle spiele abwärtskompatibel sein sollen.

Man kann digital erworbene Games auf PS4 im PSStore, Webbrowser oder über App auf die PS5 laden.
 
ds5 adaptive und haptik features von nba 2k21 genauer erklärt.

For the adaptive triggers, we opted to use them to convey energy/fatigue. As you move around the court, you’ll feel more and more resistance on the Sprint trigger as your player’s energy drains. We also use adaptive resistance in the post game. Strong post players will feel very little resistance on L2 when backing down weaker opponents, but you’ll have to use more force to pull L2 when it’s the other way around. It’s very interesting to play with and helps immerse you into the experience of actually being on the basketball court!

As for haptic feedback, we used it to accentuate our various collision systems. Boxouts, body-up rides, off-ball collisions/deny/rides… basically any situation where players make significant contact will vibrate the controller at various intensities depending on the strength of the players involved and the severity of the impact. It’s so dope to feel the difference in your hands between a grazing bump and hard hit. It’s also a great reinforcement tool to understand when you’re making players work too hard on the court, which could hit their energy/stamina levels and potentially cause wear-and-tear on their bodies with our in-depth injury system.
 
Interview with Otori VP in Japanese(1/2)

PS5 to use "liquid metal" for preparedness, the real aim is to cut costs
The head of mechanical and thermal design talks about PS5 disassembly (Part 1)

PS5に覚悟の「液体金属」採用、真の狙いはコスト削減

"I really wanted to use liquid metal as a heat conductor. It took a lot of determination and preparation. Sony Interactive Entertainment's (SIE) PlayStation 5 (PS5) console is scheduled to launch in November 2020, and Yasuhiro Otori, who is responsible for the mechanical and thermal design of the console, has been working on the PS5 This is how he describes his thoughts on the technology that played a key role in making the He has been involved in the design of the PlayStation since the PS2, and appeared himself in the PS5 disassembly video released by SIE on October 7, 2020, to work and explain the process.

 PS5 uses liquid metal as the heat conduction material (TIM) for transferring heat from the main processor (SoC) to the heat sink. Without this liquid metal TIM, the PS5 would have been larger, more expensive, and the cooling fan would have been louder. The noise of the cooling fan during gaming varies depending on the situation, but according to Otori, "the PS5 is generally quieter than the PS4".

 The PS5 is available in two models, one with an optical disc drive and the other without, priced at US$499 and US$399, respectively, which is a bargain against the specifications. The thermal design contributed greatly to the cost savings in achieving this price. This article will be divided into two parts, Part 1 and Part 2, based on the interview with Mr. Otori.

Why did we use liquid metal in TIM?
 Preparations for the adoption of liquid metal TIM began about two years ago, when the configuration and shape of the PS5 hardware was roughly decided. In addition to the design, we began to consider various aspects of the adoption of liquid metal TIM, from the manufacturing process to procurement. They decided to use liquid metal TIM because the main processor (SoC) had a high operating frequency, but the die was small and the thermal density was "very high" (Mr. Otori). The heat density of the SoC, especially during gaming, is "much higher" (he said) than the PS4. That's because the PS5's SoC "basically runs at almost full power during gaming" (he says). As a result, TDP (Thermal Design Power) values and the amount of heat generated during gaming are "about the same". On the other hand, it is rare for a PS4 SoC to operate at the very edge of TDP, and even when gaming, it generates only a few percent of its TDP.

The reason for the small size of the SoC die is that die size is directly related to cost and yield. In other words, the smaller the die size, the lower the cost and the more difficult it is for defects to enter the die, which leads to higher yields.

Liquid metal TIM is more expensive than conventional thermal conductors such as thermal grease. However, when considering the thermal design of electronic devices, the more effort is put into cooling close to the heat source, the "better the cost performance" (Mr. Otori). This is because if heat can be recovered efficiently near the heat source, there is no need to spend money on heat sinks and cooling fans. On the other hand, if thermal grease is used, an expensive heat sink with high cooling performance is required.

 In other words, even if we use liquid metal TIM, which leads to higher costs, we can reduce the total cost of cooling as a result," says Otori. The speed of the cooling fan can also be reduced, which reduces noise. In other words, the use of liquid metal TIM "makes sense in terms of cost and quietness" (Mr. Otori).

 So will liquid metal TIM be used in other electronic devices in the future? As for that, "I don't know" (Mr. Otori), but he prefaced it by saying, "As an engineer, the less expensive a device is, the more I want to use it" (Mr. Otori). He believes that liquid metal TIM will be a powerful tool in cases where heat sinks are expensive and in need of help.

Teaming up with a material manufacturer and know-how in application
 Liquid metal TIM has many advantages, but it is a material that "poses a challenge to use" (Mr. Otori). For example, because it is conductive, if liquid metal TIM leaks onto the board, there is a risk of a short circuit in the board. In addition, it is highly reactive to aluminum, so it must be kept away from aluminum.

Because of these issues, although TIM is used in mobile phone base stations and other devices, its use in consumer applications is limited to a limited number of notebook computers and "overclockers," which are enthusiasts who increase the operating frequency of processors. .

 Therefore, the company has taken measures to address these issues so that it can be used in game consoles that are mass-produced in quantities ranging from several million units to more than 10 million units per year. For example, a sealed structure was adopted to prevent leakage of the liquid metal TIM. This structure is patented, although it would be obvious if it were to be disassembled and seen. Above all, there is a lot of manufacturing know-how, such as how to apply and automate liquid metal TIM, that is not obvious just by looking at it," said Otori. For example, liquid metal TIM is applied by an automated machine, but "it's a different method than conventional grease," according to Mr. Otori. We cooperated with material manufacturers to realize this liquid metal TIM. The company claims to have added customizations based on existing products.

Translated with www.DeepL.com/Translator (free version)
 
Interview with Otori VP in Japanese(2/2)

The secret to the PS5's size lies in its cooling fan, and the odd trick in the heatsink
The head of mechanical and thermal design talks about PS5 disassembly (Part 2)

PS5のサイズの秘密は冷却ファンにあり、ヒートシンクに妙技

Sony Interactive Entertainment (SIE) will release PlayStation 5 (PS5) in November 2020, and the company has announced that it will cut costs, improve noise and increase the size of the console's chassis In PS5, liquid metal thermal interface (TIM) is used to efficiently conduct the heat generated by the main processor (SoC) to a large heatsink, which is then cooled by a large cooling fan. In the first part of this article, the TIM of liquid metal was explained. In the second part, we will introduce some innovations for large cooling fans and heat sinks.

 The PS5's cooling fan is centrifugal, just like the PS3 and PS4, and is 120mm in diameter. It is 120mm in diameter and is controlled by a servo system like the PS4, which adjusts the fan speed according to heat generation. The centrifugal fan produces airflow in all directions. Compared to the axial fans commonly used in desktop computers, the airflow is a little smaller, but the static pressure is a little higher.

 The type of fan to be used is generally chosen based on the required static pressure and flow rate. If the static pressure required for a fan is low, then an axial fan is an option instead of a centrifugal fan. But the centrifugal fan is still in the strike zone" (Otori Yasuhiro, head of the PS5's mechanical and thermal design).

The bigger PS5 comes from a thicker fan
 To cool both sides of the main board, the PS5's cooling fan is 45 mm thick, which is thicker than the current PS4 and PS4 Pro. If we divide the SoC-mounted side of the PS5 into "Side A" and the back of the PS5 into "Side B," then the heat emitted from Side B is "equivalent to that of the PS4's SoC," according to Mr. Otori. Therefore, the air is sucked in from both sides of the cooling fan to cool the A and B sides of the main board.

The size of this cooling fan determined the size of the PS5. The fan's thickness was based on the width of the PS5 when it was placed vertically (or the height if it was placed horizontally), and it was asymmetrical when viewed from the front. This is because that is where the optical disk drive is located.

Easy to remove the optical disk drive
 When the unit is placed in portrait mode, the right side viewed from the front is on the bottom of the unit when it is placed horizontally. When the system is placed horizontally, the main board is placed underneath the heat sink and power supply module, and the optical disk drive is placed underneath the main board. The purpose of this is to make it easier to support the "Digital Edition" which does not include the drive. If you remove the optical disc drive, the standard PS5 becomes the Digital Edition.

 The PS5 measures 390mm x 260mm x 104mm, which is larger than the larger PS4 Pro (approximately 327mm x 295mm x 55mm), which is the larger of the PS4 series. In fact, there were ways to make the PS5 smaller than its current size. For example, we could reduce the size of the PS5 by installing two cooling fans, one for side A and one for side B. However, there was no way to make the PS5 smaller than the current size. However, this would increase the cost of the two cooling fans. In addition, controlling the rotation of the two cooling fans is "more difficult" than controlling only one fan. That is why they decided to use a single large fan to cool both sides of a single main board.

Small details around the cooling fan
 Around the cooling fan, measures have been taken to ensure user convenience and safety. For example, the PS5 uses a "dust catcher" that collects dust and other small debris blown away by the centrifugal force of the fan. According to Otori, "It's something we've wanted to introduce for a long time, and we adopted it because we could secure the space. Inside the PS5 is a space where dust blown away by the centrifugal force of the fan can be collected, and the dust can be vacuumed up through the hole that appears when the white exterior cover is removed.

 Safety measures were also taken to prevent fingers from accidentally getting into the spinning fan. Removing the outer cover reveals the cooling fan. While it is assumed that the power is turned off when removing the exterior cover, there is no chance of removing the cover without turning it off. In other words, if you remove the exterior cover while the power is on, the cooling fan will still be spinning. This is why we added a cover to prevent fingers from getting into the fan while it is spinning.

 However, because the fan cover creates air resistance, it has a three-dimensional shape and has small holes in it to allow the air to flow smoothly. According to Mr. Otori, "This cover was designed by a young engineer who had been with the company for a couple of years".

3D heat pipes and gaps between cooling fins
 Even with a large heat sink, the company has achieved both improved cooling performance and cost reduction. Although the heat pipes are used, the shape and airflow of the heat pipes have enabled the company to achieve cooling performance equivalent to that of an expensive vapour chamber with superior cooling performance and reduced costs. For example, the heat pipes are bent in a three-dimensional (three-dimensional) structure. Of the three fins in the heatsink, the heat pipe is made to pass through the upper and lower sides of one fin (fin 1), respectively, to increase the cooling performance of this fin.

 The other two fins have some innovations as well. For example, one of the fins (fin 2) is angled at an angle. In addition, we intentionally created a gap between this fin (fin 2) and the other fin (fin 3) to allow the air that has been heated by the first fin (fin 2) to be mixed with air from another source to cool it down and then sent to the second fin (fin 3) to improve the cooling effect on fin 3. I made it. If this gap is also filled with fins, the cooling effect of fin 3 is reduced because once the air is not cooled, it cannot be cooled.

On the B side, there is also a heat sink and heat pipe
 In addition to this large item, there is another heat sink in the area that is difficult to see from the disassembly video. That is the heat sink located on the B side of the main board. The main board is sandwiched between the aforementioned A side and B side by a metal shield plate, and in order to cool the power supply system such as the DC-DC converter mounted on the B side, a heat sink and a heat pipe were installed on the shield plate on the B side. In addition, the B-side shield is made of aluminum for cooling, while the A-side shield is made of steel.

There were other structural features as well. One example is the thermal conductivity between the GDDR6 compatible memory mounted on the B side of the main board and the shield board. Instead of the so-called 'stick-on' type thermal conductor in sheet form, it is coated with a liquid material that hardens like rubber after a short time. This is a measure to increase productivity in response to automation.

 In the case of the paste-type heat-conductive materials, it is difficult to remove them from the backing board by an automatic machine, so it is necessary to manually remove them. The PS5 uses almost all of the thermal conducive materials used in the PS5, whereas the PS4 series used only some of them.
 
Interview with Otori VP in Japanese(2/2)

The secret to the PS5's size lies in its cooling fan, and the odd trick in the heatsink
The head of mechanical and thermal design talks about PS5 disassembly (Part 2)

PS5のサイズの秘密は冷却ファンにあり、ヒートシンクに妙技

Sony Interactive Entertainment (SIE) will release PlayStation 5 (PS5) in November 2020, and the company has announced that it will cut costs, improve noise and increase the size of the console's chassis In PS5, liquid metal thermal interface (TIM) is used to efficiently conduct the heat generated by the main processor (SoC) to a large heatsink, which is then cooled by a large cooling fan. In the first part of this article, the TIM of liquid metal was explained. In the second part, we will introduce some innovations for large cooling fans and heat sinks.

 The PS5's cooling fan is centrifugal, just like the PS3 and PS4, and is 120mm in diameter. It is 120mm in diameter and is controlled by a servo system like the PS4, which adjusts the fan speed according to heat generation. The centrifugal fan produces airflow in all directions. Compared to the axial fans commonly used in desktop computers, the airflow is a little smaller, but the static pressure is a little higher.

 The type of fan to be used is generally chosen based on the required static pressure and flow rate. If the static pressure required for a fan is low, then an axial fan is an option instead of a centrifugal fan. But the centrifugal fan is still in the strike zone" (Otori Yasuhiro, head of the PS5's mechanical and thermal design).

The bigger PS5 comes from a thicker fan
 To cool both sides of the main board, the PS5's cooling fan is 45 mm thick, which is thicker than the current PS4 and PS4 Pro. If we divide the SoC-mounted side of the PS5 into "Side A" and the back of the PS5 into "Side B," then the heat emitted from Side B is "equivalent to that of the PS4's SoC," according to Mr. Otori. Therefore, the air is sucked in from both sides of the cooling fan to cool the A and B sides of the main board.

The size of this cooling fan determined the size of the PS5. The fan's thickness was based on the width of the PS5 when it was placed vertically (or the height if it was placed horizontally), and it was asymmetrical when viewed from the front. This is because that is where the optical disk drive is located.

Easy to remove the optical disk drive
 When the unit is placed in portrait mode, the right side viewed from the front is on the bottom of the unit when it is placed horizontally. When the system is placed horizontally, the main board is placed underneath the heat sink and power supply module, and the optical disk drive is placed underneath the main board. The purpose of this is to make it easier to support the "Digital Edition" which does not include the drive. If you remove the optical disc drive, the standard PS5 becomes the Digital Edition.

 The PS5 measures 390mm x 260mm x 104mm, which is larger than the larger PS4 Pro (approximately 327mm x 295mm x 55mm), which is the larger of the PS4 series. In fact, there were ways to make the PS5 smaller than its current size. For example, we could reduce the size of the PS5 by installing two cooling fans, one for side A and one for side B. However, there was no way to make the PS5 smaller than the current size. However, this would increase the cost of the two cooling fans. In addition, controlling the rotation of the two cooling fans is "more difficult" than controlling only one fan. That is why they decided to use a single large fan to cool both sides of a single main board.

Small details around the cooling fan
 Around the cooling fan, measures have been taken to ensure user convenience and safety. For example, the PS5 uses a "dust catcher" that collects dust and other small debris blown away by the centrifugal force of the fan. According to Otori, "It's something we've wanted to introduce for a long time, and we adopted it because we could secure the space. Inside the PS5 is a space where dust blown away by the centrifugal force of the fan can be collected, and the dust can be vacuumed up through the hole that appears when the white exterior cover is removed.

 Safety measures were also taken to prevent fingers from accidentally getting into the spinning fan. Removing the outer cover reveals the cooling fan. While it is assumed that the power is turned off when removing the exterior cover, there is no chance of removing the cover without turning it off. In other words, if you remove the exterior cover while the power is on, the cooling fan will still be spinning. This is why we added a cover to prevent fingers from getting into the fan while it is spinning.

 However, because the fan cover creates air resistance, it has a three-dimensional shape and has small holes in it to allow the air to flow smoothly. According to Mr. Otori, "This cover was designed by a young engineer who had been with the company for a couple of years".

3D heat pipes and gaps between cooling fins
 Even with a large heat sink, the company has achieved both improved cooling performance and cost reduction. Although the heat pipes are used, the shape and airflow of the heat pipes have enabled the company to achieve cooling performance equivalent to that of an expensive vapour chamber with superior cooling performance and reduced costs. For example, the heat pipes are bent in a three-dimensional (three-dimensional) structure. Of the three fins in the heatsink, the heat pipe is made to pass through the upper and lower sides of one fin (fin 1), respectively, to increase the cooling performance of this fin.

 The other two fins have some innovations as well. For example, one of the fins (fin 2) is angled at an angle. In addition, we intentionally created a gap between this fin (fin 2) and the other fin (fin 3) to allow the air that has been heated by the first fin (fin 2) to be mixed with air from another source to cool it down and then sent to the second fin (fin 3) to improve the cooling effect on fin 3. I made it. If this gap is also filled with fins, the cooling effect of fin 3 is reduced because once the air is not cooled, it cannot be cooled.

On the B side, there is also a heat sink and heat pipe
 In addition to this large item, there is another heat sink in the area that is difficult to see from the disassembly video. That is the heat sink located on the B side of the main board. The main board is sandwiched between the aforementioned A side and B side by a metal shield plate, and in order to cool the power supply system such as the DC-DC converter mounted on the B side, a heat sink and a heat pipe were installed on the shield plate on the B side. In addition, the B-side shield is made of aluminum for cooling, while the A-side shield is made of steel.

There were other structural features as well. One example is the thermal conductivity between the GDDR6 compatible memory mounted on the B side of the main board and the shield board. Instead of the so-called 'stick-on' type thermal conductor in sheet form, it is coated with a liquid material that hardens like rubber after a short time. This is a measure to increase productivity in response to automation.

 In the case of the paste-type heat-conductive materials, it is difficult to remove them from the backing board by an automatic machine, so it is necessary to manually remove them. The PS5 uses almost all of the thermal conducive materials used in the PS5, whereas the PS4 series used only some of them.
Da würde @mogry bei dem ganzen Text einen Nervenzusammenbruch bekommen und ich würde ihm sogar zustimmen :awesome:
 
Hoffe das folgende Frage noch nicht gestellt wurde:
auf der PS3 im PS Store habe ich mir einige PS1- und PS2-Spiele digital erworben. Könnte ich diese auf der PS5 erneut runterladen und spielen?
 
Wieder sehr interessantes Video von RGT. Der PS5 GPU basiert auf RDNA2, ein Feature fehlt (vermutlich ein Desktop Feature), hat aber mehrere zusätzliche Features. Er spricht auch über die SSD und warum 5,5GBsec notwendig waren und der Takt hoch sein muss. Scheint aber noch 2 Jahre zu dauern bis die Software die Hardware nutzen kann.
 
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