Microsoft kopiert Wiimote ? Fast 1:1 :o

  • Thread-Ersteller Thread-Ersteller Sasuke
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Also mit Mind-Control würde ich aus der Spieleszene aussteigen.
Sorry, aber das ist doch totaler Schwachsinn.
Wer will sowas?
Einmal kurz die Gedanken schweifen lassen, und du liegst im Graben...
Einmal dran denken, dass du den Müll runterbringen musst, und alle Flugsimulationen sind passé...
Da kann man sich beim zocken ja gar nicht mehr entspannen...
 
Also mit Mind-Control würde ich aus der Spieleszene aussteigen.
Sorry, aber das ist doch totaler Schwachsinn.
Wer will sowas?
Einmal kurz die Gedanken schweifen lassen, und du liegst im Graben...
Einmal dran denken, dass du den Müll runterbringen musst, und alle Flugsimulationen sind passé...
Da kann man sich beim zocken ja gar nicht mehr entspannen...

das ist das totale gegenteil von immersion und interaktion und fällt in der beziehung noch weit hinter das lastgenpad zurück.
 
Habt ihr mal die Glaskugel gesehen, wo 3D-Projektionen sich im innern abspielen! Haben es mal in irgendeiner Zeitschrift gezeigt (Maniac??)! Das wird schon eher die Zukunft sein! Das Teil fängt wie frühere TV`s auch mit einer kleinen Auflösung an, nur halt in 3D...
 
EA: 360 motion sensing controller 'a smart move'

Tiger Woods dev says MS needs to incorporate a gyroscope and accelerometer.

The heavily rumoured 360 motion sensing controller would be a "smart move" on Microsoft's part, according to an associate producer at EA.

Speaking to VideoGamer.com in an interview published here, EA Tiburon associate producer Gred Rinaldi, who was in the UK to promote Tiger Woods PGA Tour 09, said that if MS were to release a motion sensing controller it would have to incorporate Wii MotionPlus style technology.

He said: "If Microsoft was going to get in on the game, they would need something that incorporated a gyroscope and accelerometer. Microsoft could do it.

"For the Tiger team I think it's huge for us. Something like that fits like a glove. For a golf game it fits perfectly. You don't even need to think about it. You're holding the controller in your hand. It feels like a club. It's shaped like a golf club. You can do that natural motion. It's not like a shooter where you have to run around and still have to use an analogue stick. You can really feel like you're playing golf in your living room. I think that's a huge advantage for golf games and games in general."

A 360 motion-sensing controller was expected to be announced at E3 two weeks ago, but it, along with an announcement on Bungie's new Halo game, failed to materialise. At this point there is still no confirmation that such a device even exists.

Although Rinaldi couldn't confirm that MS had a motion sensing controller in the works, he did say it would be a "smart move" to release one.

"I can't speculate on if they would," he said. "But I think it would be a smart move on their part to do that. That's my opinion. I don't really know what their plans are, but I would like to see it."

He added: "It's probably something they're keeping tight lipped for a reason. They're trying to compete directly with Nintendo now. Obviously the big three are always battling it out. If Microsoft does come out with it then I'm sure Sony would have to do its own thing. It's a gruelling competition, but I think there's room for all three. All three have their own things to offer."

http://www.videogamer.com/news/29-07-2008-8942.html
 
Habt ihr mal die Glaskugel gesehen, wo 3D-Projektionen sich im innern abspielen! Haben es mal in irgendeiner Zeitschrift gezeigt (Maniac??)! Das wird schon eher die Zukunft sein! Das Teil fängt wie frühere TV`s auch mit einer kleinen Auflösung an, nur halt in 3D...

Ja, denk mal an das dreidimensionale Schachspiel in dem Film STAR WARS.
:-D
 
The Eye of Judgment ging da ja schon denk ich in die richtige Richtung.


... so nebenbei... auf das Spiel hät ich jetzt voll Bock irgendwie^^
 
MotionPlus tech not exclusive to Nintendo

nvenSense, the company that makes the MotionPlus accessory, has told Eurogamer the relationship with Nintendo is "not an exclusive" one.

According to bigwig Joe Virginia, other companies are interested in the tech - but he's not naming any names.

"Of course we're incredibly pleased - delighted would probably be a better adjective - that Nintendo approached us... but it's not an exclusive relationship," Virginia told us.

"I can't get into details about other folks that are interested in this technology, but as you might imagine of course there is more interest out there."

The clip-in Wii peripheral adds a "MEMS (micro electrical mechanical systems) rate gyroscope" to the Wiimote. This allows rotation around the X, Y, and Z axes produced by the accelerometer.

When asked if the technology will open doors for Wii developers, Virginia replied, "Oh absolutely. Yeah, absolutely. And the reason we say that is the type of capabilities they have.

"With six degrees of freedom you can basically make any movement at all, and be able to track that in combination with the sensor bar and other sensors included in the Wii remote. Add the gyroscope capability and you have the ability to work in all three dimensions of space," Virginia continued.

"What you're looking at are golf swings; tennis rackets where you can put top-spin on balls; bowling where you can bowl curves; sword motions with forward thrusts; and in Wii Sports Resort the throttle ability." Sounds golden, Virginia.

Motion-sensing cannot work on any more axes; "Six degrees of freedom is the holy grail," apparently. The future will be more responsive and robust gyroscopes that are smaller and cheaper to produce. The power of force feedback within the peripheral is important, too.

"I really think we've just begun to scratch the surface, gaming is a huge application. But if you think of where motions and where motion-sensing can be applied then there are so many applications; this is a great time to be in the business," added Joe Virginia.

"What we hopefully have done is provide our partner with new, increased capability, and what we're so excited to see and await with bated breath is how that will be used.

"Of course in Wii Sports Resort is one application, but what's the future in gaming? I don't know. We provided some great capability and we'll see what happens," he said.

Nintendo is yet to set a standalone price for MotionPlus, but will be bundling the peripheral with Wii Sports Resort - the game used to demonstrate gyroscopic potential during Nintendo's E3 press conference.

We had a chance to see the game and MotionPlus at the show and were very impressed. Head to our hands-on impressions of Wii Sports Resort to find out more.

http://www.eurogamer.net/article.php?article_id=208432
 
Sony to have 1:1 motion-tracking sword game by Xmas


Hero was undoubtedly the more interesting of the two, being the first story-driven EyeToy game. (That means the other eighteen EyeToy games were just gimmicky mini-game collections then?) This title is controlled by means of a fluorescent-green foam toy sword. If you felt silly with a Wiimote in your hand, you’re gonna love this.
As the game can track where the sword is at all times, this allows for more complex gameplay. The first thing to note is that EyeToy Play: Hero is played from a first-person perspective, so the player’s image is not displayed onscreen like most other EyeToy games. What is seen onscreen is a glowing green representation of the sword that the player holds, and as the game is camera-based it follows the player’s movements to an exact 1:1 ratio.
The game is split into four zones which are made up of story-related mini-game style sections that each features a different take on motion-based swordplay. Each zone culminates in a boss battle, which once beaten, will see your sword gain additional powers.
One interesting example of these powers was your sword becoming a fiery beacon of sorts that needs to be used to guide the player through dark passageways. The sword needs to be hidden behind the players back to cover the light when monsters are passing. This is a great example of Sony playing to the strengths of their hardware, and producing gameplay that could not be done with a Wiimote.




Other gameplay sections we witnessed included the outset of the game where the Hero is bombarded with fruit by local ruffians and must use the sword to block. To add some extra difficulties to the mix there are also chickens that must be avoided, or at the risk of losing points they can be whacked for much amusement.
We also saw the first boss battle against the ‘Black Knight’. The colour-tracking means that the sword doesn’t have to be in motion for it to be sensed by the game, this allows the player to block attacks by holding the sword in the correct position. Attacks can also be parried by slashing at the opponent’s sword, and the Knight’s most powerful attack can be ducked.

The final level on show was one from the last section of the game, which saw the player-character riding on the back of a dragon and fighting off attacking griffons. By this stage the sword had been bestowed with some form of wind power, and tornados that pass by can be absorbed by your weapon and flung back at your enemies. The microphone is also put to use here as you can order your dragon to breathe flame by simply shouting “FIRE!”
From what we’ve seen so far, the ideas present in this title seem far better designed than previous EyeToy games and the prospect of a properly accurate sword-fighting game certainly appeals.
Sadly, the EyeToy technology certainly has its limitations when compared to the Wii’s upcoming MotionPlus peripheral. Although the motion-sensing has 1:1 accuracy, it’s only in the two dimensions onscreen, rather than the three dimensions that the Wii Remote can manage. The EyeToy also cannot detect more subtle movements such as the twisting of the player’s wrist. The EyeToy still has difficulty distinguishing colours accurately in anything but the brightest of lighting conditions.
Spangler assured us that the sporadic colour-recognition and horrendous loading times that we viewed would be resolved by the time of the games release.
http://darkzero.co.uk/game-news/sony-to-have-11-motion-tracking-sword-game-by-xmas/
 
und man fuchtelt mit so nem extra plastikschwert vor dme bildschirm rum...


naja im endeffekt ist das aber nur ein minigame, und die hardware deckt nur einen einzigen teil der einsatzmöglichkeiten der wiiremote ab, nämlich schwertkampf.

außerdem würde mich interesieren ob das nur onrails wie dragon quest swords ist, würde nämlich das ganze noch mehr vereinfachen...
 
Rumour: Microsoft's 3DV mo-control beats Wii

Reports suggest purchase of Israeli company 3DV

Microsoft is rumoured to be buying motion-sensing technology specialists 3DV, in a move which, should it turn out to be true, will no doubt be seen to be as a response to the popularity of Nintendo's Wii.

Israeli news site Haaretz claims that Microsoft is looking to purchase 3DV for a cool $35 million. Currently, neither company will comment on the rumour.

3DV's ZCam 3D depth cameras are similar to Sony's PlayStation EyeToy and Microsoft's own Xbox Live Vision camera, only far more accurate.

Better than Wii

Venturebeat's Dean Takahashi is one games journalist who has already been mightily impressed with the gaming potential of the tech.

"When I did a demo of the technology, I was able to control a game just by waving my arms around. I could fly a plane by pretending to hold a joystick and also box against a virtual fighter by throwing punches toward the camera," writes Takahashi.

"The motion detection was accurate, much more so than with the Wii, which uses relatively cheap but primitive accelerometers and infrared technology for motion detection."

3DV's tech has been used in "advanced defense systems" and, if used by Microsoft in Xbox 360 games, should prove to be a serious competitive advantage over both Nintendo and Sony.

"The key to making a real difference in the gaming experience lies in the control," 3DV claims on its website. "Sony acknowledged that, and launched EyeToy, Microsoft followed with their own camera, Vision. Nintendo took it a step further, introducing Wii. But the revolution is still around the corner."

http://www.techradar.com/news/gamin...ntrol-better-than-wii-532845?src=rss&attr=all
 

find ich ganz lustig auch wenns grundkonzept schon alt ist
wenns 360 und win kompatibel ist warum nicht

hier mal n paar videos zu so nem ähnlichen teil
 
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Wäre auch das mind. wenn man soviel später kommt. Aber ich bezweifle das MS die Software bringen kann welche man braucht um sowas richtig erfolgreich zu machen.
 
Das ganze kommt ziemlich spät von MS. Das Ding wird wahrscheinlich so viel unterstützt, wie das Balance-Board, nur dass das Balance-Board viel weiter verbreitet sein wird.
MS fehlt eine gescheite Marketing-Strategie und die 360-Besitzer, die das Ding letztendllich kaufen. Schließlich sind die meisten HD-Konsolen-Besitzer sich nicht gerade higezogen fühlen zu der Wii-Steuerung.
...Man müsste natürlich berücksichtigen, dass die neue 360-Steuerung besser funktionieren wird, als die normale Wiimote. Wahrscheinlich wird die 360Remote in etwa so gut sein, wie Wiimote mit WiiMotion+.
Aber wie gesagt, das kann gar nichts mehr werden. Sie sollten es lieber in der nächsten Gen versuchen.
 
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