Spitz_pass_auf
L14: Freak
- Seit
- 15 Feb 2006
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- 6.066
Mystic76 schrieb:
Sehr schön.

Kannst du mal ein Video von den Strecken machen wo es richtig Matsch gibt?
Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Mystic76 schrieb:
Spitz_pass_auf schrieb:muss zuerst paar strecken freischalten..Mystic76 schrieb:so, erstes movie on-line
Kannst du mal ein Video von den Strecken machen wo es richtig Matsch gibt?
sobald ich eine finde.. kommt ein video on-line![]()
Vorlone schrieb:Aber wie frames schon sagte, so schlecht ist das fertige Spiel bestimmt nicht, aber wohl auch nicht so gut wie manche "geschönte" Bilder.
WMD schrieb:Vorlone schrieb:Aber wie frames schon sagte, so schlecht ist das fertige Spiel bestimmt nicht, aber wohl auch nicht so gut wie manche "geschönte" Bilder.
frames spielt die demo, nicht die endversion.
Mystic76 schrieb:
IGN:
MotorStorm Import Impressions
Sony Japan pushes a potentially killer title out the door too early.
by Anoop Gantayat
December 18, 2006 - If you're desperate to get your hands on MotorStorm, you might have considered importing the Japanese version of the game. Well I'm here to save you fifty bucks with a quick mental exercise.
First, power up your PS3, go into the PlayStation Store, and download that impressive MotorStorm demo that everyone has been talking about. Play it, taking note of a few areas in particular -- the title screen, with the rolling video in the background, the festival mode, which uses "tickets" to stand for racing events, the car select screen, which likes to keep you waiting while it loads up new car models, and so forth. Now (and here comes the mental part), close your eyes and picture that exact same demo, but with the following:
1. More video in the background during the title screen.
2. A set of six high definition movies under the movie section of the main menu. Included is a neat little look at how Motorstorm has progressed from an early demo featuring rough polygonal cars, to its not-so-final shape in the Japanese release, and a live action flythrough of Monument Valley, the setting for the game.
3. A bunch of additional racing tickets, some locked away until you've cleared the easier events.
4. An additional selection screen prior to some races that allows you to select a type of car. This allows you to, as just one example, drive a truck in a race full of motorcycles. I don't think I need to let you know what happens next.
5. A few additional effects to make an already pretty game even prettier.
Got all that? Congratulations! You've just imagined the final Japanese version of Motorstorm.
Based on its Japanese release (and I'll remind you that the version I'm writing about isn't the one that's due out in the West), Motorstorm is the most featureless racer I've ever played. There are only a couple of options, for adjusting the sound and screen and switching the motion sensor controls on and off. Missing are options for adjusting the number of opponents and track count, and such standard modes such as free run and time attack.
The game doesn't even have any form of multiplayer racing. While we knew about the lack of online in the Japanese version, there's no multiplayer what-so-ever, not even split screen!
Motorstorm also shipped to Japan with some of the glaring problems from the demo still in place. Load times prior to the start of a race can take up to 45 seconds. Car selection requires that you wait for new car models to load up, and you can't even see your car's stats on the selection screen (the stats are available in the manual). It's exactly like the demo, and is unacceptable for a final product.
The PS3 is software starved in Japan (since launch, there have been only two mahjong games, and I, the reigning mahjong champion of Northeast India, have no need for the digital variety), so I put up with the missing features and spent the weekend playing Motorstorm's racing events. And sure enough, I agree with the glowing impressions our boys in Europe have previously posted here at IGNPS3. The driving component of Motorstorm is a blast to play. You've never played a racing game quite like this, where the type of car you select can totally change the feel of the course, where the bumps and other obstacles that line the course are more of a challenge than your opponent racers, and where each lap can be raced on a different path. As I played, I found myself thinking that no two races are ever alike, and every race is better than the last.
Motorstorm is also the first real proof of the PS3's true technical prowess (Resistance provided just a few hints). The game manages to deliver sharp detail up close for the cars and tracks, along with distant views full of extraneous details, including lots of waving banners. And beneath all that is an impressive simulation of 20 cars interacting with the track. While a few shortcomings get in the way, including the occasional unfortunate camera angle during replays, a bit of slowdown here and there, and mud effects that need a bit of work, this is the most technically impressive game I've ever played.
And it will likely be even more impressive once Evolution Studios finishes up development. Motorstorm was clearly not ready for its Japanese debut, and considering how poorly non-Japanese games tend to sell in the Japanese market, we're not sure why Sony wasted the team's precious time on rushing the Japanese release. We look forward to playing the real version of Motorstorm early next year, and, based on the preview provided by the Japanese version, fully expect it to be one of the finest racing experiences ever.
http://www.gameinformer.com/News/Story/200612/N06.1218.1838.47573.htmMotorStorm pits a wide array of vehicles against one another in Utahs Monument Valley. By wide array, were not talking about red dune buggies jockeying for position against blue dune buggies. No, MotorStorm is more about settling the age-old discussion, Who would win in a race between motorcycles and heavy trucks? MotorStorm is about tearing it up in the desert and having fun. Theres no speedometer and you dont have to worry about tuning up between races. While MotorStorm doesnt pretend to be anything other straight-up arcade racer, does it succeed? After spending a few hours with the Japanese import, the answer seems to be a resounding, Yeah, mostly.
One of MotorStorms key conceits is that it pits wildly disparate rigs against each other, with each style having strengths and weaknesses. Motorcycles are more agile and can accelerate faster than garbage trucks, while the bigger vehicles have higher top speeds and can muscle their way through bottlenecks. Vehicles can also use the terrain to their advantage, too. Dirt bikes can negotiate their way along narrow ledges and harp corners like motorized mountain goats. Large trucks can power through muddy gulches that slow other vehicles to a crawl. The variety of approaches is designed to breathe new life into a somewhat limited number of tracks.
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At least, thats supposed to be how it works. After our hands-on with MotorStorm, its obvious the differences arent as strong as they were made out to be. Vehicles have unlimited speed boosts, which are constrained only by engine temperature. As you the hold button boost, the temperature gauge increases and the screen shakes a bit. If you push it in the red zone too long, the vehicle explodes. You can reduce the gauge by easing up for a short period. The addition of a speed boost levels the field considerably, as smaller guys can simply blast their way through muddy areas. The big boys can use their boosts to gain insane amounts of air, and judicious braking and acceleration gives them access to areas clearly meant for the little guys, too. The eight levels are supposed to provide a number of distinct lines for different vehicles, though they generally feel the same. Sure, there are slight variations and alternate paths, but after playing the levels a few times, the intended routes become apparent. The levels are pretty unforgiving, too. Many of the ramps provide little room at the back end for landings or will place you directly into boulders if you dont approach them at optimum speeds. This isnt to say the game isnt funquite the oppositebut that the concept of having completely different race experiences with each vehicle type didnt completely work out.
Players proceed through a series of 21 clustered races, called tickets. Each event has a designated track and list of accepted vehicle types. Some races in a ticket may only allow players to select motorcycles, for example, even though youll be racing against trucks and other larger vehicles. In other races, all vehicle types are fair game, and the player must make his own decision. Again, the vehicles are almost balanced to a fault, and there are rarely any times when picking a certain vehicle type makes a huge difference.
Its sometimes difficult to see what terrain is traversable, and what makes you explode. The game encourages off-track exploration, so its annoying to be punished for driving up something that looks like a natural ramp or when you smack into previously invisible chain-link fence. Sometimes obstacles make your vehicle stop instantly, and other times youll simply explode. The length of respawns varies wildly, too. Sometimes the game will plop your car back onto the track instantaneously, and other times it seems like the game wants rub your nose into defeat by showing each flip of your burned-out husk. Drivers are seemingly molded to their steering wheel, and they dont so much as jostle in even the most brutal crashes
If you've played the demo, you know the game is drop-dead gorgeous. You'll be pleased to know it's animated as well as it looks now, too. The game moves smoothly through all the action, which is a welcome change from the sometimes-clunky demo action. The game really conveys a sense of dusty realism, with beautifully lit mesas and mud-spattered trails.
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The Japanese version has a solid soundtrack, featuring bands such as Nirvana, Queens of the Stone Age and Reverend Horton Heat. Since the PS3 is region free, does it make sense to import MotorStorm now or wait for the U.S. release early next March? The game is certainly import friendly, with the majority of in-game text in English. Heck, the introductory video has an English narration, with Japanese subtitles. The domestic version will also include online multiplayer support, which the import is sadly missing. Evolution Studios has said the game will support downloadable content, which would be a welcome addition. A few more modes would add considerable longevity to the game. As it stands, the game is relatively shallow. Though there are quite a few tickets to complete, theyre mostly variations on the same theme. Sure, mixing up the roster of racers makes things interesting to a point, but after a while youll probably start getting a strong feeling of déjà vu.
Still, these minor quibbles dont detract from the fact that MotorStorm is an awful amount of fun. The AI is solid, but fair, and there isnt any rubber-banding or suspicious rival teleportation to be seen. When youre in first place, it can even get a little lonely. Theres a thrilling sense of speed, and nailing difficult landings is immensely satisfying. Even with all the frustrating crashes and loading times, MotorStorm is a great example of a pick-up-and-play game. You can easily race through a few tickets, put the game down for a while and come back to it later. Its a great game to show your friends who can appreciate solid racers and great graphics, or for anyone whos ever wanted to race a fire truck into a canyon.
As always, well keep you posted on changes to the North American version and any news about the downloadable content and online multiplayer.
Mystic76 schrieb:
Dein_Vater schrieb:danke! bin grad am donwloaden, aber das komische (firefox 2.0) es steht das ich avi.htm downloade und nicht avi, also sprich ich vermute er ladet nur die seite und nicht das video oder??
frames60 schrieb:Dein_Vater schrieb:danke! bin grad am donwloaden, aber das komische (firefox 2.0) es steht das ich avi.htm downloade und nicht avi, also sprich ich vermute er ladet nur die seite und nicht das video oder??
Doch. Einfach nach dem Download das .htm löschen und dann wird es als ganz normale .avi Datei behandelt.