PS3 Ninja Gaiden Sigma

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Ninja Gaiden Battle Montage Video - HD

http://www.gamevideos.com/video/id/10150

sehr geil^^

edit: 1UP Hands on mit neuen screens^^
Once upon a time it was foretold that we would one day get our hands on a buxom blonde bondage male-fantasy archetype named Rachel, to manipulate her with analog sticks and play with her Warhammer. Today was that day. In our first hands-on time with Ninja Gaiden Sigma's peroxided heroine, we saw just what kind of foil she would play to Ryu Hayabusa's super ninja status.
Of the game's 19 levels, Rachel stars in three. For those not keeping count, the original game (Ninja Gaiden, Ninja Gaiden Black) featured 16 levels, so the new ones have been added to flesh out the story. While the game's director, Yosuke Hayashi, remains mum on how many weapons Rachel will control overall, we tried her out using her signature Warhammer. Hayashi told us in a previous interview that Team Ninja was going to great lengths to ensure that Rachel's play style was tangibly different from Ryu Hayabusa's.

Hayabusa is a "super ninja," according to Team Ninja, and Rachel is a "fiend hunter," so there's no reason for them to play alike. In terms of animations, Rachel definitely offers a different appearance, standing upright and moving with articulation that's distinctly feminine, in contrast to Hayabusa's crouched, feral attack stance. Taking enemies down with the Warhammer is comfortingly familiar, though.

Like Hayabusa's palette of action commands, Rachel attacks using Square for weak but fast attacks and Triangle for strong attacks. Triangle also functions as a charge attack, provided you have the space and time to pull it off, while X is used to jump and evade (in conjunction with the left trigger), and Triangle and Circle held down together unleashes a magic attack, similar to Hayabusa's ninpo. Rachel's powerful attacks -- in one stage we played -- took out entire marble columns as she fought two red dragons, while a quick spin of the left analog stick and a press of the Square button hooked an enemy before lasso'ing it around and slamming it on the ground

Another accessory exclusive to Rachel is a sort of grappling hook that she can use to both swing from objects and pull them crashing down to the ground, as she did with one unfortunate chandelier. Her magic attack, which we jokingly referred to as "fiend-po," was decidedly crucifixion-esque, with Rachel hovering in mid-air in a glowing cross-like pose that exploded with energy.
If you're not fond of the girl's default get-up, Hayashi ensures us that many new hairstyles (including both long and short-haired brunette options) will be available, and the "costume select" option on the mission screen also indicates alternative clothing options will be accessible.

But Rachel isn't the only one with new stuff to play with. Ryu Hayabusa also gets a new pair of katanas, which provides an interesting new play dynamic for those who feel they've mastered everything he has to offer. Using the dual katanas (which are more samurai sword-length than the typically smaller katana) offers not only a more enveloping damage arc, but also forms something of a protective phalanx as the basic Square, Square, Square combo creates a deadly 180 degree attack in front and to the sides of him.

Visually, the game now runs at a solid 60 frames-per-second at 720p, which looks phenomenal on an HDTV. People who might by now take Team Ninja's graphical prowess for granted only need see this running on a high-def setup to appreciate how much work the developer has put into making this a true next-gen title

Ninja Gaiden Sigma further gives you that new car smell via all new enemy animations, and new animations for Hayabusa, like the new looks given to his evasive maneuvers. Previously, if you rolled out of the way, there was only one animation for that move. But now, depending on the direction you're moving, the man in black will react differently. Enemies too recoil from Hayabusa's attacks in a variety of ways, giving Sigma a more organic feel.
Besides the higher polygon counts, the high-definition fidelity of the graphics, and the new real-time cut-scenes, an abundance of self-shadowing is evident on all of the game's characters. While there are currently no plans for the game to support rumble functionality, Ninja Gaiden Sigma does support Sixaxis functionality. When using Hayabusa's ninpo or Rachel's magic, shaking the controller vigorously results in a stronger magic effect. Hayashi rationalizes this by saying that the moments in which you need to use magic are probably high stress situations in which you'll probably already be shaking your controller as you frenetically try to kill as many enemies as possible, so shaking the Sixaxis while using ninpo is a logical extension of that.

The game is scheduled to ship sometime in late June, which is a short three month wait before both Ninja Gaiden fans and new players alike will be able to get their hands on the ultimate version of Team Ninja's acclaimed action game. Check back in a few days for a full transcript of our latest interview with Yosuke Hayashi on the state of Ninja Gaiden Sigma, but in the meantime, peruse our exclusive screens and video footage to get a taste of what the PS3's first real action game will be like
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http://www.1up.com/do/previewPage?cId=3158174&sec=PREVIEWS

WOW^^

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Zur Grafik: Sieht schön aus, aber vom Versprechen "schönstes Action-Spiel" dann doch weit weg.

Zum Stil: Nicht meins.

Zum Charakterdesign: Überhaupt nicht meins.

Zum Gameplay (von der xbox version): Ganz nett.
 
Hmm, sieht für mich eher aus wie ein Ninja Gaiden Black in HD. Hätte mir da schon bissi mehr gewünscht.
Aber es geht ja auch hauptsächlich um die neuen Inhalte, weshalb Ninja Gaiden Sigma ein Pflichtkauf für mich wird.
Alleine das Kämpfen mit 2 Schwertern. Style pur! :love5:
 
One Winged Angel schrieb:
Hmm, sieht für mich eher aus wie ein Ninja Gaiden Black in HD. Hätte mir da schon bissi mehr gewünscht.
Aber es geht ja auch hauptsächlich um die neuen Inhalte, weshalb Ninja Gaiden Sigma ein Pflichtkauf für mich wird.
Alleine das Kämpfen mit 2 Schwertern. Style pur! :love5:

DREI LEVEL MIT RACHEL!!! UND GUCK DIR DAS VIDEO AN!!! OMG!!!!! :aargh:
 
das 260mb video auf gamevideos musst ich erstmal runterconvertieren,die 60fps in dem video hat mein rechner net mitgemacht :lol:

sieht aber wirklich nice aus,vor allem der level mit rachel...hoffentlich kommt das game bald
 
das macht alles einen sehr beeindruckenden eindruck :o :o

schaut super aus,der titel wird ein pflichtkauf,ich finde immer mehr gefallen daran
 
Dein_Vater schrieb:
mir gefallen die texturen nicht, irgenwie alles detailarm, also so die levels und so!

da gefällt mir dmc4 besser!

Doch das Gameplay ist bei Ninja Gaiden um einiges Besser bzw. Fordernder
 
Dein_Vater schrieb:
sagte ja nichts über gameplay! ;)

Ich weiß ;)
Doch bei solchen Gamesist das Gameplay am wichtigsten - ich würde Ninja Gaiden jederzeit einem Onimusha oder Devil vorziehen :)


PS: dieses Spiel ist zurzeit mein einziger Kaufgrund für die PS3
 
rupih schrieb:
Ich weiß ;)
Doch bei solchen Gamesist das Gameplay am wichtigsten - ich würde Ninja Gaiden jederzeit einem Onimusha oder Devil vorziehen :)


PS: dieses Spiel ist zurzeit mein einziger Kaufgrund für die PS3

habs mal kurz angetestet richtig geil das spiel, nur irgendwie sind mir da zu wenige details von den levels her, und die grafik is auch nicht so der burner!
 
Dein_Vater schrieb:
habs mal kurz angetestet richtig geil das spiel, nur irgendwie sind mir da zu wenige details von den levels her, und die grafik is auch nicht so der burner!

Auf der XBOX? Also ich find die Grafik sehr sehr gut - für damalige Verhältnisse :)

Das wird doch bei Sigma alles ausgebügelt und aufpoliert
 
rupih schrieb:
Auf der XBOX? Also ich find die Grafik sehr sehr gut - für damalige Verhältnisse :)

Das wird doch bei Sigma alles ausgebügelt und aufpoliert

auf der xbox sah es super aus, aber auf der ps3? naja ich weiß nicht, irgendwie zu trist das ganze!
 
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