Im folgenden Video siehst du, wie du consolewars als Web-App auf dem Startbildschirm deines Smartphones installieren kannst.
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Also mit Mind-Control würde ich aus der Spieleszene aussteigen.
Sorry, aber das ist doch totaler Schwachsinn.
Wer will sowas?
Einmal kurz die Gedanken schweifen lassen, und du liegst im Graben...
Einmal dran denken, dass du den Müll runterbringen musst, und alle Flugsimulationen sind passé...
Da kann man sich beim zocken ja gar nicht mehr entspannen...
Habt ihr mal die Glaskugel gesehen, wo 3D-Projektionen sich im innern abspielen! Haben es mal in irgendeiner Zeitschrift gezeigt (Maniac??)! Das wird schon eher die Zukunft sein! Das Teil fängt wie frühere TV`s auch mit einer kleinen Auflösung an, nur halt in 3D...
Ja, denk mal an das dreidimensionale Schachspiel in dem Film STAR WARS.
:-D
http://darkzero.co.uk/game-news/sony-to-have-11-motion-tracking-sword-game-by-xmas/Sony to have 1:1 motion-tracking sword game by Xmas
Hero was undoubtedly the more interesting of the two, being the first story-driven EyeToy game. (That means the other eighteen EyeToy games were just gimmicky mini-game collections then?) This title is controlled by means of a fluorescent-green foam toy sword. If you felt silly with a Wiimote in your hand, youre gonna love this.
As the game can track where the sword is at all times, this allows for more complex gameplay. The first thing to note is that EyeToy Play: Hero is played from a first-person perspective, so the players image is not displayed onscreen like most other EyeToy games. What is seen onscreen is a glowing green representation of the sword that the player holds, and as the game is camera-based it follows the players movements to an exact 1:1 ratio.
The game is split into four zones which are made up of story-related mini-game style sections that each features a different take on motion-based swordplay. Each zone culminates in a boss battle, which once beaten, will see your sword gain additional powers.
One interesting example of these powers was your sword becoming a fiery beacon of sorts that needs to be used to guide the player through dark passageways. The sword needs to be hidden behind the players back to cover the light when monsters are passing. This is a great example of Sony playing to the strengths of their hardware, and producing gameplay that could not be done with a Wiimote.
Other gameplay sections we witnessed included the outset of the game where the Hero is bombarded with fruit by local ruffians and must use the sword to block. To add some extra difficulties to the mix there are also chickens that must be avoided, or at the risk of losing points they can be whacked for much amusement.
We also saw the first boss battle against the Black Knight. The colour-tracking means that the sword doesnt have to be in motion for it to be sensed by the game, this allows the player to block attacks by holding the sword in the correct position. Attacks can also be parried by slashing at the opponents sword, and the Knights most powerful attack can be ducked.
The final level on show was one from the last section of the game, which saw the player-character riding on the back of a dragon and fighting off attacking griffons. By this stage the sword had been bestowed with some form of wind power, and tornados that pass by can be absorbed by your weapon and flung back at your enemies. The microphone is also put to use here as you can order your dragon to breathe flame by simply shouting FIRE!
From what weve seen so far, the ideas present in this title seem far better designed than previous EyeToy games and the prospect of a properly accurate sword-fighting game certainly appeals.
Sadly, the EyeToy technology certainly has its limitations when compared to the Wiis upcoming MotionPlus peripheral. Although the motion-sensing has 1:1 accuracy, its only in the two dimensions onscreen, rather than the three dimensions that the Wii Remote can manage. The EyeToy also cannot detect more subtle movements such as the twisting of the players wrist. The EyeToy still has difficulty distinguishing colours accurately in anything but the brightest of lighting conditions.
Spangler assured us that the sporadic colour-recognition and horrendous loading times that we viewed would be resolved by the time of the games release.
japp^^Das wird mit der Eye Toy kamera gespielt?
Reports suggest purchase of Israeli company 3DV
Microsoft is rumoured to be buying motion-sensing technology specialists 3DV, in a move which, should it turn out to be true, will no doubt be seen to be as a response to the popularity of Nintendo's Wii.
Israeli news site Haaretz claims that Microsoft is looking to purchase 3DV for a cool $35 million. Currently, neither company will comment on the rumour.
3DV's ZCam 3D depth cameras are similar to Sony's PlayStation EyeToy and Microsoft's own Xbox Live Vision camera, only far more accurate.
Better than Wii
Venturebeat's Dean Takahashi is one games journalist who has already been mightily impressed with the gaming potential of the tech.
"When I did a demo of the technology, I was able to control a game just by waving my arms around. I could fly a plane by pretending to hold a joystick and also box against a virtual fighter by throwing punches toward the camera," writes Takahashi.
"The motion detection was accurate, much more so than with the Wii, which uses relatively cheap but primitive accelerometers and infrared technology for motion detection."
3DV's tech has been used in "advanced defense systems" and, if used by Microsoft in Xbox 360 games, should prove to be a serious competitive advantage over both Nintendo and Sony.
"The key to making a real difference in the gaming experience lies in the control," 3DV claims on its website. "Sony acknowledged that, and launched EyeToy, Microsoft followed with their own camera, Vision. Nintendo took it a step further, introducing Wii. But the revolution is still around the corner."
Rumour: Microsoft's 3DV mo-control beats Wii
http://www.techradar.com/news/gamin...ntrol-better-than-wii-532845?src=rss&attr=all